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True Survival

I'm researching :)

pipebomb is missing: <property name="CraftingSkillGroup" value="Gun Smithing"/>

The only other thing I found to skill gunsmithing. (at an early point of game)

 
@narimbur

You don't need Gun Smithing early game. Guns are rare and late game items. And even late game Gun Smithing is pretty useless. All it does is lower the repair amount slightly and lower the repair time slightly. There are only five recipes Gun Smithing unlocks and all of them are late and end game items also they can all be found in loot and in the world so are not required to survive.

 
08/15/2016-

Lowered burn time on Splint

Lowered scrap from Blunderbuss Ammo

Increased Iron Engineer tools to have 200-1200 durability

Fixed Engineer Shovel damage

Fixed Spikes description to explain you need a tool to finish building them

Fixed Fishing, only works in natural water and a full water block

Added a new 21 Quest Tutorial designed by Zemekis to help better explain game play differences from vanilla to new players

 
How should I ever reach gunsmithing 50 to get the bullet parts? I made 20 stacks of blunderbuss ammo but have only lvl 7 in gunsmithing. To make gun powder is science. So how to skill this?
Also you wrote you can find 2 bulletpresses in a policestation. I can't find it there. I guess it is in the ammo-box? (can't open jet)
Best way to improve gunsmithing is to make/recycle blunderbusses (not ammo) while you're on the road disassembling cars and/or beds (prison POIs are great for this).

Does gunsmithing skill not affect the impact of weapon upgrade kits?

 
@BloodDeacon

Yes upgrading a gun part lets you craft a new part adjusting its quality according to your Gun Smithing skill. Also upgrading/repairing guns raises your Gun Smithing skill.

 
Best way to improve gunsmithing is to make/recycle blunderbusses (not ammo) while you're on the road disassembling cars and/or beds (prison POIs are great for this).
Does gunsmithing skill not affect the impact of weapon upgrade kits?
I found that handlebars works on gun skill too, got 1 skill point from about 7-8 handlebars, but they do need duct tapes which as far as I can tell is a loot only resource.

 
The mod description says that scratches naturally heal after some time, is this info outdated? Because my scratches don't heal unless I treat them.

 
Also, the rabbit traps would never grow to their final stage unless I changed the growth rate. Not sure if anyone else had this issue or it was unique to something I inadvertently screwed up on my server.

 
I found that handlebars works on gun skill too, got 1 skill point from about 7-8 handlebars, but they do need duct tapes which as far as I can tell is a loot only resource.
That's true. I always find myself hoarding duct tape for metal armor. Could maybe add a duct tape recipe based on glue, melted rubber, and cloth at a crafting station at some kind? Dunno what that would be though.

 
That's true. I always find myself hoarding duct tape for metal armor. Could maybe add a duct tape recipe based on glue, melted rubber, and cloth at a crafting station at some kind? Dunno what that would be though.
I would expect Spider removed it as a recipe intentionally to force you to scavenge/loot to get it for leveling armor and such :)

 
8/16/2016

Update –

Fixed opening 44mm Ammo Boxes

Fixed Iron Helmet with light not showing on player

Fixed some books not giving Skill Points

Added a modified version of the SMX UI Mod

 
I would expect Spider removed it as a recipe intentionally to force you to scavenge/loot to get it for leveling armor and such :)
Possibly. At the moment (unless it's changed following this post :X) I generally level up using the iron boots recipe, which doesn't use masking tape but relies on rubber and glue already.

 
Yes some items are purposely left only in loot with no way to craft them, Duct Tape is one of them. This is done to get players out of their bases and force them to loot, explore and trade instead of just crafting in a hole in the ground.

 
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