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UABE - Asset Bundle Extractor

i am also getting the error when attempting to open the alpha 20 bundles. looks like uabe needs to be updated. i'm hoping someone with the brains able to do this as this is a great tool. i used it all the time to open the alpha 19.6 bundles..

uabe-error.png


 
i see. how about using the full unity software. would that get us anywhere with modify the asset bundles?
Probably you are talking about methods, something like repacking assets... No, i think it won't work.

If it is necessary to interfere with ready-made cassettes, there is no alternative.

Modding for 7dtd now supports many opportunity, but they may not be enough for some special tasks.

Unfortunately, only the asset editing utility can do this.

(even in order to make a link(shift) from one asset to another, we need an asset editing utility)

Perhaps the functionality that UABE has left will help us in something.

But i haven't edited the new version yet, and i can't clarify anything about it.

 
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Although..... we used to replace repackaged assets... but it rolled with simple resources that contained simple textures or e.t.c - without metadata.

(previously, a bundle with terraintextures was redone this way)

 
Is there an alternative way to extract the current models from the game? I'd like to create new meshfile models for potions and have no basis for orientation - I was going to use the glass jar as a foundation

 
Use AssetRipper.
Apologies if there is a very simple answer to this but I'm trying to get the model of a raised bed farm plot... I've downloaded AssetRipper and when I open it in the native program it opens in Visual Studio 2017, and prompts me to sign in - as it is a commercial program.

Is this right? I can't see a way to extract the unity files

 
I guess it's time for an update, as UABE stands right beneath humanity in terms of "things that still exist". UABE 3.0 is out, see the main post.

Note that Texture2DArray is not yet supported for Texture exports / imports, if you want to modify blocktextureatlases.

 
Hmm.  This is going to be interesting.  UABE was without updates for so long everyone had given up on it.  Another dev has already taken up the mantle with a "Unity Asset Bundle Avalonia" fork that has some new features like being able to load compressed asset bundles into RAM rather than decompressing to a separate file for editing.  I guess it could be interesting to see where things go from here if UABE is back.  It still lacks some UABE features like some plugins, so perhaps each could end up being better at certain tasks versus the other.

 
Small bug report:

I tried to change Textures2d in the asset - some replacements were successful, but one gives an error:

jn3gFax.png


I load texture file in format - png.

I restarted everything and tried another file, but the error repeats steadily in this place. 

(Win7 x64)

assets from Unity 2020.3.14 (7dtd)

 
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n2n1 said:
Small bug report:

I tried to change Textures2d in the asset - some replacements were successful, but one gives an error:



I load texture file in format - png.

I restarted everything and tried another file, but the error repeats steadily in this place. 

(Win7 x64)

assets from Unity 2020.3.14 (7dtd)
BC6H and BC7 import support was broken. Fixed the code on github. Here's a compiled variant:

https://mega.nz/file/KFgSCZxD#3KqQXH23XaHDdQ70tmkujy7W9vdsQCAnHYEfuP6jPeo

(SHA256: 557C82D3099B781F379A991537DF5A5AF8D3D0C23345B8528A56CD166ABEA232)

 
32 and 64 bit downloads both trigger a Trojan warning from Windows Defender. Reports different Trojans each time, Script/Oneeva, Script/Wacatac. I'm guessing these are false positives? Malwarebytes isn't finding anything in them.

 
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