The problem I see here Roland, is HOW do you combat the perfect safety from using underground bases.I get what people are saying about how much effort it takes to dig all the way down to bedrock and establish yourself down there and that effort should be rewarded with safety— and to an extent I agree.
No!Or, alternatively...
...fix the broken aspects of above ground play so that THOSE guys can enjoy their game and then they can stop whining and trying to impose their wants onto people who just want to be left alone.
Or, simultaneously....Or, alternatively...
...fix the broken aspects of above ground play so that THOSE guys can enjoy their game and then they can stop whining and trying to impose their wants onto people who just want to be left alone.
hahahaMommy i don't want to fight the zombies, can't we go underground?No dear, we have to fight them because we bought the game and we knew it was a survival game when we bought it.
But we can set difficulty, how many zombies spawn, etc..., why can't we just hide from or flee the zombies?
The fanbois ruled that this is how we should play so, yeah, nothing we can do so shut up and get your bow ready.
Keeping an eye out for falling gravel. done.I'm curious about those of you saying they want the underground to be dangerous for yourselves. What are you doing that makes it not dangerous?
Is this a thing? I've never backfilled an access tunnel and never even considered it until you just mentioned it. I've never come across anyone that I know of who does that either. But its not just zombies. More things like the falling gravel to spice things up a bit is what I'm talking about. A buried POI, open caverns, water, lava, natural gas-- stuff underground that breaks up the monotony and absolute certainty we have now that digging a vertical shaft is 100% safe.....you're still filling in the tunnel behind you to keep them out.
But even then, digging a vertical shaft isn't 100% safe unless you put a top on it. The underground doesn't make itself zombie-safe, we do.Keeping an eye out for falling gravel. done.
Is this a thing? I've never backfilled an access tunnel and never even considered it until you just mentioned it. I've never come across anyone that I know of who does that either. But its not just zombies. More things like the falling gravel to spice things up a bit is what I'm talking about. A buried POI, open caverns, water, lava, natural gas-- stuff underground that breaks up the monotony and absolute certainty we have now that digging a vertical shaft is 100% safe.
I also want at least one special type of zombie that can hit blocks above the head and below the feet but its not just that.
I meant a vertical shaft as in digging right below your feet all the way down instead of at an angle. You never dig straight down in Minecraft because you could fall into a cavern and die from a 30 block drop or even worse...lava. In this game you can dig straight down with impunity.But even then, digging a vertical shaft isn't 100% safe unless you put a top on it. The underground doesn't make itself zombie-safe, we do.
But I'm all for underground poi's and stuff. Those might be neat to find.
If I understand you correctly, then it's more that you want the digging itself to be the danger, as opposed to simply being underground? That I could agree with.I meant a vertical shaft as in digging right below your feet all the way down instead of at an angle. You never dig straight down in Minecraft because you could fall into a cavern and die from a 30 block drop or even worse...lava. In this game you can dig straight down with impunity.
Simply relocating the entrance would fix that. Build your base five blocks underground, and build a long tunnel leading to an entrance say 50 blocks away. Zombies spawn overhead because that's where your heat generating machines are, but the entrance being 50 blocks away never gets touched.I'm curious about those of you saying they want the underground to be dangerous for yourselves. What are you doing that makes it not dangerous?
But again, that's an action chosen by the player. The only thing I can see that needs adjusting, maybe, is allowing zombies to dig beneath themselves. However, I see digging 50 block entry tunnels as a sign of players actively avoiding the zombies rather than a need to have them spawning from the rocks. The solution to making living underground more dangerous in this example is pretty easy: don't dig to avoid the zombies.Simply relocating the entrance would fix that. Build your base five blocks underground, and build a long tunnel leading to an entrance say 50 blocks away. Zombies spawn overhead because that's where your heat generating machines are, but the entrance being 50 blocks away never gets touched.
Granted, full path sensing on the zombies may yet fix that, but I do agree with those that say building underground is too easy for the protection it offers, I'm just not sure digging zombies is the answer to that though.
So, the game devs must eliminate the moles based on your "motivation", that's makes sense (or maybe not).Yes, because you claim something about my motivation (i.e. that I want to influence your playing). And I know a lot more about my motivation than you. Not everything, there is still the subconsciousness, but definitely more than you.
The point though that some people are trying to make is that currently underground is, more or less, "boring" because it is so risk free.But again, that's an action chosen by the player. The only thing I can see that needs adjusting, maybe, is allowing zombies to dig beneath themselves. However, I see digging 50 block entry tunnels as a sign of players actively avoiding the zombies rather than a need to have them spawning from the rocks. The solution to making living underground more dangerous in this example is pretty easy: don't dig to avoid the zombies.
No, it's never too early for a preventive strike.Don't tell me how to play!
(...too early in the convo?)
What? I never even remotely said this. I think there is some language barrier working here. The Tower of Babel isn't a myth it seems.So, the game devs must eliminate the moles based on your "motivation", that's makes sense (or maybe not).If your motivation tells you to fight the horde like me, let it be... if the other players want to hide, let them hide. It's pointless try to force ppl to play as you do, by the way it isn't an argument at all.