PC V1.1 b14 Stable

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can we get a toggle to turn off quick select please. just disabling the key it uses to switch doesnt work.

I am constantly switching away from my bow to the last used item in the middle of combat.

I figured out today that if you move the mouse quickly while holding down a movement key then the quick select is triggered and your item you are using changes.

My bow is always in slot 2. i have just had a zombie fight and now i am switching between slots 6 and 7!!!

i tried to search if this was a known issue but couldnt find anything.
Can you change the quick swap button to something that you won't accidentally hit?  I don't ever use it and haven't ever accidentally triggered it, so I don't know if that would work for you or not.

 
i have set it to no key. there is not a way to accidentilly trigger it. It was also triggering while it was set to the default key. 

I can consistently trigger the slot swap by holding the movement keys down and tryong to use the mouse to quickly turn or back up.. 

 
Stealth changes review

After playing this release for about 15-20 hours, I concluded that the stealth "balance" was a nerf.

Before we had god mode assassin armor, so any changes to that is of course a nerf.

 
Stealth changes review

After playing this release for about 15-20 hours, I concluded that the stealth "balance" was a nerf.

Before we had god mode assassin armor, so any changes to that is of course a nerf.


Is it a bad nerf though? Serious question, as my group and I haven't gotten to max level armor yet, and don't know how good the rank 6 Assassin armor is yet.

 
Is it a bad nerf though? Serious question, as my group and I haven't gotten to max level armor yet, and don't know how good the rank 6 Assassin armor is yet.
The nerf is not bad, you can still do good in a stealth build. 

The assassin armor before was over power god mode. Honestly don't think the Pimps ever really seriously play tested Assassin armor for gold 1.0 release.  Tier 6 Assassin armor especially was OP in 1.0 release. In assassin armor 1.0 release, you could break stealth but stay crouched and the enemies would immediately lose track and lose agro of you even if they were on top of you.  Now, you need to get away from the enemies and actually hide in a shadow to stop them from finding you. No more god mode with 1.1

   Sneaking seems easier now with 1.1  assassin armor, just no more instant hide from agro like 1.0 allowed.

 
i have set it to no key. there is not a way to accidentilly trigger it. It was also triggering while it was set to the default key. 

I can consistently trigger the slot swap by holding the movement keys down and tryong to use the mouse to quickly turn or back up.. 
That is odd.  I haven't ever even checked to see the quick swap key for this game and haven't ever used it or accidentally triggered it.  I wonder why it's different for you.  The only thing I have accidentally triggered a couple times is the mouse wheel swapping of items, which has been in the game a long time.  Are you using WASD or arrows to move?  It shouldn't really matter, but maybe it does.  I'm using WASD.  And has it just started being a problem in 1.1 or has it been a problem since the quick swap was added in 1.0?

 
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The nerf is not bad, you can still do good in a stealth build. 

The assassin armor before was over power god mode. Honestly don't think the Pimps ever really seriously play tested Assassin armor for gold 1.0 release.  Tier 6 Assassin armor especially was OP in 1.0 release. In assassin armor 1.0 release, you could break stealth but stay crouched and the enemies would immediately lose track and lose agro of you even if they were on top of you.  Now, you need to get away from the enemies and actually hide in a shadow to stop them from finding you. No more god mode with 1.1

   Sneaking seems easier now with 1.1  assassin armor, just no more instant hide from agro like 1.0 allowed.


Correct, here is a post from Faatal clarifying the stealth changes.
 




 
Is it a bad nerf though? Serious question, as my group and I haven't gotten to max level armor yet, and don't know how good the rank 6 Assassin armor is yet.


I need to play it more, but my early impression was stealth is still viable, sometimes inconveniently so. Maybe a touch too much, maybe a touch too little, so maybe just right? Among the encounters with a large number of high level zombies I could still ditch a triggered/attack volume mass but a few zombies might stay tracking. Once you attack from stealth, you're likely to need to wait a while to follow up for another stealth attack. You may find some zombies lose track of you but remain aware enough to your presence to deny you a stealth bonus against them. Overall, nerf or not, they got closer to some balance. Perfect? I'm not ready to say.

Correct, here is a post from Faatal clarifying the stealth changes.


It is informative, though I've not looked to see if any of the changes can be quantified. When y'all talk of detection ranges, I wonder if obstacles and barriers have any effect. I wonder if player actions might be perhaps more of an influence, such as interactions with objects, destruction of objects, or even stepping on trash.

One last note, @stallionsden had me play through one of his extreme challenge POIs and I switched to stealth play (V1.1) after it became clear what I was up against. I know he had minscripts involved and he wasn't entirely sure how that was going to affect completing a quest when I'd trigger one of those scripts and then fled and re-engaged stealth to work on the stragglers. Some Zs reset and he wasn't sure the minscript would ever trigger again.

Personally, I don't typically undertake a quest of a high level POI because I don't like being restricted to the POI's footprint. I want to be able to take stuff back to base, flee to adjoining properties, deal with wandering hordes ... or even just quit playing and come back later. Those larger POIs come with a significant time investment when I want to solo-stealth them well.

