jazztickets
New member
Added in A17.3. Hit F1 to bring up the console.
I see a huge quality degradation, but no noticeable performance increase. I'll play with it some more and see what kind of things it effects. Sadly, performance with eye candy turned up was still poor, as shadows seem to be a serious FPS sucker, especially if there are a lot of torches nearby. I told my players to turn shadows down/off, and when they do they get much better fps.In multiplayer LAN only the hosting person can use the command as well. It gives an error on the hosted game. That said, since the host computer carries the larger load, it can make a huge difference. It did for me. I was regularly pegging my GPU which caused that awful stutter lag, and using this command got me down to ~70% GPU usage.
And given that I can't even see a difference after turning the post processing off, it seems like it was a lot of processing doing absolutely nothing for me.
I have a lot of the eye candy stuff turned off or down to low but keep mid-to-high resolution and things look pretty good. Other than the trees going blurry every so often (especially those awful little dead trees) I don't see anything I'd consider objectionable graphics-wise.I see a huge quality degradation, but no noticeable performance increase. I'll play with it some more and see what kind of things it effects. Sadly, performance with eye candy turned up was still poor, as shadows seem to be a serious FPS sucker, especially if there are a lot of torches nearby. I told my players to turn shadows down/off, and when they do they get much better fps.
<permission cmd="gfx" permission_level="1000" />
For servers you need to add
To the permissions section inside serveradmin.xml (it's where the saves are stored). Then players can run it.Code:<permission cmd="gfx" permission_level="1000" />
Until someone else claims it too, at which point "ONLY" becomes "FIRST". ;-)Hmmm...I guess I have a short window of time where I could say, "The ONLY MOD claiming FULL COMPATIBILITY with gfx pp enable 0"...
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Is there any specific place I should drop that line in the serveradmin.xml file? At the beginning, in the middle, last line? Iam not familiar with that kind of changes?For servers you need to add
To the permissions section inside serveradmin.xml (it's where the saves are stored). Then players can run it.Code:<permission cmd="gfx" permission_level="1000" />
Anywhere in the <permissions> sectionIs there any specific place I should drop that line in the serveradmin.xml file? At the beginning, in the middle, last line? Iam not familiar with that kind of changes?![]()
BUT !!!!This is almost becoming as important as the "Gluten Free" tag you see everywhere even on things that couldn't possibly be a derivative of wheat....
I feel I should put a big banner at the top of my mod:
"Fully Compatible with gfx pp enable 0"
so people will look at it and say, "Wow, we should try HIS mod. Ravenhearst doesn't claim to work with that".
Hmmm...I guess I have a short window of time where I could say, "The ONLY MOD claiming FULL COMPATIBILITY with gfx pp enable 0"...
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