What body shots? You must have misread what I said.Is the headshot mod part of it? If so, then those body shots are useless.
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What body shots? You must have misread what I said.Is the headshot mod part of it? If so, then those body shots are useless.
I usually run my butt off trying to find a survivor npc to hide behind while I get starting, before I try to meet up with the rest of my team (always playing coop)So trying it out and really love it, the only question I have is the start seems a bit unbalanced with zombies always on you, but it could very well just be an adjustment on my part. Typically when I spawn in I have zombies chasing me before i've even crafted my class selection.
How do other people start off in the mod strategy wise.
Unlike other mods there is no safe zone time period because Spider added zombies to the entitygroup.xml "followers" that is used to place the survivors on the map. If you replace the zombies in that entitygroup with animals like rabbits and chickens you will get back the safezone time period and you can play as normal.So trying it out and really love it, the only question I have is the start seems a bit unbalanced with zombies always on you, but it could very well just be an adjustment on my part. Typically when I spawn in I have zombies chasing me before i've even crafted my class selection.
How do other people start off in the mod strategy wise.
Agree with all of thisAll that stuff is fixed in the SDX version if you are interested. Maybe when the SDX one gets a little more finished ill go through and bring all the bug fixes i have done in it over to this one. I don't know though, we will see when A16 comes out might not be worth my time.
All that stuff is fixed in the SDX version if you are interested. Maybe when the SDX one gets a little more finished ill go through and bring all the bug fixes i have done in it over to this one. I don't know though, we will see when A16 comes out might not be worth my time.
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