 
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Personally, I don't typically undertake a quest of a high level POI because I don't like being restricted to the POI's footprint. I want to be able to take stuff back to base, flee to adjoining properties, deal with wandering hordes ... or even just quit playing and come back later. Those larger POIs come with a significant time investment when I want to solo-stealth them well.
Same here. Sometimes I just go looting without necessarily taking a job first.

 
Has anything been changed to the zombie animals in 1.1? I've already had several situations where animals didn't move forward. Gracie, for example, didn't come out of her cave but had the walking animation. It was like she was stuck.

 
Has anything been changed to the zombie animals in 1.1? I've already had several situations where animals didn't move forward. Gracie, for example, didn't come out of her cave but had the walking animation. It was like she was stuck.


I haven't noticed anything like that. Just the Crawlers suddenly teleporting forward (in the direction they're facing, not necessarily towards the player) when hit with any sort of damaging attack for the first time.

 
I haven't ever even checked to see the quick swap key for this game and haven't ever used it or accidentally triggered it. 
By default, it's the 4th or 5th mouse button. I always forget about it, and it's easier to switch to a weapon with a number button. And I can switch to a tool with the wheel.

 
im using a SteelSeries Rival300 mouse. 

it is a few years old now so i will get a test program and see if the mouse is phantom triggering. 

Its easy to reproduce hold w to go forward and then quickly flick the mouse left and right and watch the quick select icon move back and forth on your tool belt. 

My mouse doesnt have left and right on the scroll wheel only press down and i am not even touching the scroll wheel when this happens. 

I nearly died in a level 2 infested quest yesterday cause the damn thing kept changing back to my pipe machine gun which was broken and i didnt have pipes to repair it... 

But the quick select key has been unassigned. it has no binding so there should be nothing to trigger it . i hate it any way and want to disable it entirely.

EDIT: i have tested the mouse with online testers and with the steel series software, no ammount of banging the mouse gets it to false trigger a button. so it definitely is a 7DTD thing.  no probs with Skyrim or any other game or software...

 
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im using a SteelSeries Rival300 mouse. 

it is a few years old now so i will get a test program and see if the mouse is phantom triggering. 

Its easy to reproduce hold w to go forward and then quickly flick the mouse left and right and watch the quick select icon move back and forth on your tool belt. 

My mouse doesnt have left and right on the scroll wheel only press down and i am not even touching the scroll wheel when this happens. 

I nearly died in a level 2 infested quest yesterday cause the damn thing kept changing back to my pipe machine gun which was broken and i didnt have pipes to repair it... 

But the quick select key has been unassigned. it has no binding so there should be nothing to trigger it . i hate it any way and want to disable it entirely.

EDIT: i have tested the mouse with online testers and with the steel series software, no ammount of banging the mouse gets it to false trigger a button. so it definitely is a 7DTD thing.  no probs with Skyrim or any other game or software...
I would suggest binding quick select to a button you won’t press inadvertently. It’s a pretty common bug in games for unbound actions to revert to the default key. Obviously TFP needs to fix this but in the meanwhile you can save yourself some suffering by binding it to a key your fingers never touch. 

 
Started 7D for the first time with the 1.0 release on PS5. Was enjoyable up until terrible fps performance issue making it unplayable.
 

Anyone know if this patch fix this issue? Don’t want to redownload it again if it’s not fixed yet.

 
Started 7D for the first time with the 1.0 release on PS5. Was enjoyable up until terrible fps performance issue making it unplayable.
 

Anyone know if this patch fix this issue? Don’t want to redownload it again if it’s not fixed yet.
One of the Devs was talking about performance optimizations probably coming in 1.2 (next patch).  However, you have to accept that this game may never meet your standards for playability.  Because this game is voxel based and every block is destroyable both the environment and the AI/entity pathing are computationally expensive. At the end of the day this game can only be so performant given the type of game and the game engine (Unity). Theoretically, a game studio could build a custom engine that would perform better and permit more zombies on the screen at one time but that would require way more money, resources, etc. than small game studios generally have. In short, you really need to love the positives of the game enough that you are willing to accept its negatives. And sadly, performance is one of those negatives. 

 
One of the Devs was talking about performance optimizations probably coming in 1.2 (next patch).  However, you have to accept that this game may never meet your standards for playability.  Because this game is voxel based and every block is destroyable both the environment and the AI/entity pathing are computationally expensive. At the end of the day this game can only be so performant given the type of game and the game engine (Unity). Theoretically, a game studio could build a custom engine that would perform better and permit more zombies on the screen at one time but that would require way more money, resources, etc. than small game studios generally have. In short, you really need to love the positives of the game enough that you are willing to accept its negatives. And sadly, performance is one of those negatives. 
This is utter BS. A game must have enough optimization to be (at least) playable anywhere in the game world. If it's not, it needs to be fixed.

 
so it definitely is a 7DTD thing. 
If this were a game problem, you wouldn't be the only one with it. However, no one else has voiced such a problem. Check your system, it could be a hardware problem, or it could be a software problem.

 
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