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UABE - Asset Bundle Extractor

Hi, thanks for this amazing tool! I'm using it for some time to extract/remplace assets :)

I have 2 questions :

- Is there any options other than -removetypetree and -keepnames available with command lines ?

- Is there any documentation about AssetsToolsAPI ? I want to extract sounds from multiples assets files that are updated really often and I wonder how I can do it more quickly and efficiently..

Thanks a lot!

 
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Sorry, this is a new link.https://mega.nz/#!ibABiAAa!zHZkPBZM2Z7efu2Y2cdGHN-ZtRRkOu8h6XQw_y0POo4

- - - Updated - - -

https://mega.nz/#!ibABiAAa!zHZkPBZM2Z7efu2Y2cdGHN-ZtRRkOu8h6XQw_y0POo4 I'm sorry.

- - - Updated - - -

Unfortunately, your file hosting creates a lot of obstacles to download. I'm ready to check your files but I doubt that the encoding will allow me to do it...
Hey, friends! try to use international Internet-resources :) .
https://mega.nz/#!ibABiAAa!zHZkPBZM2Z7efu2Y2cdGHN-ZtRRkOu8h6XQw_y0POo4 I'm sorry. :miserable:

 
I also could not open these files available to me means.

I suspect they're not assets. It doesn't look encrypted....

But, i tried it with "Unity Web Player".

(check this method -

this is in Russian, the essence of the video is that it is a cache-file and it needs to change the extension then open some way)
 
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I also could not open these files available to me means. I suspect they're not assets. It doesn't look encrypted....

(but, ш haven't tried it with "Unity Web Player". check this check this method -

they're is assets,not Unity Web Player file. is Assets Bundle file.But thanks! :smile-new:

 
Just wanted to say thanks for creating this. I don't have most of the problems i've read here. The plugins are working for me. I even use it to extract and updated the Uma textures. The streaming error that i saw posted above , I only got when i had removed a file from the folder prior to opening. The internal index was trying to reference the .res file. so i open the file from the original location, export and edit all from another folder, import, but i save twice, the first is when i hit ok, for resourceassets it gives a second menu, for blocks and others it doesn't. So for blocks i ok "save" yes, then file save blockstextureatlasescomplete is name i use. On gup discord i wrote a tut for mumpfy to import to uma. the one constant ive seen between questions re it not working properly. Is version and plugin they usually have a different one. I use the same format for export and import in my ambient lighting tutorial.

 
I'm trying to add a new MonoBehaviour with a nested class to an assetbundle. Sadly uabe always revert the file type (in my case 0xFFFFFFF8) back to the the default MonoBehaviour (0x00000072) and cutting have of the data with it.

Exporting and importing from and to existing MonoBehaviours with nested classes of that sort works fine. So uabe must know those types.

Can anybody tell me how to create new MonoBehaviours with nested classes?

 
@ libaibaba the files do seem to be encrypted, the decryption is likely done in one of the game modules.

I'm trying to add a new MonoBehaviour with a nested class to an assetbundle. Sadly uabe always revert the file type (in my case 0xFFFFFFF8) back to the the default MonoBehaviour (0x00000072) and cutting have of the data with it.Exporting and importing from and to existing MonoBehaviours with nested classes of that sort works fine. So uabe must know those types.

Can anybody tell me how to create new MonoBehaviours with nested classes?
Just in case others are interested, I've just answered on github : https://github.com/DerPopo/UABE/issues/238

 
@ libaibaba the files do seem to be encrypted, the decryption is likely done in one of the game modules.


Just in case others are interested, I've just answered on github : https://github.com/DerPopo/UABE/issues/238
Sadly it does not work.

No mater what I try, UABE still reverts the MonoBehaviours to 0x72. The most successful approach so far is to enter the file type UABE shows (0xfffffff8 in my case). At least UABE then creates a file that is shown as "0xFFFFFFF8 (MonoBehaviour)". Yet viewing the data of this file shows that it is a standard 0x72 type and importing dumps/raws of the 0xFFFFFFF8 type doesn't change that anymore.

 
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Code:
cant be loaded because it was not built with the right version or build target.
Using beta4 for A17e.

Any ideas?

 
Code:
cant be loaded because it was not built with the right version or build target.
Using beta4 for A17e.

Any ideas?
What exactly could not be done?

...texture extraction seems to work for me...

 
What exactly could not be done?...texture extraction seems to work for me...
Saving a modified bundle from changing a texture(import), then loading that bundle in game.

 
Saving a modified bundle from changing a texture(import), then loading that bundle in game.
I tried changing the zombie texture in the asset(resources.assets) and the game loaded it successfully...

(i use for it - beta4)

You can give me the file and i will try to integrate it to check.

----------------------------------------------------------------------------------------

but, beta4 have problem with export meshes:

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=842982&viewfull=1#post842982

 
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I hadnt tried resources yet. It works for me too on that file.

Can you try and see if you have any luck with terrain/block bundles?

It was the terrain bundle I got the error with.

You should join us on discord.

 
Unfortunately i have the same results. (with Bundles terrain/block)

Export works, but after importing the game can not load Bundles...

upd:

Thank you for inviting me.

Sorry guys, i'll join the discord if he doesn't ask for my phone number to register.

 
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At the moment i have an idea. Can try to create a new Bundle in Unity entirely.

but, perhaps there is some "protection/code" from this.

But at the moment I have not yet studied the new Unity2018, so i will not do it now...

 
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