Avalonia worked just like the original uabe for me. The version i am using is
uabea-windows6 nightly build. So i guess any after that should work also.
The file I viewed is below
7 Days To Die\7DaysToDie_Data\data.unity3d
Its like a cumulative of all of the bundles.
I made a folder on a separate drive to work with and exported there.
To use the plugins is much like UABE. you must select at least 2 of the texture
files then it will give an option for export format
Basic starter instructions for anyone new to UABE modding.
Tools used: UABEAvalonia, Krita to separate the png mask if the image appears blank in windows
viewer, and photoshop to edit colors if needed. You can also use Krita to do so, I just like photoshop UI
better.
PREP WORK
1 Make a folder for Avalonia, and use an archive program to extract the release files there.
2 Make a working folder so you don't accidentally overwrite your existing game files.
Copy the bundle or data.unity3d file you will be working with to the newly created folder.
NOTE: The bundle may say it's compressed, do you want to extract to file or memory, I choose memory, as a preference
its less confusion when saving the edited file to the created folder.
Image Extraction:
1 double click UABEAvalonia.exe, in the window choose File,Open, Navigate to the copied bundle file or data.unity3d.
select the file.
2 receive a message. "This bundle is compressed. Decompress to file or memory?" I choose memory. If you only have 8 gig
ram you should choose File.
FOR FILE Option
Select File
Navigate to your working folder
give the new file a simple name
hit save and wait for the cursor working ani to disappear, And for the name of the file to appear in the UABEA window.
Below the name you will see Cab and a lot of letters and numbers, that means you are ready.
Click info, the asset Info window opens.
Stretch it to the right until you can see Type at top of window.
Click Type and it will group sort the entries.
Select the first Texture2D scroll down hold Shift and select the last Texture2D
On right side of window select Plugins
Plugins window
Batch export textures
OK
PNG
OK
smaller window OK
Depending on how many textures there were "Gotta Wait"
Open your working folder to find textures there
View Extra Large Icons, any that look blank means that the Alpha layer is blanking it out.
To view and edit these, open with Krita.
You will see a checkerboard or plain colored window.
On the right of window you will see Layer 1 with an eye next to it
Right click layer 1
come down to Split Alpha
Select Alpha Into Mask
Now you have two layers.
Uncheck the eye next to transparency
If you are going to edit the file then
right click transparency layer
select remove layer
save file.
now you can work with the file in the image editor of your choice.
When you are ready to import back into the work file, """Even if you only changed 1 texture""" select at
least that texture and another. go to plugins and the batch import option will appear.
select folder with the textures
they appear in left window, highlight each and the right window should show a matching file.
If it doesn't its because you changed the texture name.
Hit OK
In the Small window
File
Compress
Give it a name with compressed added to it. Example if it was umaplayer then name the compressed file
umaplayercompressed to recognize it
Save
Messagebox for two save formats LZ4 and LZMA
LZ4saves closest to original size, it your choice, just experiment to see which works better for you project.
Once saved go to the 7 days to die folder that had the original file you copied.
Rename that file by adding original. Example Umaplayer becomes Umaplayeroriginal.
Copy the edited file to that folder and remove the compressed from the end. so
Umaplayercompressed becomes Umaplayer. Start game. If all went according to plan you should see your edited texture
where ever you did it.
If any error pops up, then exit game, delete the copied file, and rename Umaplayeroriginal back to Umaplayer and start
game with no loss.
I only used Umaplayer as an example, each file you work with follows the same path to edit.
Hope this helps
4Sheetz.