Soulmonster
Refugee
I absolutely love the game and I think version 2 did a lot of good. Well done!
Is it possible to get an updated roadmap now? Although delayed, is the next version still focused on bandits? Is it possible to disclose some info on the bandits and how they work in the game? What are the other major changes/additions planned for the game?
Some things I think could be improved (I typically play on Insane with no resurrection):
- If the badges are representations of mastering a biome, they are too easy to get. Basically, with one smoothie I can do all that is needed and get the badge. It should take much more time and effort.
- There are too many magazines around. Make them more rare in loot bags.
- Loot bag drops are too frequent now.
- Make bird nests much, much rarer on the ground, but allow for a chance of getting feathers and eggs when taking down trees.
- Make zombie behaviour less predictable. Basically, make everything less predictable. Zombie are too uniformly distributed now. Add a small chance of encountering harder zombies/creatures already from the beginning (so you have to evade them). Basically add low probabilities so certain events happens at very low frequencies, to keep us on our toes.
- Make the nights darker.
Is it possible to get an updated roadmap now? Although delayed, is the next version still focused on bandits? Is it possible to disclose some info on the bandits and how they work in the game? What are the other major changes/additions planned for the game?
Some things I think could be improved (I typically play on Insane with no resurrection):
- If the badges are representations of mastering a biome, they are too easy to get. Basically, with one smoothie I can do all that is needed and get the badge. It should take much more time and effort.
- There are too many magazines around. Make them more rare in loot bags.
- Loot bag drops are too frequent now.
- Make bird nests much, much rarer on the ground, but allow for a chance of getting feathers and eggs when taking down trees.
- Make zombie behaviour less predictable. Basically, make everything less predictable. Zombie are too uniformly distributed now. Add a small chance of encountering harder zombies/creatures already from the beginning (so you have to evade them). Basically add low probabilities so certain events happens at very low frequencies, to keep us on our toes.
- Make the nights darker.