PC V1.0 b312 EXP (b313 hotfix)

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Thanks for the great hard work guys. Best devs ever!

I have two requests though, please bring back quest progress when in multiplayer. When I complete a quest that someone else owns, I would also like to progress.

Also, can you fix jumping onto ladders please? If we don't let go of the spacebar, the character doesn't grab onto the ladder. Great way to die during horde night. 

Many thanks!

 
DOH!  I left "Latest Experimental" select and the game auto upgraded from b309 to b312.  Now I'm having issues with the world on my server.  I am having issues interacting (E) with some objects such as crates, traders, workstations but works fine on some objects.

I don't see any option to choose b309 from the beta list, so I guess I'm stuck at that version on my client.  Any idea if there is a way to upgrade a server-based world to the same b312 version?

 
I think out right removing armour mods on heavy armour is a but much. Im not a coder so would it be possible at all to fix the stacking issues? I think this is going to be a massive nerf for heavy armour builds.

 
Not sure if anyone else is getting this, but now when you see the bleed effects while using a knife, all zombies are bleeding from their lower abdomen/genital area.

The new bleed effects were working before the update today and now are only coming from the above mentioned area. Im hitting them with power attacks in the head, they gush blood from down below 😕

 
We need the controller cursor back or an option to activate it. A21 was fine! Imagine removing the mouse option when moving in the inventory... that is how we feel! It is the worst move i've seen in 10000 hours of gameplay. I'm not buying a console version without it, I need my mouse a 1/4 of the time and no i'm not switching to keyboard and mouse. I love to relax with my controller and now the cursor goes all over the place. 
I was hoping to see this. Unplayable mess without it.

 
  • Iron storage crate texture balance for low light levels
  • Ingame texture balance

Anybody feel like going into more detail about what this means ('texture balance' in general)?

And pleeease I can't play tonight, someone tell me the new hair colors are rainbow of some kind.

 
on servers people are stealing water mods as they cant be locked and with mods in water collectors people cant make community water farms because mods can be stolen so water farms for new players cant be made anymore


No offense, but this is actually really funny.

If your server has PvP, this seems like fair game, honestly, and if you don't have PvP and it's only supposed to be co-op, I think you need to ask why your server is allowing scumbags on who sabotage their own side.

 
Im absolutely gutted by this update... Dont get me wrong updates are nice but did we really need to make EVERYONE restart all over again one week after the 1.0 launch? I had a base going that i was proud of for once and now my motivation to play is just destroyed. Whats the point in starting a new game if TFP is just gonna come update a week later and make us lose all progress.

Maybe a option to stay with the old update (even if its not stable) would be like a nice not middle finger to us all.

 
Im absolutely gutted by this update... Dont get me wrong updates are nice but did we really need to make EVERYONE restart all over again one week after the 1.0 launch? I had a base going that i was proud of for once and now my motivation to play is just destroyed. Whats the point in starting a new game if TFP is just gonna come update a week later and make us lose all progress.

Maybe a option to stay with the old update (even if its not stable) would be like a nice not middle finger to us all.


Dude,




 
Im absolutely gutted by this update... Dont get me wrong updates are nice but did we really need to make EVERYONE restart all over again one week after the 1.0 launch? I had a base going that i was proud of for once and now my motivation to play is just destroyed. Whats the point in starting a new game if TFP is just gonna come update a week later and make us lose all progress.

Maybe a option to stay with the old update (even if its not stable) would be like a nice not middle finger to us all.
Nope. Can't opt into an experimental build and then ignore every warning given about how it could break with each update and isn't meant for long term play. If you can't handle it breaking, and can't be bothered copying the game install somewhere safe so it doesn't get updated, you need to stay on the stable branch.

 
  • Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting

    Why??? Just why? Forcing players to perk into advanced engineering, which increases loot probability for 4 different magazine series is a dreadful game mechanic, it dilutes the loot table with magazines that I personally don't care for, just to increase chances of forge magazines.
    This change is made worse by the fact that you can buy a crucible from the trader within the first week or two.

    And, unrelated to lockpicking, looks like shotgun slugs are still useless in the mid-late game, Rest In Piece Slugs, I miss you dearly!!!
 
It looks like the conditional for setting loot probability to 0 for lockpicking is incorrect. The operation should likely be greater than instead of less then. As it is know it looks like lockpicking is unlikely to give any bonus to forge ahead books as both the percent add and the base set operations are set to trigger when crafting skill level is less than 15.
Yep, just saw this. And if I'm guessing correctly, even points in advanced engineering won't work, so now everyone will only have the base chance to find forge magazines, regardless of levels in either perk. This change is just dumb in the first place. Even with this oversight being fixed, it will now take a VERY long time to unlock the crucible due to the diluted loot table that advanced engineering causes.

 
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