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True Survival

- Yes, candles on the walls. I find them in the prefabs, they are OFF. Put them on the walls in my base and they are always ON.

- Dogs on Fridays, in vanilla we have a dog horde on 5th day (except the first day 5), here I didn't have them. Not that I miss them, but still wanted to know if you removed them or what.

- I've never seen any new zombie, so idk. I've seen the fast-walking-deadly-hitting machete guy in Valmod, but didn't really like it.

 
@ unlike them-

OK I'll check on the candles

We still have Dog Hordes but they are Wandering Hordes so its more of a random incounter. Still have Infected Rabbit Hordes, Hornet Swarms, Zombie Bear and Chicken Horde. They are all random wandering hordes.

Fresh Download ready with fixes and new icons.

 
Fresh download ready. Make sure to delete your mod folder and install the new one. A lot of icons changes and fixes in this one.

 
For next update could you add a weadcleaver ?

Also a bug we have noticed is the backpack window sometimes overlaps the tool belt.

 
Could you show how to put bikes back in ? I've been trying to do that but it aint happening for me.

Also while messin around with it the null error on closing went away - the only files i have been messin with have been loot and blocks. I've added in the Bikeinabox entries and put back the minibile book into tier1 books.

 
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Would like to know what you guys think about survivor/bandit/follower npcs. Would you like to see any or all of these on the server or in the mod?

Me and spider were throwin around some ideas, any input would be welcome. And would you like to see any of the new zombies people like stompy and guppy are makin in the server or mod?

 
- I don't have any opinion about new zombies/bandits, as long as they don't change the difficulty drastically (not making the game way harder or giving OP loot). I'm ready to play and see, but I'm not expecting much.

- Followers, on the other hand, can be a big game changer, and not nessesarily in a good way. But I've haven't tried them yet, so IDK.

*cough* minibike *cough*

 
Just did a pass on melee weapon range. Man some of vanilla dont make no since. Most melee range went up slightly. I made them make since now so knifes have shorter range than hands clubs longer than hands and swords, spears and sledge have the longest.

 
Yes for minibikes

Btw, I've been playing for a few hours with some mates, but I cant figure out how I can get sinew for the fishing line. AAny tips for that?

Thanks in advance :)

 
Yes for minibikes
Btw, I've been playing for a few hours with some mates, but I cant figure out how I can get sinew for the fishing line. AAny tips for that?

Thanks in advance :)
I wouldn't worry about it fishing is not in yet. Waiting for SDX to be released so I can add it. Sinew comes from animals. You will need a hunting Knife or Field Knife to harvest it from them.

 
Deposting for cross_exonar-

A few notes about true survival, Verification puzzles failing on the thread.

Hello spider, I would like to start off by first saying, Thank you, This mod made me re-appreciate 7 days to die, by not only making it more fun, but also by adding utilities to things that otherwise went un-used. (Pistols actually have a use due to suppressors now )

The darned anti spammer verification thing isn't working, else I'd post this on the forum instead of bothering you, Sorry!

With that out of the way however, I would like to point out the bugs and issues I've run acrossed thusfar after playing and updating for the past week with your mod.

Firstly, Iron armor does not seem craft able, Its only doable on the "Wooden workbench" And requires an anvil, which anvils are only available on the armor bench, Not sure if this was due to me installing incorrectly, but Eh things happen.

Secondly through the blast furnace, you cant seem to actually add the coal to make steel, it just deletes it.

Thirdly, The bullet presses are no longer movable once placed, I can see this from a balancing perspective since its the only workbench with item combination, But it is a little silly otherwise, Likewise ammo boxes cannot be removed once cracked open, and are there forever after, Likely you chose these for balancing purposes, but I'm pointing it out just in case its not intended behavior (Both of which can be solved by digging out the block below them and causing them to fall)

Fourth, Its not actually possible to craft the metal working bench, as to get it, it requires items made ON the steel work bench, And i highly doubt I am going to find a steam generator in the local loot table (I may be wrong!)

Fifth, And this is very minor, Steel helmet eats your face, leaving you nothing but a pair of eyeballs, This ones not actually a bug, It is however silly and makes me not want to take advantage of the heavier protection (I didnt use steel armor in valmod because it was the ugly scrap armor)

Sixth, Likely intentional behavior, But who knows. Fast eddie and quality joe do not seem to affect A lot of containers, Shotgun messiah and bank safes being some of them.

All in all, wonderful mod, I really enjoy it, Love the concept, and love the progression system, It gives lots to work for, somthing similar mods just couldnt do.

 
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