Hello
How can i export materiel type ? ps: i can export texture 2d but materiel no :upset:
You can export a dump of materials, and the textures belonging to it. Exporting the materials to a compatible format (which?) would require a new plugin and support for exporting the shader linked to that material (and there are three or more different shader formats across the Unity versions supported by UABE).
Is there a way to add more new file into asset?
for example, if my asset file have File ID 0, 1 and 2.
then if i use "File -> Add" and set File ID 3, the app will crash.
any help? :x
That crash is a bug and will be fixed.
It automatically assigns a Path ID for the new asset (which you can change), and you can enter the File ID from the drop-down list in View->Dependencies.
Note that you can only add a single asset through File->Add, not a new .assets file.
This fileHow to use UABE unzip?
can't open this file
version 2.2
In case you are not the same person, please refer to
https://github.com/DerPopo/UABE/issues/169#issuecomment-352243453 .
View attachment 23562
Is there a way to add more file into this list?
I try to edit its binary but not work, any idea? :'(
Currently there is no option to do that in UABE. You could do it with a hex editor (though you need to resize the dependencies list, manually insert the new dependency entry, apply 4-byte alignment for the first asset, then update the metadata size, total file size and first asset offset in the file header) or through the UABE 2.1 API (which still has a bug saving .assets files that might be an issue in some cases). I'll get 2.2 API ready when I find time for it.
One more question: I search for specific keywords (using total commander) and it shows that it's contained in globalmanagers file. I try to extract the resources, but is there any way how can I search for that specific resource? also still not clear is there any chance I can edit monobehaviour script?
You could select all assets in globalgamemanagers (i.e. if you open globalgamemanagers in UABE, select all assets with File ID 0) and do a raw or dump export, and find out which exported asset the search term is in.
I'm not sure what you mean, since there are MonoBehaviour assets and MonoBehaviour type classes. The first one is listed in .assets files and can be edited with UABE (export dump, allow UABE to extract script information or use "Tools->Get script information" first, do whatever you want to the dump file, import dump). The second one is in assembly files which you can edit with tools like dnSpy or ILSpy+Reflexil, or compiled il2cpp on some restrictive platforms such as iOS afaik, which probably are far more complicated to edit.
Hi Dude... I just found your great tool... i was trying to edit the image and save them.. ( use 2.2 betta version)
but the result of new file is missing..
this before saved / original file
and this after saved / after edit texture2D
thanks You... and sorry for bad english
Could you be more specific? Which files did you open for the screenshots (if possible, upload it somewhere and send me a link via PM), which texture did you replace (name, file id, path id)? The file in the second screenshot looks like a single .assets file without dependencies, and it doesn't look like anything is missing. The first file looks like a different one.