When I try to start the dedicated server with the Server Files posted above I am getting the following error on startup:
2020-05-31T22:59:58 1976.128 ERR Loading prefab "oldwest_business_01" failed: Block 2298 used in prefab at 1 / 5 / 4 has no mapping.
2020-05-31T22:59:58 1976.129 WRN Could not load prefab 'oldwest_business_01'. Skipping it
2020-05-31T22:59:59 1977.103 ERR Loading prefab "oldwest_business_01" failed: Block 2298 used in prefab at 1 / 5 / 4 has no mapping.
2020-05-31T22:59:59 1977.103 WRN Could not load prefab 'oldwest_business_01'. Skipping it
2020-05-31T22:59:59 1977.326 INF Started thread GenerateChunks
2020-05-31T22:59:59 1977.424 INF Processing world files
IndexOutOfRangeException: Index was outside the bounds of the array.
at GameUtils.WaterFloodFill (System.Byte[] _cols, System.Byte[] _waterChunks16x16Height, System.Int32 _width, HeightMap _heightMap, System.Int32 _posX, System.Int32 _maxY, System.Int32 _posZ, System.Byte _colWater, System.Byte _colBorder, System.Int32 _minX, System.Int32 _maxX, System.Int32 _minZ, System.Int32 _maxZ, System.Int32 _worldScale, System.Collections.Generic.List`1[T] _listPosX, System.Collections.Generic.List`1[T] _listPosZ) [0x00053] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
at WorldDecoratorPOIFromImage+<InitData>d__14.MoveNext () [0x001d1] in <f9ab98ad7e8240f9bef6c6434814ba69>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <ca1d1fd848884ed5a84a515243f09e15>:0
(Filename: <f9ab98ad7e8240f9bef6c6434814ba69> Line: 0)