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True Survival

Is it possible for me to have True Survival Multi player game and have my friend join me even though she doesn't have the launcher? Or does she have to have the launcher? Or how do i get my friend and i on the same server? Like you do in vanilla she just joins my game through steam.

Is that possible?

 
Couple of things;

1. Honey does not work for infection, either from bag or on toolbelt.

2. Dart trap very rarely comes u with a targeting option. First time i turned it on it nearly killed me.

3. Having a blast. Thanks for all the effort.

 
Now that the bulk of the mod is updated and running fairly smoothly I'm starting to work on new stuff and things that didnt carry over from the A15 Mod into the A16 version. So I am very happy to announce, exclusively in True Survival (at lest until everyone poaches it lol)

Welcome Back Functioning Followers!

In the next mod patch you will once again be able to gather a team of survivors to your cause. Either to help defend you or to be used as zombie fodder. Simple hit any friendly survivor and they will Follow you (much longer then A15 followers). They will also now protect themselves from any attackers accept players. So they will fight of wild animals but not hunt them, aim up/down to fight off any zombie now and fight off those nasty Bandits.

@Apamax-

You unlock Grain Alcohol by leveling your Cooking Skill. You can see what you unlock in cooking by flipping through the Cooking Skill Level Details. Here is the Cooking Skill Tree Gate Path the "unlock_level" is the level in Cooking Skill you need-

Code:
                       <recipe name="flour" unlock_level="5" />
		<recipe name="bread" unlock_level="5" />
		<recipe name="goldenRodTea" unlock_level="10" />
		<recipe name="redTea" unlock_level="10" />
		<recipe name="baconAndEggs" unlock_level="15" />
		<recipe name="friedEggOmelet" unlock_level="15" />
		<recipe name="fruitJuice" unlock_level="20" />
                       <recipe name="veggieJuice" unlock_level="20" />
		<recipe name="vegetableStew" unlock_level="35" />
		<recipe name="bearStew" unlock_level="35" />
		<recipe name="heartyStew" unlock_level="35" />
		<recipe name="applePie" unlock_level="40" />
		<recipe name="carrotCake" unlock_level="40" />
		<recipe name="blueberryPie" unlock_level="40" />
		<recipe name="simpleMealSmall" unlock_level="45" />
		<recipe name="simpleMealMedium" unlock_level="45" />
		<recipe name="simpleMealLarge" unlock_level="45" />
		<recipe name="megaCrush" unlock_level="50" />
		<recipe name="honeyGlazedMeatSmall" unlock_level="55" />
		<recipe name="honeyGlazedMeatMedium" unlock_level="55" />
		<recipe name="honeyGlazedMeatLarge" unlock_level="55" />
		<recipe name="beer" unlock_level="60" />
		<recipe name="mead" unlock_level="60" />
		<recipe name="grainAlcohol" unlock_level="60" />
		<recipe name="goodMealSmall" unlock_level="65" />
		<recipe name="goodMealMedium" unlock_level="65" />
		<recipe name="goodMealLarge" unlock_level="65" />
		<recipe name="brainShnitzel" unlock_level="75" />
		<recipe name="wellnessJuice" unlock_level="80" />
		<recipe name="healthyMealSmall" unlock_level="90" />
		<recipe name="healthyMealMedium" unlock_level="90" />
		<recipe name="healthyMealLarge" unlock_level="90" />
Make sure you stay in the campfire and Food Prep Table when cooking to get your Cooking XP. Also Chef and Bouncer learn Grain Alcohol from the start

@PotatoLegacy-

No the mod will not be updated to A16.3 I am waiting on A16.4 to update the mod again.

@MrSamuelAdam-

Everyone playing must have the Mod installed including the Server

@obsidianmcbovril-

Honey will only cure Bio Infection stage 1 and it will only do that if you "use" the item in your hand. Not "eat" it, "use" it. As with all drinks, foods and Meds you should always consume/use item in your hand not in the Crafting Menu. There is a vanilla bug where it will not count you using/eating items if they are used in the Crafting Menu, that bugs been around for ever really.

 
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I put the new Follower code on the Official True Survival Server to do some testing so if you are playing on the server you can gather Followers now.

Also just a reminder the Doctors Painkiller Shot can be used on Followers to heal them.

