PC V1.1 b14 Stable

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This is utter BS. A game must have enough optimization to be (at least) playable anywhere in the game world. If it's not, it needs to be fixed.


"Playability" is subjective. Everyone has their own thresholds for what they find playable.  Some might be fine with 30 fps others might demand 60 fps. I have no idea what the poster I was responding to considers playable and I also have no idea what they were doing in game when it became unplayable to them. If that poster's expectation is for there to be minimal frame drops in a skyscraper or in a densely packed downtown area, for example, I don't see that happening--especially not on a console. Personally, I find the frame drops in downtown areas to be approaching my limit for playability and I play on a recently built and relatively high-end PC. But I am particularly sensitive to frame drops and wouldn't consider myself representative of the player base. Regardless, I keep playing because I really enjoy the game.

More importantly there is an outer limit to how much optimization can be done. I don't know what that limit is but my sense is that we are fast approaching it. My experience with CPU heavy games made in Unity is that they all suffer from significant performance issues as soon as there are a large amount of entities the game needs to keep track of. And it is very possible that any optimizations that are made in the near future will be offset by the introduction of bandits.  There is no way to know whether bandits will be more computationally expensive than zombies. It's all possible that if bandits are added without a reduction to the number of zombies that the additional load in and of itself will be enough to offset any performance increases. 

 
"Playability" is subjective. Everyone has their own thresholds for what they find playable.  Some might be fine with 30 fps others might demand 60 fps. I have no idea what the poster I was responding to considers playable and I also have no idea what they were doing in game when it became unplayable to them. If that poster's expectation is for there to be minimal frame drops in a skyscraper or in a densely packed downtown area, for example, I don't see that happening--especially not on a console. Personally, I find the frame drops in downtown areas to be approaching my limit for playability and I play on a recently built and relatively high-end PC. But I am particularly sensitive to frame drops and wouldn't consider myself representative of the player base. Regardless, I keep playing because I really enjoy the game.

More importantly there is an outer limit to how much optimization can be done. I don't know what that limit is but my sense is that we are fast approaching it. My experience with CPU heavy games made in Unity is that they all suffer from significant performance issues as soon as there are a large amount of entities the game needs to keep track of. And it is very possible that any optimizations that are made in the near future will be offset by the introduction of bandits.  There is no way to know whether bandits will be more computationally expensive than zombies. It's all possible that if bandits are added without a reduction to the number of zombies that the additional load in and of itself will be enough to offset any performance increases. 
yes been experience fps drops throughout the whole world regardless of location. Hit and miss just running around to random less populated spots but extensively much worse in and near any POI tier 4 or higher…

I understand this game is still in Beta and there’s a lot of fix happening so to speak. Bugs and glitches can be fine to deal with those type of problems and still enjoy the game. But anything relating to performance issue such as lag, server disconnections or fps drops, imho should be the number 1 priority for some sort of solution.

If console port just ain’t powerful enough to handle these type of games, why publicly release it on these platforms? Regardless if it’s Beta or not.

It’s not even a glitch or a bug that the developers couldn’t find out without extensive playtime (I guess that’s what the public beta release is for). But for this issue, all they had to do is load up a test run, go to a POI tier 4 or higher and would have noticed a huge performance issue. This is when something should have been worked on before proceeding further. It’s pretty mind blowing if you ask me.

 
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TFP have said many times that while they do some work on optimization, they are not going to do too heavy of such work until the content is essentially locked.  That can be interpreted as after bandits, weather, storyline, etc are at least in the game.  Some more optimizations are currently in the works but some will likely wait a bit.

 
"Playability" is subjective.
I would tend to disagree, that is if for playability you mean literally "being able to play the game".

