• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

UABE - Asset Bundle Extractor

I would like to get some help please. I am trying to 3D print an item from a game and I need to figure out how to combine files to make a complete image. I have extracted 2 .obj files and 3 .png files and I need to put the files together so the image is not just a "low poly" .obj file. Any help would be appreciated please! End file needs to be either .obj or .stl

Here are the files I have extracted

https://drive.google.com/open?id=1zifVyggxAI3Q-vZFqZMIRWeMt3yaXs19

Here is the full asset folder in case there is something I have missed

https://drive.google.com/open?id=1ON02G5N-oGj8SMNlCmnxdzW0r90Pj8zx

 
Last edited by a moderator:
I would like to get some help please. I am trying to 3D print an item from a game and I need to figure out how to combine files to make a complete image. I have extracted 2 .obj files and 3 .png files and I need to put the files together so the image is not just a "low poly" .obj file. Any help would be appreciated please! End file needs to be either .obj or .stl
Here are the files I have extracted

https://drive.google.com/open?id=1zifVyggxAI3Q-vZFqZMIRWeMt3yaXs19

Here is the full asset folder in case there is something I have missed

https://drive.google.com/open?id=1ON02G5N-oGj8SMNlCmnxdzW0r90Pj8zx
UPD:

I advise blender3D or 3dmax, for manipulations with models and texture. Later, the work there can be saved in the desired format.

 
Last edited by a moderator:
You just want to see a textured model ?
Wm5EwEX.jpg


you'll need a 3D-editor (blender3d, 3dsmax) or 3D-Viewer, or, the easiest way to use the Unity3D engine.

I'm not sure how you're going to use it. You have two obj-files. One low-poly model is another high-poly model. Just choose one of them.

--------------------------------

facecover_shatteredmask_d - this file contains color information (diffuse)

facecover_shatteredmask_nrm - this file contains information about bumps (normals)

facecover_shatteredmask_g - (???) glossy ?

you can use all three or any of them depending on the task.
I am trying to 3D print the model.The obj is just the mask with basic shapes. Is there a way to combine the mask with all of the layers and then export THAT as either .stl or .obj? The obj files do not have the markings ON the mask. just the outer cracks and breaks :( Also if there is a way to "increase" poly count or smooth out the mask?

.obj currently looks like this for printing

Shattered.jpg

But would like it to have the scarring and "smoothness" on it like this

Shattered2.jpg

 
It's harder.

Then you need to make a high-poly model based on these textures, experts can do it.

Maybe there are some special programs for automatic conversion, but about that i don't already know...

 
It's harder.Then you need to make a high-poly model based on these textures, experts can do it.

Maybe there are some special programs for automatic conversion, but about that i don't already know...
:( Ok, TY for your help nonetheless!

 
I want to extract this audio file in the unity3d file. But i have no clue how I do that.

All I did is just open this unitIy3d file with uabe. but im stucked because I dont know what is this :(

I tried to extract the asset to txt file but this file is not readable i tried to open it with RAR, MPC, KMplayer and still cant :(

so could someone help me in this situation :(

if you want to take a look at the file use this link link :)

btw this asset file is from Android game called Mobile Legends: Bang Bang

Thank you for ur help :)

 
I want to extract this audio file in the unity3d file. But i have no clue how I do that.All I did is just open this unitIy3d file with uabe. but im stucked because I dont know what is this :(

I tried to extract the asset to txt file but this file is not readable i tried to open it with RAR, MPC, KMplayer and still cant :(

so could someone help me in this situation :(

if you want to take a look at the file use this link link :)

btw this asset file is from Android game called Mobile Legends: Bang Bang

Thank you for ur help :)
Hmmm....This file does not contain any audio data - i didn't find anything either, you may be mistaken. Try to look for the sound in a different file.

 
Hmmm....This file does not contain any audio data - i didn't find anything either, you may be mistaken. Try to look for the sound in a different file.
I believe that file is compressed.

that file is from Audio folder.

This file is loaded in the loading screen of the game.

sorry for bad english btw :(

 
I believe that file is compressed.that file is from Audio folder.

