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True Survival

@ Hirilus-

I assume by "a" mod you mean this mod. If when you start you do not have a "Start Here" item then you did not install the mod correctly. Make sure if you are playing a SP game you install the whole mod and not just the Client Pack. The Client Pack is for a player playing on a MP server.

 
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No more derailing this thread. I cleaned up all the stuff that should have been handled by pm if at all. Please always be courteous, especially when posting in someone else's modding thread and you are a modder yourself. Any further problems will be dealt with by vacations from the forums.

 
So , if only my friend and I are playing co op, which files do we both need?

Do I need both the client pack and mod and does he needs only client pack? Or?

Thanks

 
The Client pack is just the files a player needs to play on a True Survival game. If its on a server the server gets the full mod and players get client packs. If your doing coop the player that is hosting the game needs the full mod and any player that joins needs client pack.

A person can use the full mod instead of a client pack with no problem, the client pack is just 4 files from the full mod(the files that the servers do not push out) and the icons. The reason i have a client pack and not just a one size fits all is because some players do not like installing things so i try to make it as small a download and install as possible. If you only play my mod i would just install the full thing. If you like to play on other servers with other mods the client pack is easier for people to switch out.

 
The Client pack is just the files a player needs to play on a True Survival game. If its on a server the server gets the full mod and players get client packs. If your doing coop the player that is hosting the game needs the full mod and any player that joins needs client pack.
A person can use the full mod instead of a client pack with no problem, the client pack is just 4 files from the full mod(the files that the servers do not push out) and the icons. The reason i have a client pack and not just a one size fits all is because some players do not like installing things so i try to make it as small a download and install as possible. If you only play my mod i would just install the full thing. If you like to play on other servers with other mods the client pack is easier for people to switch out.
Thanks for explaining that to me. I always thought both players need identical game files to play flawlessly. Looks like I was wrong hah.

 
No most of the game xml files are pushed from the server/host out to the players. With the new xml files (descriptions and skills/perks) someone forgot to set them up to be pushed out. They did this before with new xml files. They always seem to forget anything to do with mp or modding but i would guess it will probably be fixed in A15 then players might only need icon folder again.

 
No most of the game xml files are pushed from the server/host out to the players. With the new xml files (descriptions and skills/perks) someone forgot to set them up to be pushed out. They did this before with new xml files. They always seem to forget anything to do with mp or modding but i would guess it will probably be fixed in A15 then players might only need icon folder again.
they will no doubt forget to push the new xmls like npc's dialogs and traders :p

 
I installed a fresh 14.7 and installed the mod. With the latest release the models for the lighted variants of all the helmets still didn't show up in game and both steel helmets appeared, but removed the entire character head.

Below is what I did to get them all working again, hopefully I didn't screw anything else up in the process, but I wouldn't rule it out.

JZmod armor

 
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@Cotterjoe-What ammo cant you make? All ammo is unlocked in my mod, everyone can craft all ammo from the start(except Rocket Launcher and Doctors Shots). Now you do need to buy the recipes to make the bullet parts like casing and bullets tips you do that in the Skill/Perk screen. The Chicken Coop uses 1 Water and 15 Corn to make 24 feathers in 90 min(real time) or 3 Eggs in 90min(real time). So if your running 60 min days that means almost everyday you can harvest feathers or eggs from you Hen and if you have more than one it starts to add up. This seems reasonable to me what would you suggest changing it to? Also I think you must be running an older version of True Survival the Eng tools have been fixed along with a few other things. Try updating your True Survival to the newest. It should not bother your save game to do so.

@Akrux

Iron Bars recipe is found in a Skill Book in T3 Loot so Ferals and Steel Ammo Crates its called, are you ready, the "Iron Bars Book" tada! lol
I cannot open ammo boxes or craft any find of ammo except fire ammo the rest are saying i need a skill i dont have

 
@ Cotterjoe-

Are you playing on a server, joining a Coop, hosting a Coop or playing SP? And what do you have installed the client pack or the full mod?

 
@ Cotterjoe-

Are you playing on a server, joining a Coop, hosting a Coop or playing SP? And what do you have installed the client pack or the full mod?

Also what do y'all think about starting to use this new tool a player made

https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die

Its pretty much like Steam Workshop where you pick what mods you want from a list and then every time you start 7D2D it auto updates your mod list for you so you always have the right files and it is always installed correctly. You can switch back and forth between modded and vanilla with a click. And it will work with ......... SDX!!! One of the main reason I have not touched SDX is because its more complex to install and run and all that crap but with this any player could have everything in one button click and always installed correctly and up to date. Would the players of my True Survival mod be interested in using this?

 
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Oh, that tool looks awesome! I already use your mod and some SDX mods, but it is most definitely a nightmare making sure my players have properly configured everything with SDX on their end. If this tool can streamline that process it is a godsend. I'm going to check this out when I get home.

 
Hey Spider, let me know if you need any assistance in adapting the mod with SDK elements. I'm interested to see this work as well :)

Hopefully the process is straight forward, and we can publish a tutorial to help other modders add some SDK to their own mods.

Feel free to add me to steam; my username is the same as it is here.

-SphereII

 
This mod changed it all!

I have started playing this mod because I felt the progression started to get weird in 7 days. I like how the progression is a lot slower now. The best part is that I KNOW I only scratched the surface! There are many good ideas that will undoubtedly be added later on in the real game!

I like the new perks, but I still find it quite hard what is needed to craft, or what perks provide what recipe.

For example, I want to animal hide armor, but I do not know how!

At other times you want to cook something, but it says it is not possible. It is not always easy to know what skill, perk or cooking item is missing.

Anyhow this mod is still awesome, even if crazy chickens and rabbits roars like grizzlies!

If you want to view for yourself, just come and view my friends and I play on Youtube on my 7 days: true Survival playlist!

https://www.youtube.com/channel/UCTtq4jTIdoHyiAjLUhA9HDg

 
I'm so mad that my PSU is fried right now, because if it weren't I would be playing the absolute ♥♥♥♥ out of this mod right now.

FlowerChild (the creator of such mods as Minecraft's Better Than Wolves) made a similar, albeit much simpler, hardcore survival mod a few years ago and I loved it to death, sadly he decided that the mod was no longer necessary as the vanilla game's difficulty had reached about the same as the mod's, though I disagree.

Keep up the awesome work, mate!

 
@Xamllew

The first mod I played was "Better Than Giant Bees". To be honest if he never made his mod i would have never made mine. I used his mod to learn to mod. He commented out every line he changed, it was so helpful in learning how the xml's worked. I tried to do that also but eventually it just got to be to many changes and too much work to keep all the comments updated. And if you traced this mod way way way back it started as his mod and I have been adding and changing things ever since to make the game more challenging.

@sphereil

I am going to try to set my mod up to run off your program. I'll let you know if i need any help getting it going.

 
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I am going to try to set my mod up to run off your program. I'll let you know if i need any help getting it going.
FYI the mod is already in the default configs under the 7days2mod heading. This is the Fork in my org, so if you wanted to have a go at adding it directly from your source repo have a look at the config here:

https://github.com/SphereII/7D2DConfig/blob/master/7Days2Mod.xml

You can then just use the open URL button in the launcher and point to your own config file

 
Best Server Setting to use for balance?

Hello, thank you for this amazing mod. I have quick question for you. What is the best server setting to use with this mod regarding loot, airdrop, feral, and spawn rate?

In addition, how well does the lethal head shot scale with the difficulty level? if I set it on insane, will the zombie still die to a couple of well placed head shots?

Thank you again for your amazing work!

 
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