 
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@altug-

I fixed the repair on the spike it should have been planks. You can harvest wood from placing logs and chopping them up

 
Someone needs to log on to the server to progress the game to 4am. Meanwhile I'm stuck in the ass end of nowhere with 40+ zombies chasing me down. haha

Zombie dogs in the science lab is a nice touch. Didn't it used to be bears?

Spider: There is no "use" option for honey. either in hand or in backpack. no alternate mouse button use either. Unless I'm still missing something.

 
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Now that the bulk of the mod is updated and running fairly smoothly I'm starting to work on new stuff and things that didnt carry over from the A15 Mod into the A16 version. So I am very happy to announce, exclusively in True Survival (at lest until everyone poaches it lol)
Welcome Back Functioning Followers!

In the next mod patch you will once again be able to gather a team of survivors to your cause. Either to help defend you or to be used as zombie fodder. Simple hit any friendly survivor and they will Follow you (much longer then A15 followers). They will also now protect themselves from any attackers accept players. So they will fight of wild animals but not hunt them, aim up/down to fight off any zombie now and fight off those nasty Bandits.

@Apamax-

You unlock Grain Alcohol by leveling your Cooking Skill. You can see what you unlock in cooking by flipping through the Cooking Skill Level Details. Here is the Cooking Skill Tree Gate Path the "unlock_level" is the level in Cooking Skill you need-

Code:
                       <recipe name="flour" unlock_level="5" />
		<recipe name="bread" unlock_level="5" />
		<recipe name="goldenRodTea" unlock_level="10" />
		<recipe name="redTea" unlock_level="10" />
		<recipe name="baconAndEggs" unlock_level="15" />
		<recipe name="friedEggOmelet" unlock_level="15" />
		<recipe name="fruitJuice" unlock_level="20" />
                       <recipe name="veggieJuice" unlock_level="20" />
		<recipe name="vegetableStew" unlock_level="35" />
		<recipe name="bearStew" unlock_level="35" />
		<recipe name="heartyStew" unlock_level="35" />
		<recipe name="applePie" unlock_level="40" />
		<recipe name="carrotCake" unlock_level="40" />
		<recipe name="blueberryPie" unlock_level="40" />
		<recipe name="simpleMealSmall" unlock_level="45" />
		<recipe name="simpleMealMedium" unlock_level="45" />
		<recipe name="simpleMealLarge" unlock_level="45" />
		<recipe name="megaCrush" unlock_level="50" />
		<recipe name="honeyGlazedMeatSmall" unlock_level="55" />
		<recipe name="honeyGlazedMeatMedium" unlock_level="55" />
		<recipe name="honeyGlazedMeatLarge" unlock_level="55" />
		<recipe name="beer" unlock_level="60" />
		<recipe name="mead" unlock_level="60" />
		<recipe name="grainAlcohol" unlock_level="60" />
		<recipe name="goodMealSmall" unlock_level="65" />
		<recipe name="goodMealMedium" unlock_level="65" />
		<recipe name="goodMealLarge" unlock_level="65" />
		<recipe name="brainShnitzel" unlock_level="75" />
		<recipe name="wellnessJuice" unlock_level="80" />
		<recipe name="healthyMealSmall" unlock_level="90" />
		<recipe name="healthyMealMedium" unlock_level="90" />
		<recipe name="healthyMealLarge" unlock_level="90" />
Make sure you stay in the campfire and Food Prep Table when cooking to get your Cooking XP. Also Chef and Bouncer learn Grain Alcohol from the start

@PotatoLegacy-

No the mod will not be updated to A16.3 I am waiting on A16.4 to update the mod again.

@MrSamuelAdam-

Everyone playing must have the Mod installed including the Server

@obsidianmcbovril-

Honey will only cure Bio Infection stage 1 and it will only do that if you "use" the item in your hand. Not "eat" it, "use" it. As with all drinks, foods and Meds you should always consume/use item in your hand not in the Crafting Menu. There is a vanilla bug where it will not count you using/eating items if they are used in the Crafting Menu, that bugs been around for ever really.
Yesssssssss...... you devil you figured it out :triumphant:

 
@Apamax-

You unlock Grain Alcohol by leveling your Cooking Skill. You can see what you unlock in cooking by flipping through the Cooking Skill Level Details. Here is the Cooking Skill Tree Gate Path the "unlock_level" is the level in Cooking Skill you need-

Make sure you stay in the campfire and Food Prep Table when cooking to get your Cooking XP. Also Chef and Bouncer learn Grain Alcohol from the start
I really appreciate the response (from an unconditional TS fan), thank you.

