ShankyMcStabber
New member
@kungfu_baba-
Lastly the roads do give a 20% speed buff when walked on. Just as a side note you can also take Stimulants they make you faster the more you take them.
Unless you have this implemented via some backend .dll changes, I don't think this is working.
Looking in the buffs.xml file:
Code:
<buff id="asphaltStaBoostTrigger" duration="1" actions="setvar(CTRroadrun, 10)" />
<buff id="asphaltStaminaEffect" duration="0" buffif="CTRroadrun greater 0" debuffif="CTRroadrun less 1" actions="increment(CTRroadrun, -1, 1, 0, 0)" >
<modify id="0" stat="stamina" amount="1" rate="2"/>
</buff>
Looking at your blocks.xml I see the following is commented out for asphalt blocks (asphaltStaBoostTrigger is actually commented out of both blocks it is assigned to in blocks.xml):
Code:
<!-- A15
<property name="BuffsWhenWalkedOn" value="asphaltStaBoostTrigger"/>
-->
Other things I have found -
Hitboxes on Wheat and Sunflowers are off. To harvest/hit them you actually have to aim slightly above the model instead of actually at the wheat/sunflower itself.