PC Underground bases - what's the status of making them vulnerable to zombies?

Or, alternatively...

...fix the broken aspects of above ground play so that THOSE guys can enjoy their game and then they can stop whining and trying to impose their wants onto people who just want to be left alone.

 
I get what people are saying about how much effort it takes to dig all the way down to bedrock and establish yourself down there and that effort should be rewarded with safety— and to an extent I agree.
The problem I see here Roland, is HOW do you combat the perfect safety from using underground bases.

You're absolutely right when you talk about a base a mere 5 blocks underground, it too is perfectly safe, and that is an obvious flaw.

The concern I have about digging zombies though is the last time that was in full swing, we ended up with Swiss cheese terrain all over the place. The problem wasn't zombies digging down to underground bases, it was zombies digging down everywhere. They themselves became the "mole people" ;-)

This isn't a minor issue either, since the stability of a perfectly above ground base could be compromised by digging zombies, mindlessly digging a tunnel underneath the base, indeed, even doing so without the player being aware of it, who suddenly wonders why their base has collapsed into a sinkhole. Stability, which traces a path all the way to bedrock, could be a real issue with tunneling zombies (which is an inevitable consequence to digging zombies).

I still think the way out of this conundrum is to add environmental hazards (somehow!) to underground bases.

After all, in a real zombie apocalypse (belief in such suitably suspended for this post), an underground base is exactly the sort of thing I'd be trying to build. As a survival strategy, it's both incredibly obvious, and, incredibly effective, given the established lore of zombies.

The one obvious environmental hazard I can think of (and no doubt others have also) is the need for air filtration - most especially if one is running all sorts of dirty, air contaminating, machines down there.

In a perfect world/game, building an underground base should eliminate the zombie threat, but also should impose such a high cost via other mechanics that it's not the "I Win For All Time" button it so clearly is at the moment.

 
Or, alternatively...
...fix the broken aspects of above ground play so that THOSE guys can enjoy their game and then they can stop whining and trying to impose their wants onto people who just want to be left alone.
No! :playful:

I want all aspects.

I want to play a underground game as well and feel just as exposed at times as an above ground game.

Maybe I can't have it all but I'm also not going to stop TFP from trying either.

edit: I also think SOME ppl, are getting hung up on that it must only be "digging zombies", when there are other ways that it could be..

 
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Zombies digging will result in a lot of clipping, glitching and ugly terrain. A single zombie digger (as many have mentioned in the past) won't fix these issues. Furthermore, it's already unrealistic (but necessary for gameplay) that digging is so easy, even with tools, let's not have zombies doing it too. There are plenty of other ways to make the underground interesting AND different.

 
I am a moleperson.

I build underground. I didn't always. Maybe just since A16.

I am not a hermit. I craft my stuff down there but I am out and about same as everyone else killing, looting and exploring.

Horded nights my main option is grab some stamina juice, my best club (hopefully spiked) and a ranged weapon and run around like a crazy person bashing in heads until morning. I could say that I am down in the trenches on horde night with a greater chance of getting killed that those that build concrete reinforced bases and have all kinds of spikes and turrets surrounding them, picking off zombies from their nice safe perch but I don't (well technically I just did but that was for clarification purposes).

I use to make concrete bases but haven't for a while. I have also reinforced a poi but not for a while. My playstyle has changed and most likely will again as the game changes (With the addition of more vehicles I am thinking of a large underground highway system to move around. Not to be safe but to avoid hitting things that slow me down because my driving sucks).

In conclusion, everyone has their own way to play so um...you're all my hero....thank you.

 
Or, alternatively...
...fix the broken aspects of above ground play so that THOSE guys can enjoy their game and then they can stop whining and trying to impose their wants onto people who just want to be left alone.
Or, simultaneously....

....fixing both aspects doesn’t need to be an either/or proposition. Plus, show me just one of THOSE guys who is whining about wanting a better underworld because the overworld needs fixing. No matter how great the overworld gets I’m still going to want a better underworld as well and that’s the same vibe I’m getting from everyone else who wants a better underworld.

If you’re going to play both sides for giggles at least get it right...

 
Mommy i don't want to fight the zombies, can't we go underground?No dear, we have to fight them because we bought the game and we knew it was a survival game when we bought it.

But we can set difficulty, how many zombies spawn, etc..., why can't we just hide from or flee the zombies?

The fanbois ruled that this is how we should play so, yeah, nothing we can do so shut up and get your bow ready.
hahaha

a real mommy would say since you keep arguing with each other over the toy I'm taking the toy away from both of you! Static terrain would stop both sides of the argument. then we could finally see epic hoards in the game and nobody would even miss digging tunnels with how much fun the game would get.

maybe Madmole will become a real mommy, here. bwahahahaha

 
I don't mind swiss cheese, on the contrary, I love the idea of digging zeds! However only if they do not have a gps to my base.

Lets say it is horde night, I am standing 50 blocks below the surface, watching an old dvd on my flat screen, all the forges are off, all the cement mixers are off, every machine is off. I don't want zombies to bother me. For ♥♥♥♥s sake! How would they know where I am?

Yes, even if it is horde night!

 
I'm curious about those of you saying they want the underground to be dangerous for yourselves. What are you doing that makes it not dangerous?