 
@altug-

Honey will only cure Bio Infection stage 1 and it will only do that if you "use" the item in your hand. Not "eat" it, "use" it. As with all drinks, foods and Meds you should always consume/use item in your hand not in the Crafting Menu. There is a vanilla bug where it will not count you using/eating items if they are used in the Crafting Menu, that bugs been around for ever really.
I checked the code on the boiled meat and its set to return a empty jar correctly I imagine the above is the problem

@caatalyst-

After its been out a while and I have had a chance to polish it if you still haven't figured it out I could show you how to disable them. It would just be deleting a few lines to do it. But like always I ask that you try the meal before you season it.

 
@altug-
I checked the code on the boiled meat and its set to return a empty jar correctly I imagine the above is the problem

@caatalyst-

After its been out a while and I have had a chance to polish it if you still haven't figured it out I could show you how to disable them. It would just be deleting a few lines to do it. But like always I ask that you try the meal before you season it.
AmaZing dude thank you and thanks for creating such an awesome mod.

 
"All work station beside smelters (forge; Blast Furnace; Food Prep) requires the player to stay inside them for them to run. Most Workstation recipes are 5 seconds now, with perks they can be 1 second."

I really want to try this mod because it looks amazing, but this throws me off completely because if I'm reading it correctly you have to have the workbench/forge open while its crafting something? Seems like a tedious and not fun game mechanic, if I am reading it properly is there a way to disable that?

 
"All work station beside smelters (forge; Blast Furnace; Food Prep) requires the player to stay inside them for them to run. Most Workstation recipes are 5 seconds now, with perks they can be 1 second."
I really want to try this mod because it looks amazing, but this throws me off completely because if I'm reading it correctly you have to have the workbench/forge open while its crafting something? Seems like a tedious and not fun game mechanic, if I am reading it properly is there a way to disable that?
It really isn't that annoying with the cut down craft times. The crafting is very well reworked out and thought out. This mod is awesome dude go play it.

 
@therdre-

That needs to be updated. It should say-

"Most workstations besides smelters (forge; Blast Furnace; Food Prep) requires the player to stay inside them for them to run. Most Workstation recipes are 4 seconds now, with perks they can be lowered to 1 second. All workstation must be stayed in if you want to get your crafting XP from them"

In Detail-

-Forges(smelters) work without the players presence like vanilla, though as stated you still need to be in them to get crafting XP.

-Other workstations with recipes that take a long time like the Still, Fermentation Barrel, Oil Refinery and Drying Rack also do not need the player in them to function. These long craft time workstations give no XP so you dont have to worry about being in them when crafting finishes.

-Others like the Workbench, Chemistry Station, Anvil, Mortar & Pastel and Stone Mill will not function without the player being in them. To balance that all of these workstations craft times are 4 seconds and if you put points into it you can get it down to all craft time 1 second. So crafting at these benches is very fast.

-The Campfire does not need the player to stay in it to function so that the fire can stay lit for warmth and light, But the player must stay in the campfire when cooking if they want to level their cooking skill to unlock better food recipes. Like the other workstations that you want to get XP from the campfires craft times are all 4 seconds and with points can get down to 1 second craft times. Even boiling water

I hope this better explains how these new feature effect game play for you. It is meant to feel more quasi realistic without being a time drain.

 
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Spider, how do I start a server? It's different than vanilla. Because she has the launcher now and true survival installed. She tried to join my mp game from steam but it doesn't work. I'm unsure how to get my game on the list in "connect to server."

 
hi Spider, might or might not be a bug.

tested the last farmer quest in SP, making fertilizer, creative mode, i edit the crafting time so can craft very fast.

the quest require to craft 500 fertilizer, but after crafting past 250 fertilizers, the count goes back to 0 again.

not sure on mp mode. but if in mp mode has the same bug, somebody gonna be seriously pissed off when the crafting count goes back to 0 again after getting past 250.

 
Spider,

Should we report missing icons for items or you are aware of them and will add new ones in future update?

I also humbly request a character reset: SteamID -> 76561198023785211

 
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When scrapping a stack of vegetables, only one serving is produced, have to split and scrap one by one (when not using station).

Also claw hammers can not upgrade spike traps only stone axe can.

 
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