Updated roadmap?

I absolutely love the game and I think version 2 did a lot of good. Well done!

Is it possible to get an updated roadmap now? Although delayed, is the next version still focused on bandits? Is it possible to disclose some info on the bandits and how they work in the game? What are the other major changes/additions planned for the game?

Some things I think could be improved (I typically play on Insane with no resurrection):

- If the badges are representations of mastering a biome, they are too easy to get. Basically, with one smoothie I can do all that is needed and get the badge. It should take much more time and effort.

- There are too many magazines around. Make them more rare in loot bags.

- Loot bag drops are too frequent now.

- Make bird nests much, much rarer on the ground, but allow for a chance of getting feathers and eggs when taking down trees.

- Make zombie behaviour less predictable. Basically, make everything less predictable. Zombie are too uniformly distributed now. Add a small chance of encountering harder zombies/creatures already from the beginning (so you have to evade them). Basically add low probabilities so certain events happens at very low frequencies, to keep us on our toes.

- Make the nights darker.
 
I absolutely love the game and I think version 2 did a lot of good. Well done!

Is it possible to get an updated roadmap now? Although delayed, is the next version still focused on bandits? Is it possible to disclose some info on the bandits and how they work in the game? What are the other major changes/additions planned for the game?

Some things I think could be improved (I typically play on Insane with no resurrection):

- If the badges are representations of mastering a biome, they are too easy to get. Basically, with one smoothie I can do all that is needed and get the badge. It should take much more time and effort.

- There are too many magazines around. Make them more rare in loot bags.

- Loot bag drops are too frequent now.

- Make bird nests much, much rarer on the ground, but allow for a chance of getting feathers and eggs when taking down trees.

- Make zombie behaviour less predictable. Basically, make everything less predictable. Zombie are too uniformly distributed now. Add a small chance of encountering harder zombies/creatures already from the beginning (so you have to evade them). Basically add low probabilities so certain events happens at very low frequencies, to keep us on our toes.

- Make the nights darker.
Yes, bandits are still going to be in 3.0. The items in the roadmap haven't changed. Only the dates have. It would be preferable to just redo the roadmap without dates at all, imo. All major additions to the game are in the roadmap. It is very unlikely that major additions not listed there will get added this late in development.

Biome hazards/badges can definitely use improvement. They weren't implemented very well at all, and that seems to be the consensus here even from those who still like how the progression works. I have only even used one smoothie and am almost completed with the wasteland biome. Smoothies are kind of pointless, imo.

Magazine quantity is a divisive topic. Many people say they are too easy, while many others complain that they never find the ones they need or that it takes too long to get X from them. I'm not sure reducing them would go over very well.

They made a change in 2.1 to reduce them some. Not sure if you're referring to them from 2.0 or from 2.1.

Nests are already low enough change to get enough eggs for your early game cooking needs if you aren't traveling really far from your base to find them. Adding feathers or eggs to trees, even with a very small chance would cause those to drop far too frequently. People chop down a LOT of trees.

They don't want the forest to be anything other than a new player area, so you won't see them add harder zombies to the forest... at least not until your game stage increases enough.

For darkness, you can turn brightness down. Anything under 50% only changes night darkness and doesn't impact the day.
 
TFP's biggest enemy: dates! Haha
TFP set the dates they fail to meet.

The problem with his attitude towards "NO DATES" for a revised road map is: they sold the game with the road map....literally I would not have bought this game again IF I HAD KNOWN TFP had no intention of following their own timings.
Bandits are not even being looked at yet...they are still buttoning up 2.0...will be for awhile yet.
when are bandits coming? next year? who knows....but...again...if they had not put out the timings for the roadmap i ould not have bought it. So it is fair to see the roadmap as a deliberate lie. I don't buy they thought they could/would get it done. I don't buy that it was aspirational thinking. They lied to get console gamers to buy it again. Then they point at "all dates subject to change" like it's a magic statement.
I think eventually they will half ■■■ a statement...maybe. They got lots of people on here who will make excuses for them.
 
TFP set the dates they fail to meet.

The problem with his attitude towards "NO DATES" for a revised road map is: they sold the game with the road map....literally I would not have bought this game again IF I HAD KNOWN TFP had no intention of following their own timings.
Bandits are not even being looked at yet...they are still buttoning up 2.0...will be for awhile yet.
when are bandits coming? next year? who knows....but...again...if they had not put out the timings for the roadmap i ould not have bought it. So it is fair to see the roadmap as a deliberate lie. I don't buy they thought they could/would get it done. I don't buy that it was aspirational thinking. They lied to get console gamers to buy it again. Then they point at "all dates subject to change" like it's a magic statement.
I think eventually they will half 🤬🤬🤬 a statement...maybe. They got lots of people on here who will make excuses for them.
I am "okay" with the delayed releases since I never expect them to meet the deadlines, anyway. I always take game release dates as highly tentative, and don't necessarily think they deliberately set them too early. It would be cool to hear their best estimate for A New Threat, though, and I will add 9-12 months to whatever date they give us. But of more interest to me would be to hear if the content has changed in any way, and since bandits are intended for the next release: How do they work?
 
