PC Underground Debate #589

KingSlayer, You will never change the mind of an anti-underground player. They do not understand that we build underground to hide partially from danger not to stay safe at all time.

I spend about 95% of my time above ground.

But I want my resources to be safe in my homebase.

If a landclaim block would stop spawning of zombie's it would be fine for me aswell.

In that case I would stay in my above ground base without risking to have everything I build being destroyed.

Just put a wall large around it large enough to not have them sense me immediately.

Same goes for the 7th day horde.

9/10 times I fight the horde.

But sometimes i'm just busy with something else.

Or I log of a multiplayer game after blasting all my ammo on day 7.

And the day after I log in a multiplayer game at 21:50 on day 14.

In that case I am forced to hide.

Forcing me to die over and over ruins gameplay.

But they will never see it like that.

Because it's not their way of playing, so they hate it.

If TFP do not give their players a location to stay safe (even for a few hours) they will lose a big part of their playerbase.

Also, making underground more dangerous will not stop logging of a MP server at 21:00.

PS: Underground base haters will say; "In real life zombie outbreak you would not dig a hole".

But they forget that in a real life zombie outbreak human flesh can't smash a cement wall.

But that's none of my business.

Bottom line, A16 rocks gameplay wise.

Can't wait to play A17.

Small learning curve but i'm still hyped!

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1) We have AC's !

2) We have electricity!

3) We haze hazard masks!
You know how I know you don't know what you are talking about? The first line: You will never change the mind of an anti-underground player.

I don't know of a single person on here that is "anti-underground". We just want it to be fun. It's not right now. Sorry if our want of survival aspects in a survival game ruins your fun. But if you want to be always safe then pick a game that isn't tagged "survival".

 
The fact that you want it should not mean that everyone else is forced to have it.
Seriously?

Tin just outlined tags from Steam that the Dev's selected.

The posts from MM and faatal also indicate safety is not something to take for granted.

Your argument is childish.

 
Hey, you probably miss clicked! This post seems to be what you were referring to..
Nope, I clicked on the right one. Or are you trying to say your post wasn't being snarky about someone posting their number of hours played?

 
The fact that you want it should not mean that everyone else is forced to have it.
If you aren't wanting the horror aspect, then playing a Survival Horror game probably isn't the best game for you to be playing.

 
@Gnomaana

I understand your point.

It's not about the underground.

It's not about being safe all the time

It's about having the option to be able to have a safe homebase if you wish.

Just gave my opinion. Y'all shouldn't be mad :miserable:

 
@Gnomaana I understand your point.

It's not about the underground.

It's not about being safe all the time

It's about having the option to be able to have a safe homebase if you wish.

Just gave my opinion. Y'all shouldn't be mad :miserable:
I'm not upset in the least. Year after Year, Build after Build, I'm getting everything I've read and TFP said they would give me by purchasing the game. :tickled_pink:

 
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You are right.
It's just that sometimes it is hard to tell what it is just an idea of a dev from what it is an actual plan...
Not really. Just never assume there are words in a dev's statement that aren't there. Unless they use the phrase "we are planning...." go with they are just throwing out ideas.

Also, even if they do use the phrase "we are planning...", remember that this is alpha and crap happens to plans ALL the time.

 
  1. Wishing to be safe sometimes, is different than wishing to be safe always
  2. Turning god mode on isn't always an option when you are playing mp
  3. Turning off zombies isn't compelling, when you like killing zombies
  4. Nobody said that those players don't want to do anything to survive. On the contrary, surviving in this specific game, is not just about zombies.
You're cherry picking options. What you want is a specific style of play. That is what modding is for.

Safe play is NOT a play style. Underground living is. The Pimps NEVER once said "If you want to play this game with NO threats, we dig that and we will adapt our mechanics for that play style". All they promised is to allow your way of building.

There was never a guarantee of 100 percent safety from threats. Be it zombies, natural or gas related.

The whole idea of "I want to play with zombies but..." "I want to go above ground but...." I want to live underground but..." is exactly why modding is a thing. There's no possible way the Pimps can balance for ALL of what everyone wants.

 
Safe play is NOT a play style. Underground living is.
Turning zombies off (like before horde night) is a game option. One could argue it's a play style but personally I don't see much play in there.

 
Everyone around here is getting in a dogfight about this whole underground thing, and I'm just sitting here, wondering whether a17e will come this year or the next..

 
When i first started playing this game i admit i was making underground bases for the first few weeks. Then i came to my senses and told myself, I am playing a survival game here, not a hide your sorry ass game.

All aspects of the game should be a threat, What's the point of having a zombie survival game if all you do is hide away, it gets boring fast. Challenge yourself and have fun, get out there and explore...

I love mining but if i know there's zombies around i go up top and slay them, or die trying !!

 
I dont understand why its a big deal that some people like to live underground in this game. I have started many worlds in 7 days some early on i went underground to get settled and start my journey and many worlds i didnt go underground. But to tell a person you have to play a certain way because its the way you play is completely wrong and unfair. Just because you may think its boring doesn't mean its boring to them. Maybe the way you're playing building the biggest baddest most secure base is boring to the person who likes to build their base underground.

My point is you paid for your game so play the way you want to play. Why should a person on his/her own world affect you.

 
Well, that's the danger in game design, when it comes to openworld games...

But you could look at it differently. Just dont do it. Simple.

What urges you to "mole it" on day one?

Game to hard? Well then just turn down the difficulty. Again, simple.

Just admit that you like PvP, and that you hate not being able to find anyone... :p

 
While I really do want it to have more horror, I agree that as of this instance it really isn't that scary (well, at night maybe), but I'm sure it will be at some point.

And don't get me wrong, I really do like the underground, I just want something challenging like oxygen depletion on deeper parts of it and such.

And I don't play PVP, it just doesn't fit with this game, for me atleast. I see it more like a singleplayer/coop kind of adventure.

 
I dont understand why its a big deal that some people like to live underground in this game. I have started many worlds in 7 days some early on i went underground to get settled and start my journey and many worlds i didnt go underground. But to tell a person you have to play a certain way because its the way you play is completely wrong and unfair. Just because you may think its boring doesn't mean its boring to them. Maybe the way you're playing building the biggest baddest most secure base is boring to the person who likes to build their base underground.
My point is you paid for your game so play the way you want to play. Why should a person on his/her own world affect you.
And I don't understand why you think we give a damn how you play. Please quote me a comment where ANYONE asked for underground living to be removed. Go ahead, I'll wait.

Didn't think so. We want underground to be fun. And in a survival game, "fun" usually equates with "dangerous".

 
While I really do want it to have more horror, I agree that as of this instance it really isn't that scary (well, at night maybe), but I'm sure it will be at some point.
And don't get me wrong, I really do like the underground, I just want something challenging like oxygen depletion on deeper parts of it and such.

And I don't play PVP, it just doesn't fit with this game, for me atleast. I see it more like a singleplayer/coop kind of adventure.
Yeah, SP/COOP is the way I view it too. With a little raid/revenge killing on the side.

Sure! An expanded underground could be fun. But so would boats and scuba gear and.....

My point as always is, that I dont want a change at any cost. The constant chatter on this matter, could potentially force the dev's to half ass it. Not likely, but I'm voicing my concern anyway.

Let's see if the new digger zombie, that faatal did, doesn't solve the issue. I have a good feeling ;)

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-snip-

Didn't think so. We want underground to be fun. And in a survival game, "fun" usually equates with "dangerous".
Glad you used "usually" here.

 
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