I'll give you a few examples:

  1. If the game stutters it's unplayable
  2. If you get random freezes during gameplay and get killed because of that, the game is not playable
  3. If in a skyscraper the framerate gets so low that you can't actually play at normal speed, the game is unplayable

Now I'll give you a few examples of what you meant (probably):

  1. You enjoy fighting but you want more responsiveness, but the game feels "clunky" (still playable)
  2. You travel with you vehicle from town to town but the speed feels too low (still playable)
  3. You want horde night to be epic, but the number of zombies is too limited for you (still playable)

That's the difference for me between playable and "playable". ;)  

 
I do agree though, that playable is subjective.  I've seen people on here saying the game isn't playable because they are getting around 80 FPS (I forget the numbers they were using, but it was something like that) when they expected 144.  While I play the game at 30 FPS and don't mind it at all. 

But that also has to do with whether or not the frame rate is steady.  I can get 60, but it tends to be a rollercoaster between 40-60 and that is very noticeable and is unplayable imo.  But by limiting to half vsync in settings, I get a steady 30, which is much better even though it is lower FPS.

What I get is very blocky loading of stuff in large cities when driving a vehicle, especially after I have recently done a tier 5 POI.  No problems walking out fighting... Just driving.  If I had that all the time and not only driving in a big city, I would find it unplayable.  But with it limited to only that, it is bearable, though hardly enjoyable.

I don't know what settings console players have, but I'm sure there is a way to improve stuttering or lag.  However, they are aware that there is slight freezing (stuttering) when the console saves.  Maybe they can fix that, or maybe that will always be an issue with how consoles save.

 
Started 7D for the first time with the 1.0 release on PS5. Was enjoyable up until terrible fps performance issue making it unplayable.
 

Anyone know if this patch fix this issue? Don’t want to redownload it again if it’s not fixed yet.
Have you tried the Enable Graphics Jobs Multithreading (Same as the Yakov's Performance Mod)
Option from the 7 Days to Die Launcher?

In Steam [7 Days to Die] right-click Properties/General/Launch Options Tab - pick Show Game Launcher.
Then check the box Enable Graphics Jobs - Run & Save as default.

 
Have you tried the Enable Graphics Jobs Multithreading (Same as the Yakov's Performance Mod)
Option from the 7 Days to Die Launcher?

In Steam [7 Days to Die] right-click Properties/General/Launch Options Tab - pick Show Game Launcher.
Then check the box Enable Graphics Jobs - Run & Save as default.
Not sure that Playstation has that option.  That was supposed to have been changed to default for PC, so if it's available on PS5 (even if you can't change it), it probably is already enabled.

 
My mouse doesnt have left and right on the scroll wheel only press down and i am not even touching the scroll wheel when this happens. 
Interesting. 

Something like this happens to me sometimes. It's rare, but it'll automatically switch to different things that are on my toolbar. I never made note if it were the quick swap items. I was thinking it was my fault because I handle my mouse like a gorilla...but it never happened in A21, and I was as much of a gorilla then as I am now.

 
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Any news on the various reports that in b14 zombie's have Parkour 2 - i.e. they can now reliably jump 2 blocks high AND grab the bottom rungs of ladders 2 blocks high without any help from other zeds (i.e. no stack is required)?

It's been confirmed in multiple test videos, so is this intentional or a bug?

 
@zztong

Personally, I don't typically undertake a quest of a high level POI because I don't like being restricted to the POI's footprint. I want to be able to take stuff back to base, flee to adjoining properties, deal with wandering hordes ... or even just quit playing and come back later.
I agree, I use the trader quest until opening up a bicycle. Then, I do partial POI's
using stealth, rudimentary gear and sweep and clear tactics from a vantage point, I sometimes
make all the noise I can to wake the last of the zombies to gain a preset vantage point, then
clear them. All the while I keep a dump box and campfire cooking hunted game in the street.

Some times I get caught there late, and since I have my world set to dark, I camp out in
the poi posting torches, while I continue to clear it. The next morning I go back to my main base

and source through my loot, sell what I don't need, and keep the rest.

Makes it involving for me.

 
Fixed the mouse problem.. 

when using the Steel Series software to test the mouse it complained about "Enhance pointer precision" being on.

didnt think i had it on as i usually dont. 

