PC V1.1 b14 EXP

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Removing quality 6 items from air drops I 100% understand. Why remove Q6 loot from T6 infested quests?

I feel like finding a quality 6 gun is a fine reward for repeatedly doing the hardest quests in the game.
I highly agree. T6 is a hard enough quest that it should be at least the one way to get max quality stuff as loot and that would be enough for me.

 
Can you guys add:

1. Radiated Zombie Warg and Radiated Zombie Bear

2. Roaming Pack of Zombie Warg and Zombie Bear

3 Burned/Burning Zombie Wag

4. Burned / Burning Zombie Bear

How about adding Throphy with this - its much more satisfying to put the head on the wall

Also the Horde Nights need a Boss

Cmon guys

 
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The burnt victim got new audio. Is the old audio still in the game files? And if so, what xml syntax would I need to access them?

 
Any chance we can get a change to stop for when you are trying to complete a quest at a poi and get (it seems) every non poi zombie swarming the poi?

 
*snip Animal/Zombie requests *
Sorry. No plans for any of that at this time.
 

The burnt victim got new audio. Is the old audio still in the game files? And if so, what xml syntax would I need to access them?
Nope. You'll have to strip the old sounds out of old versions of the game.
 

Any chance we can get a change to stop for when you are trying to complete a quest at a poi and get (it seems) every non poi zombie swarming the poi?
We already have a mechanic that limits the biome spawn zombies being attracted to players in POI's.
Screamers and wandering hordes are a different mechanic with no changes planned at this time.
 

Still nothing about mutated zombie and crispys on horde night, sorry I keep bringing it up I'm passionate lmao 
Dang it! Too many things going on and it slipped through. I'll make a task now to ask about adding them.

 
Interesting that they made the leather fist wraps use cloth instead. I play with fists/fortitude a lot so that should make early game a bit easier start, though now the original appearance of the wraps wouldn't make much sense since they look like leather belts or strips and i didn't see anything about the model being changed sooo was the model changed for leather fist wraps or is it just the recipe?
They are Knuckle Wraps. The icon and in-game models are made out of cloth belts.

 
Can you guys add:

1. Radiated Zombie Warg and Radiated Zombie Bear

2. Roaming Pack of Zombie Warg and Zombie Bear

3 Burned/Burning Zombie Wag

4. Burned / Burning Zombie Bear

How about adding Throphy with this - its much more satisfying to put the head on the wall

Also the Horde Nights need a Boss

Cmon guys
What do you mean by zombie warg? Do you mean the Dire Wolf?

 
For console could you guys please add better customization for button mapping? Currently there is no way to -instantly- switch to a dedicated hotbar item (quick swap via d-pad left isn't reliable), and using the quick-select wheel makes us vulnerable by stopping our movement. I want to bind hotbar slots to buttons, even if I have to lose other functionality.

Please 🙏

Also, I wrote this post for you guys which I believe would improve QOL for console users and all users, although it is a read. Some points have gotten criticism, but many I believe are valid:




 
any mod that affects texture that is a dll will just have to be fixed for b14 exp
.... hmmm..... maybe i didn't understand because of the translation....
but, do you want to say that mods just have to take into account the innovations from B14 ?
i.e. is this not a bug?

in that case it would be nice to know the new rules for using custom assets so that modders can continue.

 
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.... hmmm..... maybe i didn't understand because of the translation....
but, do you want to say that mods just have to take into account the innovations from B14 ?
i.e. is this not a bug?

in that case it would be nice to know the new rules for using custom assets so that modders can continue.
Ofc modders have to factor in changes each alpha or update. 

Not a bug either side tho just something must a been fixed or changed in the code that caused the mod causing that nre/issue.

 
Interesting that they made the leather fist wraps use cloth instead. I play with fists/fortitude a lot so that should make early game a bit easier start, though now the original appearance of the wraps wouldn't make much sense since they look like leather belts or strips and i didn't see anything about the model being changed sooo was the model changed for leather fist wraps or is it just the recipe?


It's one of these belts:

eng_pl_BELT-US-ARMY-WEB-130-CM-KHAKI-37762_1.jpg


Only the leather wraps in game have double belt loop holes instead of whatever that one is called ( I can't remember its name unfortunately):

image.png

(image from here)

Never made sense to me why they were crafted with leather when the first person model is very much that tight-woven cotton/hemp material. I'm glad they changed it! Makes getting knuckle wraps a little easier, as if a brawling build wan;tt already difficult to start out with when you're a magnet for getting hit lol.

 
Ofc modders have to factor in changes each alpha or update. 

Not a bug either side tho just something must a been fixed or changed in the code that caused the mod causing that nre/issue.
of course, we modders, understand that it is necessary to follow the changes in the main code.... but does anyone know how to do this? or maybe it was announced somewhere?
I want to have to factor in changes, but i did not find any mention of changes in the changelogs  :help:

 
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