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Turning off individual Trader protection

EverLee66

Refugee
I created a large RWG map which spawned 4 traders per biome. I want to remove all but 1 trader per biome.
I know I can make the trader 'broken' by adding an x to the end of their name at that individual location in the "prefabs.xml" file, however, what I would like to do is remove the trader POI and replace it with another POI.
When I did this, unfortunately, the trader protection was still on for the entire area the trader compound had been sitting.
Is there a way to remove the trader protection from these individual traders (I want to keep it on for the trader I leave active on the map) or is the only solution to disable that individual trader using the 'broken' hack?
 
I created a large RWG map which spawned 4 traders per biome. I want to remove all but 1 trader per biome.
I know I can make the trader 'broken' by adding an x to the end of their name at that individual location in the "prefabs.xml" file, however, what I would like to do is remove the trader POI and replace it with another POI.
When I did this, unfortunately, the trader protection was still on for the entire area the trader compound had been sitting.
Is there a way to remove the trader protection from these individual traders (I want to keep it on for the trader I leave active on the map) or is the only solution to disable that individual trader using the 'broken' hack?
You can just edit the prefabs.xml and replace the trader with another POI of the same size (or remove the trader line entirely if you wanted -- no need to break it like you described). You just need to get the rotation right. Or you can edit it in the World Editor. However, you have to start a new game or at least reset the chunk(s) for the traders are after making the changes. Either of those options shouldn't leave any trader protection.
 
Thank you! So in World Editor, I can replace the trader POI with another POI, reset the chunk and it should remove the protection, correct?
 
It didn't work. I reset the chunk three times after removing the trader POI, protection is still on.
So, to replace that specific trader POI with the prefab I want to put there, in the prefabs.xml - how do I know which trader it is?
Is there a way to get a location in World Editor, for example: position="-165,37,-124", so I know which one I want to replace?
 
SOLUTION:
In prefabs.xml replace the name of the trader POI at that location (using F3 to find location) with the new POI.
Yes, you just get the coordinates from the game (it will be the coordinates at the SW corner of the POI) and search for the trader POI that is closest to what you looked at.

It is possible that trader protection is set when starting a new game and doesn't change even with a chunk reset, but that would be really strange. If you can't get it to go away when changing the POI, you may just have to consider starting a new save once you have the POI switched.
 
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