For me, even with my mines, there is always a danger of the zombies bashing down the doors at the entrance and rushing in behind me. I'm not really digging down to bedrock, mind you, but then I stopped digging underground to avoid zombies a very long time ago. And that's the thing that confuses me, if I'm not digging underground to avoid them, it seems extremely easy to have my underground experience be dangerous right now. I have faith that the breadcrumbs system will improve this experience as well, but where's the need to add magic teleporting zombie worms or super ghost zombies that can teleport through terrain? The only answer I can come up with myself is that, despite saying you want a dangerous experience underground, you're still filling in the tunnel behind you to keep them out.

 
I'm curious about those of you saying they want the underground to be dangerous for yourselves. What are you doing that makes it not dangerous?
Keeping an eye out for falling gravel. done.

....you're still filling in the tunnel behind you to keep them out.
Is this a thing? I've never backfilled an access tunnel and never even considered it until you just mentioned it. I've never come across anyone that I know of who does that either. But its not just zombies. More things like the falling gravel to spice things up a bit is what I'm talking about. A buried POI, open caverns, water, lava, natural gas-- stuff underground that breaks up the monotony and absolute certainty we have now that digging a vertical shaft is 100% safe.

I also want at least one special type of zombie that can hit blocks above the head and below the feet but its not just that.

 
Keeping an eye out for falling gravel. done.


Is this a thing? I've never backfilled an access tunnel and never even considered it until you just mentioned it. I've never come across anyone that I know of who does that either. But its not just zombies. More things like the falling gravel to spice things up a bit is what I'm talking about. A buried POI, open caverns, water, lava, natural gas-- stuff underground that breaks up the monotony and absolute certainty we have now that digging a vertical shaft is 100% safe.

I also want at least one special type of zombie that can hit blocks above the head and below the feet but its not just that.
But even then, digging a vertical shaft isn't 100% safe unless you put a top on it. The underground doesn't make itself zombie-safe, we do.

But I'm all for underground poi's and stuff. Those might be neat to find.

 
But even then, digging a vertical shaft isn't 100% safe unless you put a top on it. The underground doesn't make itself zombie-safe, we do.
But I'm all for underground poi's and stuff. Those might be neat to find.
I meant a vertical shaft as in digging right below your feet all the way down instead of at an angle. You never dig straight down in Minecraft because you could fall into a cavern and die from a 30 block drop or even worse...lava. In this game you can dig straight down with impunity.

 
I meant a vertical shaft as in digging right below your feet all the way down instead of at an angle. You never dig straight down in Minecraft because you could fall into a cavern and die from a 30 block drop or even worse...lava. In this game you can dig straight down with impunity.
If I understand you correctly, then it's more that you want the digging itself to be the danger, as opposed to simply being underground? That I could agree with.

 
I'm curious about those of you saying they want the underground to be dangerous for yourselves. What are you doing that makes it not dangerous?
Simply relocating the entrance would fix that. Build your base five blocks underground, and build a long tunnel leading to an entrance say 50 blocks away. Zombies spawn overhead because that's where your heat generating machines are, but the entrance being 50 blocks away never gets touched.

Granted, full path sensing on the zombies may yet fix that, but I do agree with those that say building underground is too easy for the protection it offers, I'm just not sure digging zombies is the answer to that though.

 
Simply relocating the entrance would fix that. Build your base five blocks underground, and build a long tunnel leading to an entrance say 50 blocks away. Zombies spawn overhead because that's where your heat generating machines are, but the entrance being 50 blocks away never gets touched.
Granted, full path sensing on the zombies may yet fix that, but I do agree with those that say building underground is too easy for the protection it offers, I'm just not sure digging zombies is the answer to that though.
But again, that's an action chosen by the player. The only thing I can see that needs adjusting, maybe, is allowing zombies to dig beneath themselves. However, I see digging 50 block entry tunnels as a sign of players actively avoiding the zombies rather than a need to have them spawning from the rocks. The solution to making living underground more dangerous in this example is pretty easy: don't dig to avoid the zombies.

 
Yes, because you claim something about my motivation (i.e. that I want to influence your playing). And I know a lot more about my motivation than you. Not everything, there is still the subconsciousness, but definitely more than you.
So, the game devs must eliminate the moles based on your "motivation", that's makes sense (or maybe not).

If your motivation tells you to fight the horde like me, let it be... if the other players want to hide, let them hide. It's pointless try to force ppl to play as you do, by the way it isn't an argument at all.

 
But again, that's an action chosen by the player. The only thing I can see that needs adjusting, maybe, is allowing zombies to dig beneath themselves. However, I see digging 50 block entry tunnels as a sign of players actively avoiding the zombies rather than a need to have them spawning from the rocks. The solution to making living underground more dangerous in this example is pretty easy: don't dig to avoid the zombies.
The point though that some people are trying to make is that currently underground is, more or less, "boring" because it is so risk free.

I'm all for a "live and let live" sort of policy, and I don't have any issue with someone who wants to build an underground base so they can skip the Horde, but I also think it would be nice to have some threat, some interest, some cost to being down there, which the game currently lacks.

 
Don't tell me how to play!
(...too early in the convo?)
No, it's never too early for a preventive strike.

 
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So, the game devs must eliminate the moles based on your "motivation", that's makes sense (or maybe not).If your motivation tells you to fight the horde like me, let it be... if the other players want to hide, let them hide. It's pointless try to force ppl to play as you do, by the way it isn't an argument at all.
What? I never even remotely said this. I think there is some language barrier working here. The Tower of Babel isn't a myth it seems.

 
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