• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

True Survival

-------------------------------------Update---------------------------------------------

-Added Anti Venom recipe to campfire

-Balanced some loot

-Removed "wood" from all recipes and loot

 
Hey Spider!

Just thought you should know, I love the mod! I was just wondering, though. Is there any way for me to disable the headshots only setting? That just doesn't work for my playstyle. Once again though, LOVE the mod, and can't wait for there to be a multiplayer version for me to add to my server!

 
What dont you like about it? I have been thinking limb dismemberment is a little to high at the start and could be lower so you could work toward it. I have been testing on a higher level too because i think the player is doing  like 15% to much dps at the beginning of the game.

 
Largely, it is because I've got bad aim, honestly! I agree with you on the dismemberment. Thank you for the reply! If there's any way for me to disable headshots only that you know of (just on my end, I am not asking you to change the mod), let me know!

 
-------------------------------Update------------------------------------

-Fixed a creature I missed that was giving errors

-Tweaked limb dismemberment to be 50% less at start

-Tweaked head damage on Z's 20% lower

 
@n2n1

Sticks<Branches<Small Log<Large Log

Planks are crafted, looted or salvaged from other wooden blocks

 
Last edited by a moderator:
----------------------------------Update------------------------------------
-Files updated so players can join server
-Official True Survivor Server
-IP = 172.96.166.50
-Port = 18733
-PW = spider

 
Last edited by a moderator:
---------------------------------Update------------------------------------
-The Files needed to run a server are now included with the DL in the "ServerSetUpFiles" Folder

I am having issues getting the mod to run stable on a server and can not figure it out. Starts and runs fine but quickly the servers fps goes to "0". I have spent all day tryn to figure it out and haven't been able to so I'm putting the files out there so that maybe someone that knows server stuff more might be able to point out the problem for me so I can fix it.

 
It seems i can only start the mod as dedicated server now, or am i doing something wrong ?, using mod launcher

It complained to not be able to open

\Alpha18\Spider\True_Survival_18.4\Data\Bundles\blocktextureatlasesD

i had no such file, added D to my blocktextureatlases and it worked, though only as Dedicated Server

 
Last edited by a moderator:
Having some problems as well with mod launcher unable to start mod after pressing play mod it loads for few seconds then just closes the game down again.

 
That's my bad. I forgot about ya'll using the Mod Launcher to play and shouldn't of put the server files in that DL. I have removed it so the Mod  Launcher should work again and I am setting up a separate DL for the Server Files. Post in a min with the Server DL link

 
When I try to start the dedicated server with the Server Files posted above I am getting the following error on startup:

2020-05-31T22:59:58 1976.128 ERR Loading prefab "oldwest_business_01" failed: Block 2298 used in prefab at 1 / 5 / 4 has no mapping.
2020-05-31T22:59:58 1976.129 WRN Could not load prefab 'oldwest_business_01'. Skipping it
2020-05-31T22:59:59 1977.103 ERR Loading prefab "oldwest_business_01" failed: Block 2298 used in prefab at 1 / 5 / 4 has no mapping.
2020-05-31T22:59:59 1977.103 WRN Could not load prefab 'oldwest_business_01'. Skipping it
2020-05-31T22:59:59 1977.326 INF Started thread GenerateChunks
2020-05-31T22:59:59 1977.424 INF Processing world files
IndexOutOfRangeException: Index was outside the bounds of the array.
  at GameUtils.WaterFloodFill (System.Byte[] _cols, System.Byte[] _waterChunks16x16Height, System.Int32 _width, HeightMap _heightMap, System.Int32 _posX, System.Int32 _maxY, System.Int32 _posZ, System.Byte _colWater, System.Byte _colBorder, System.Int32 _minX, System.Int32 _maxX, System.Int32 _minZ, System.Int32 _maxZ, System.Int32 _worldScale, System.Collections.Generic.List`1[T] _listPosX, System.Collections.Generic.List`1[T] _listPosZ) [0x00053] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at WorldDecoratorPOIFromImage+<InitData>d__14.MoveNext () [0x001d1] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <ca1d1fd848884ed5a84a515243f09e15>:0
 
(Filename: <f9ab98ad7e8240f9bef6c6434814ba69> Line: 0)

 
I managed to get it to start after wiping the entire directory, then recopying everything.

I still get a the following error:

Loading prefab "oldwest_business_01" failed: Block 2298 used in prefab at 1 / 5 / 4 has no mapping.
WRN Could not load prefab 'oldwest_business_01'. Skipping it

but the server at least started up.

 
We have been doing some testing and I have seen the bug where the server drops to under 10fps in the console.

While this is happening the server CPU spikes to 40% (across 4 cores) and I see a bunch of these in the server logs:

(Filename: <29fadc7ec52648d5b7f9da9b8521c520> Line: 0)

MissingMethodException: bool EntityUtilities.CheckAIRange(int,int)
  at SphereII_EAIApproachAndAttackTarget+SphereII_EAIApproachAndAttackTarget_CanExecute.Postfix (System.Boolean __result, EAIApproachAndAttackTarget __instance, System.Boolean& ___isTargetToEat) [0x00009] in <29fadc7ec52648d5b7f9da9b8521c520>:0
  at (wrapper dynamic-method) EAIApproachAndAttackTarget.CanExecute_Patch1(object)
  at EAITaskList.OnUpdateTasks () [0x000ce] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at (wrapper dynamic-method) EAIManager.Update_Patch1(object)
  at EntityAlive.updateTasks () [0x00063] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at EntityAlive.OnUpdateLive () [0x00154] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at EntityEnemy.OnUpdateLive () [0x00000] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at EntityZombie.OnUpdateLive () [0x00000] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at EntityAlive.OnUpdateEntity () [0x0001e] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at World.TickEntitiesFlush () [0x0000c] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at GameManager.UpdateTick () [0x00033] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at GameManager.gmUpdate () [0x00261] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
  at GameManager.Update () [0x00000] in <f9ab98ad7e8240f9bef6c6434814ba69>:0

This error runs the entire time a zombie is trying to attack us until it dies.
 

I'll add more info as we troubleshoot.

 
Back
Top