Well it was on and so i turned it off. Maybe a windows update turned it back on??

TL/DR.....  played for 8 hours on sunday and didnt have the issue...  

Weird but it was easy to reproduce. so apologies to TFP it is not a 7DTD issue .

 
when using the Steel Series software
I haven't used additional programs for the mouse and keyboard for over 20 years, and I advise you to do the same.

I often had problems with them, either a conflict with the next system update, or it doesn't work normally in games. And in MMORPGs, people often get banned because of such programs. Especially if the software allows you to program buttons for a sequence of actions. Often, anti-cheat programs recognize such things as software interference.

 
I haven't used additional programs for the mouse and keyboard for over 20 years, and I advise you to do the same.

I often had problems with them, either a conflict with the next system update, or it doesn't work normally in games. And in MMORPGs, people often get banned because of such programs. Especially if the software allows you to program buttons for a sequence of actions. Often, anti-cheat programs recognize such things as software interference.
i only have 2 buttons on the side of the mouse 1 button is mapped to 2 and the other to 5.  2 is where my crossbow is and 5 is my backup weapon. 

i only used the software to test the mouse. buttons are mapped in the driver.

 
Has there been any update on the drawbridge bug where on a dedicated server the drawbridge doesn't come down but the supports do?  It's really irritating trying to design a legit non horde-only base when the drawbridge isn't usable.

 
Has there been any update on the drawbridge bug where on a dedicated server the drawbridge doesn't come down but the supports do?  It's really irritating trying to design a legit non horde-only base when the drawbridge isn't usable.
I don't have quite that bug (the supports) but there is most definitely something screwy with the drawbridge on dedicated server; 2 of us playing, huge, deep moat around the base.. and a drawbridge; weighted down with an almost full backpack, being chased by screamers and zeds, try to open the drawbridge ie bring it down to cross, and most times you try, it flicks back up in the air (with the supports ie it looks correct but acts basically like a trampoline, except with certain and painful death ) ; very annoying bug, i had to stop using the drawbridge and use blocks to get across the moat instead

..last time we played, it "seemed" to open and close correctly from the base side, but didn't have chance to fully prove it as got too irritated

 
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Yeah, that's the same bug.  Sometimes the drawbridge will also go almost all of the way down, to the point where you can jump onto it.

Sometimes you'll see your friend walking across the gap in mid-air.

And if you leave the chunk and come back, it will change position, also.

 
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we literally just logged out of our server game; the most annoying and wierd thing i've ever seen with drawbridges up to now (never had issues with them in the past, at all), was that i watched my mate walk over the bridge (to him it 'looked' fine and acted fine), but to me it looked upright. So for a laugh i tried to walk over it, and fell in the moat. We could reproduce this (silly) behaviour multiple times, though sometimes it was fine for both of us.     Then a few attempts later, i saw the 'incomplete struts' issue that someone posted about a few posts back; another issue is that my mate was digging in the moat and the bridge destroyed itself for no reason; he looked around and watched it kill itself, i was up abover watching it do the same ; anyways, ----given what i just typed about us both seeing and experiencing different visual and physical attributes of the bridge at the same time, this time we both saw it collapse. huge inconsistences going on here....

Short version - it's bugged to hell, so i just either just jump in the moat and use some temp ladders climb out, or some temp blocks to get over the gap;  edit- after that i have more parkour so i can just jump over the moat  ; either way the drawbridge is bugged to hell now, whereas for a few years it was faultless........

 
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At this point, I'm just waiting for the devs to acknowledge the issue.  I have a group of friends that literally won't play until it's fixed and it's killing my group gaming. :(

 
I can't wait too see hopefully mutated zombies and burning zombies in the next update @schwanz9000

Still wish we could get bears tbo cuz we got direwolfs and demos I don't see how bears will hurt but I'll take it :)

but more is always better imo

BTW thanks for the sale bought it for my gf shes scared of the game lmao 

 
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