EverLee66
Refugee
I created a large RWG map which spawned 4 traders per biome. I want to remove all but 1 trader per biome.
I know I can make the trader 'broken' by adding an x to the end of their name at that individual location in the "prefabs.xml" file, however, what I would like to do is remove the trader POI and replace it with another POI.
When I did this, unfortunately, the trader protection was still on for the entire area the trader compound had been sitting.
Is there a way to remove the trader protection from these individual traders (I want to keep it on for the trader I leave active on the map) or is the only solution to disable that individual trader using the 'broken' hack?
I know I can make the trader 'broken' by adding an x to the end of their name at that individual location in the "prefabs.xml" file, however, what I would like to do is remove the trader POI and replace it with another POI.
When I did this, unfortunately, the trader protection was still on for the entire area the trader compound had been sitting.
Is there a way to remove the trader protection from these individual traders (I want to keep it on for the trader I leave active on the map) or is the only solution to disable that individual trader using the 'broken' hack?