This file is loaded in the loading screen of the game.

sorry for bad english btw :(
Yes the asset is compressed, but its contents do not contain audio data. The audio data is definitely labeled Type=0x00000053 (AudioClip). If it were the assets from 7DTD i would tell you with full confidence that they are not there.

(maybe it just has a link to another asset)

 
Last edited by a moderator:
Yes the asset is compressed, but its contents do not contain audio data. The audio data is definitely labeled Type=0x00000053 (AudioClip). If it were the assets from 7DTD i would tell you with full confidence that they are not there.
(maybe it just has a link to another asset)
unfortunately its not from 7dtd

its from android game.

so i haven't chance to get audio file? :(

 
unfortunately its not from 7dtd
its from android game.

so i haven't chance to get audio file? :(
Of course it exists, but just - it's elsewhere.

This is not the only asset. Try to search in the largest files.

Among your files there are files with extension ".res" or ".resS" ?

 
So, I'm not sure if I'm doing something very inefficient here with this tool but basically... I need to extract a few dozen compressed bundle files for their assets.

Is there a more streamlined way then what I seem to have to do at the moment which is...

1. Open the Compressed bundle

2. Save the uncompressed bundle

3. Open the uncompressed bundle

4. Save the asset file

5. Open the asset file

6. Extract the files from the asset by group 1 at a time.

Repeat 100 times.

I am trying to extract audio files from all of the compressed bundles without having to do all of that for every single bundle, is that possible?

 
So after some experimenting I was able to get the batch process working to extract most of the bundles. I've gotten my series of .asset files and they are loading in the extractor and giving me the listing of all of the contained files.

However when I try to use the plugin to export sound, I get an error saying...

ERROR!

Unable to open the streamed data file!

this error occurs on every single audio file. the image files can be exported without issue though.

Am I doing something wrong?

 
So after some experimenting I was able to get the batch process working to extract most of the bundles. I've gotten my series of .asset files and they are loading in the extractor and giving me the listing of all of the contained files.
However when I try to use the plugin to export sound, I get an error saying...

ERROR!

Unable to open the streamed data file!

this error occurs on every single audio file. the image files can be exported without issue though.

Am I doing something wrong?
Have you used the -keepnames option for batch export? The name of the exported .resS/.resource files should be exactly the same as in the bundle. Please report back in case it still fails, so I can take a look at it. I'll update the Usage.txt file so it mentions this option.

not work with Unity 2018.2.11f.
unable to find any script assemblers!
It's a known bug, the hotfix I posted in this issue should solve it.

 
small bugreport:

When exporting meshes to .OBJ - the program adds another extension - .DAE

I have to manually remove the extra extension.

 
Last edited by a moderator:
Hello, will there be a Mac version of this? I posted this question back in April, and I got no response. Please respond to me this time, it would be very appreciated. :smile-new:

 
Hello, will there be a Mac version of this? I posted this question back in April, and I got no response. Please respond to me this time, it would be very appreciated. :smile-new:
I don't think I'll ever make a native Mac version. But since Wine also has a Mac version, you may still be able to run it.

 
Hello,

I usually use UABE for game moding purpose, for changing the skin of the game exactly. I simply edit the text asset inside the game directory.

Now I can't do that anymore or I don't have an idea how to do it again, since the developer of the game update their game.

I usually edit this 3 files, mark with red stroke:


as you can see all I do with that is just edit it with number that i want.

and now those 3 files become more complicated to edit, because the red mark that I need is transform to a symbol that I didn't know

what it means. This is the file after update :

Resalt au.jpg

I forgot to take screenshoot on herocostume textasset. As you can see the text become somthing like encrypted.

so is there any solution how to edit those 3 files? I'm kinda very beginner about script/programming btw.

if you want to take a look the file click here

Sorry for bad english :(

Hercos ORIGINAL.jpg

Hercos-ORIGINAL.jpg

Resalt-ORIGINAL.jpg

Rescon-ORIGINAL.jpg

 
Last edited by a moderator:
Back
Top