n2n1
Well-known member
Lol I don't want your number. =)
https://discord.gg/8yGBq9e

I mean, these new registration systems, they annoy me.
I guess age makes me suspicious of everything new

Lol I don't want your number. =)
https://discord.gg/8yGBq9e
This method works for terrain. Its what Im currently doing (building bundle + manifest in unity).At the moment i have an idea. Can try to create a new Bundle in Unity entirely.but, perhaps there is some "protection/code" from this.
But at the moment I have not yet studied the new Unity2018, so i will not do it now...
Are you using beta4?Hi. Just tried the typical method to replace the textures of zombies with the UABE tool. Upon doing so, the game crashes, saying "bad_module_info stopped working". I'm guessing this is an A17 thing, since the method still works for A16.
Any ideas what could be causing this?
I was, indeed, not using beta4. Now that I've tried it with beta4, it doesn't crash anymore, but it's not replacing the textures.Are you using beta4?
Both N and myself had no issue with the resources.assets file. (unless you mean you tried entity bundle - which I have no idea)
https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=842982&viewfull=1#post842982am I the only one getting this error: "Unable to read the mesh asset! (Unknown asset format)" when trying to export meshes from the resources.assets -file? trying to get meshes for A17 holdtypes...
Using the 2.2beta4_64bit version of this tool.. and Windows 10 if any of these make any difference?
Will take a look at it.Please fix the window focus losing when opening file![]()
That's not supported currently. I'll add it sooner or later, though.How can I add new archive in a set?
Have you tried the TextAsset plugin (-> button "Plugins")? Since it is a binary file containing null bytes stored inside a string, the dump exporter stops at the null byte; whereas the TextAsset plugin treats it like a binary file and should output the whole file.Hi, it's me again.When I extracted a game that contained Live2d.I find that an asset cannot be exported completely. (TextAsset)youda.skel,I found relevant information on the internet.It's generated by a software called “Spine”.Can I export it in another way?https://mega.nz/#!ufpWTY4Z!7qki5UvQhA8ryu4sEKlE0I_VYmWIIkBgzLxLYnQQlx0This is a link.Thanks again and apologize for my English.
It works. Thank you.The content is garbled.I don't think it's that simple to extractWill take a look at it.
That's not supported currently. I'll add it sooner or later, though.
Have you tried the TextAsset plugin (-> button "Plugins")? Since it is a binary file containing null bytes stored inside a string, the dump exporter stops at the null byte; whereas the TextAsset plugin treats it like a binary file and should output the whole file.
The .sbsar file contains all the metadata of the texture. The plugin only is for .sbsasm files, which are usually packaged along with (or inside?) sbsar files.Guys, small question here regarding the plugin that exports texture assets into .sbsasm files - these are meant to be able to be opened using Substance Designer, right? If so, how? Can't find any info regarding .sbsasm files, so I assume they are dependencies of a .sbsar file.
Im not very familiar with that program, so I was wondering if there would be a way to convert them to a more user friendly format like .png or something.
Cheers, Mighty.
PS: By the way, glad to see this neat tool evolving since I last came here in 2016. Outstanding job DerPopo!