PC Type "gfx pp enable 0" in the console for a huge performance boost.

What is "pp" that it is disabling? Post Processing? Pre Processing? Curious minds want to know....

 
Fairly sure it's post. This is a "thing" faatal posted in the 17.3 exp bug report thread and again somewhere else (maybe by someone else). It's supposed to be tied to the on/off option in the menu, but got missed in the a17.x update somewhere/somehow, here.

 
I have already submitted bug for this option.

Doesn't work in multiplayer, unless you are host. And if you are host - only works for you and no one else.

With that said, find the bug and add your voice to report, it will:

1. Show it's important.

2. Prove that my configuration of game/PC is at fault.

 
In multiplayer LAN only the hosting person can use the command as well. It gives an error on the hosted game. That said, since the host computer carries the larger load, it can make a huge difference. It did for me. I was regularly pegging my GPU which caused that awful stutter lag, and using this command got me down to ~70% GPU usage.

And given that I can't even see a difference after turning the post processing off, it seems like it was a lot of processing doing absolutely nothing for me.

 
This unquestionably improved my performance. Particularly the micro freezes and animation skips that happen usually as you're about to swing at a charging feral.

-Morloc

 
In multiplayer LAN only the hosting person can use the command as well. It gives an error on the hosted game. That said, since the host computer carries the larger load, it can make a huge difference. It did for me. I was regularly pegging my GPU which caused that awful stutter lag, and using this command got me down to ~70% GPU usage.
And given that I can't even see a difference after turning the post processing off, it seems like it was a lot of processing doing absolutely nothing for me.
I see a huge quality degradation, but no noticeable performance increase. I'll play with it some more and see what kind of things it effects. Sadly, performance with eye candy turned up was still poor, as shadows seem to be a serious FPS sucker, especially if there are a lot of torches nearby. I told my players to turn shadows down/off, and when they do they get much better fps.

 
I see a huge quality degradation, but no noticeable performance increase. I'll play with it some more and see what kind of things it effects. Sadly, performance with eye candy turned up was still poor, as shadows seem to be a serious FPS sucker, especially if there are a lot of torches nearby. I told my players to turn shadows down/off, and when they do they get much better fps.
I have a lot of the eye candy stuff turned off or down to low but keep mid-to-high resolution and things look pretty good. Other than the trees going blurry every so often (especially those awful little dead trees) I don't see anything I'd consider objectionable graphics-wise.

 
For servers you need to add

Code:
<permission cmd="gfx" permission_level="1000" />
To the permissions section inside serveradmin.xml (it's where the saves are stored). Then players can run it.

 
Something else that made a noticeable improvement for me was reducing grass by ~75% in the sub-biomes where it spawns, as well as doing the same to the cinder block, brick and other rubble decorations in the wasteland. The wasteland actually looks better and is easier to navigate with vehicles. The forest doesn't look as good, but it doesn't look terrible, either.

 
For servers you need to add

Code:
<permission cmd="gfx" permission_level="1000" />
To the permissions section inside serveradmin.xml (it's where the saves are stored). Then players can run it.

Thanks a bunch, this is exactly what I was looking for.

 
The gfx pp command was meant as a debugging tool for graphics issues people were reporting on Mac computers. In A18 the main post processing options have been added to the video options window. I don't know if there will be an A17.4, but if so, we may push some of those changes into A17.

 
This is almost becoming as important as the "Gluten Free" tag you see everywhere even on things that couldn't possibly be a derivative of wheat....

I feel I should put a big banner at the top of my mod:

"Fully Compatible with gfx pp enable 0"

so people will look at it and say, "Wow, we should try HIS mod. Ravenhearst doesn't claim to work with that".

Hmmm...I guess I have a short window of time where I could say, "The ONLY MOD claiming FULL COMPATIBILITY with gfx pp enable 0"...

;)

 
Hmmm...I guess I have a short window of time where I could say, "The ONLY MOD claiming FULL COMPATIBILITY with gfx pp enable 0"...
;)
Until someone else claims it too, at which point "ONLY" becomes "FIRST". ;-)

 
For servers you need to add

Code:
<permission cmd="gfx" permission_level="1000" />
To the permissions section inside serveradmin.xml (it's where the saves are stored). Then players can run it.
Is there any specific place I should drop that line in the serveradmin.xml file? At the beginning, in the middle, last line? Iam not familiar with that kind of changes? :)

 
Is there any specific place I should drop that line in the serveradmin.xml file? At the beginning, in the middle, last line? Iam not familiar with that kind of changes? :)
Anywhere in the <permissions> section

 
This is almost becoming as important as the "Gluten Free" tag you see everywhere even on things that couldn't possibly be a derivative of wheat....
I feel I should put a big banner at the top of my mod:

"Fully Compatible with gfx pp enable 0"

so people will look at it and say, "Wow, we should try HIS mod. Ravenhearst doesn't claim to work with that".

Hmmm...I guess I have a short window of time where I could say, "The ONLY MOD claiming FULL COMPATIBILITY with gfx pp enable 0"...

;)
BUT !!!!

Does gfx pp enable 0 work on A17.2? ;)

 
Is there an equivalent command to the server config one for multiplayer co-op so the joining player(s) can use the gfx pp enable 0 setting?

 
It’s the same one but the server admin must give them permission. The how to is already posted above.

 
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