I am "okay" with the delayed releases since I never expect them to meet the deadlines, anyway. I always take game release dates as highly tentative, and don't necessarily think they deliberately set them too early. It would be cool to hear their best estimate for A New Threat, though, and I will add 9-12 months to whatever date they give us. But of more interest to me would be to hear if the content has changed in any way, and since bandits are intended for the next release: How do they work?
Yeah, for better or worse, most dev studios don't hit their release dates unless either they don't care about having a release mostly ready before releasing it or the publisher doesn't care. Both of those happen sometimes, and I have seen the mess it causes. I'll take a later release than a rushed one. Besides, just look at 2.0. Even late, it was rushed out the door. They had 2.1 in about almost immediately and they said 2.2 will be soon. You don't have updates that fast if the release is ready before you release it.
 
I am "okay" with the delayed releases since I never expect them to meet the deadlines, anyway. I always take game release dates as highly tentative, and don't necessarily think they deliberately set them too early. It would be cool to hear their best estimate for A New Threat, though, and I will add 9-12 months to whatever date they give us. But of more interest to me would be to hear if the content has changed in any way, and since bandits are intended for the next release: How do they work?
Honestly, I thought there would be some small delays, 4-6 weeks per update, not that they are so far behind on the roadmap that doubling or tripling the original timeline is "reasonable".

it would be nice to hear their guess on E.T.A for 3.0...and I also think adding a year to whatever they say is smart. no sense in getting your hopes up.

We still have 4.0 that will get released in...2027?
all dates subject to change my ■■■.
 
I am actually pretty certain they are already working on 3.0, but don't quote me on that. Probably won't see it until next year though.
I only said it because fataal said he would be finally getting back to work on them soon. I realize he might not be the only person working on them....it is what I take to be true from past conversations. If I am wrong. I will try to find the words to convey my sorrys
 
@LittleNightma @HammerDano They have been working on bandits prior to A21. They just weren´t happy with the AI so they postponed them, they were at some point announced for A21. Maybe it was A20, not sure anymore.

I wouldn´t be surprised if someone at TFP was working on them the whole time.
Indeed. I have been excited for bandits for a while now. Whatever time they need to polish their AI.
 
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So bandits are normal humans (not zombies) and hence should have more advanced behavior? And they roam around looking for bases to loot?
 
I only said it because fataal said he would be finally getting back to work on them soon. I realize he might not be the only person working on them....it is what I take to be true from past conversations. If I am wrong. I will try to find the words to convey my sorrys
Looks like to me you are excited for the road ahead and just want a solid timeline. Those are hard to give, but we have 2.0 to keep us busy until then 🙂
 
So bandits are normal humans (not zombies) and hence should have more advanced behavior? And they roam around looking for bases to loot?
Yes, bandits are normal living people. Yes, they have extra abilities, such as finding cover. The only roaming you are likely to see is a wandering horde of bandits. Most of the world isn't loaded at any given time, so they aren't going to be attacking your base while you are away. You will probably see them mostly in POI, wandering hordes, and horde night.
 
it has been reliably said there are POI's that were designed with bandits in mind
If I were to take a wild guess those would be the POIs with the unwary strung up in front of them. Can't have Fallout without that sight all over a schoolhouse after all. I only hope there's an option to turn them on and off as with the zombies for both TFP's and our sakes. The fact that biome progression has such an option gives me hope there will be a story mode that can be opted into/separated from RWG in the same way.
 
If I were to take a wild guess those would be the POIs with the unwary strung up in front of them. Can't have Fallout without that sight all over a schoolhouse after all. I only hope there's an option to turn them on and off as with the zombies for both TFP's and our sakes. The fact that biome progression has such an option gives me hope there will be a story mode that can be opted into/separated from RWG in the same way.
I have seen one in my current game...loved it. The crucified, gave me, a strong fallout 76 feel, of the legion sacking a town.
 
The crucified bodies really sends a cold chill down your spine because there are things out there worst than zombies because at least they are driven by primal and natural instinct, nothing more, nothing less. Whoever put those bodies up are not.
 
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