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True Survival

About the server

Hello to all.

I try to find a GOOD mod to this game, now i find this, and i must admit it looks great.

The reason i write here is because i really try to make a server with this mod and make it PVP, but without any luck.

I try to install it into the game, and it work just fine, but the server, nope.

So is there a friendly soul there can say what i should do to make it work, i use steamCMD to make the server.

 
My server is still active. And as far as I'm aware it's the only public server for True Survival.

Just follow this link for up to date information and access...https://discord.gg/VH3sgau

Also, it's PVE. This mod is hard enough as is.

 
The game is literally unplayable, frame rates are erratic between 10-58 fps, until this is fixed, Im not playing anymore.

Alsp perma death makes it too frustrating.

I hope someone makes a better MOD for A17.

But I give Mr Spyder a 10 for effort!

 
Download and install the True Survival 16.2 files manually here-

https://github.com/SpiderJZMOD/True-...al-Install.git

Player Install Instructions-

Open the modded 7DaysToDie_Data Folder then open the Managed Folder. Copy all the files in that location and overwrite the files in the same location in your game files.

In the main directory of the modded files open the Data Folder and copy the Config Folder and and overwrite the folder in the same location in your game files.

Then go back to the same location in the modded files and open the Prefab Folder. Copy all the files in that location and overwrite the files in the same location in your game files.

Then in the main directory of the modded files copy the Mod Folder and the Config.xml and paste them into the main directory of your game files.

Dont work for me. Become Blackscreen with a stoneknife as mousecurser but than nothing.

(new clean version installed, downgradet at 6.2. started without anticheat)

(Bye the way, its easyer if you write copy and overite the folder an files from the zip into you're game folder. Its the same like all do seperate, becouse the structure is the same)

Some tipps for me?

(Launcher dont work, windows 8 dont like the newest version from the NET.Framework what it needet)

EDIT: mhh after i have feeled 5x delete the complete game i have download the pack new and unzip it NOT with windows and know its work ^^ Dont now why. But after houres it work, im lucky smile

 
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Hey, apparently a new server is on (name "True Survival"), set up by Bear Jew. Thanks for this :)

Just a quick message to say the server needs a restart, Moe can't join the server anymore and I started to get a lot of delayed actions (looting, delayed sounds...)

cheers !

 
Hey, apparently a new server is on (name "True Survival"), set up by Bear Jew. Thanks for this :)
Just a quick message to say the server needs a restart, Moe can't join the server anymore and I started to get a lot of delayed actions (looting, delayed sounds...)

cheers !
All good, thx !

 
I was coming on the forum to say I hope A17 will please Spider so that he would update his mod.

I'm so happy you're up for it !!! ^^

I'm available for testing/discussion/ideas anytime !

 
The eA17 True Survival Testing Server is now LIVE!

172.96.164.114

18003

Come Join Us!

 
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Ok I spent the week with A17 now it's time to get to it. I won't waste your time complaining about the bad things because I got a lot of work to do. As of right now improving crafting quality by crafting is out unless I or someone else figures out a way to do it. So let get to what I can do.

Building Progression-

All these Blocks recipes would be unlocked from the start

Wood Frame Block made with Wood Scrap (upgrade=Plank)

Scrap Iron Frame Block made with scrap Iron(upgrade=SheetMetal)

Rebar Frame Block made in Forge with Iron(upgrade=SteelPlates)

Flagstone Block made with Stone(upgrade=Bricks)

The recipes for the upgrade items needed for each block and the complete recipe list of shapes for each building style would unlock through quest that everyone will have on game start.

Building Quest-

Wood Frame/Scrap Iron Frame/Rebar Frame

Would all have the same style quest. A 1 part quest that requires the player to upgrade 250 Frames of the given style. Once finished the player would unlock the recipes for the upgrade material and for all the shapes of blocks of the given style.

Flagstone Block-

Would have a 2 part quest that requires the player to craft 250 Flagstone Blocks. Once finished the player would unlock the all the shapes of Flagstone blocks and get a second quest. Part 2 would require the player upgrade 250 flagstone blocks. Once finished the player would unlock the recipes for the Bricks(the upgrade material) and for all the shapes of Brick blocks.

Game Play Note-

All world building blocks would drop some upgrading materials of that style when destroyed. To do all of these quest the player would have to loot upgrading supplies or destroy world building blocks of the same style to find the needed upgrading materials.

Weapons-

Stats

I want to go back to the stats coming from the weapons quality and the modifications the player applies to them and not player purchased perks. So rebalance all weapons to feel more like a real weapon. I will be making it more like before where headshots kill.

Loot

I want to go back to finding weapon parts to craft guns. Whole guns should be super rare and only max level 2 weapons found in loot at all.

Parts and Recipes

We can't do gun parts like before but we could still need to find 3-5 gun parts to build a working guns(no crafting gun parts). The parts just wouldn't have a quality or effect the guns stats they would just be normal items used in recipes. We could go back to finding books to teach you how to assemble each gun.

That's all I have for now let me know what you think.

Die Well!

Things to think on….

Farming progression/system?

The process to raise your crafting quality Quest/Perk/Book?

Many more attributes now to make unique Professions.

Steel Block Quest/Perk/Book?

 
Last edited by a moderator:
Ok I spent the week with A17 now it's time to get to it. I won't waste your time complaining about the bad things because I got a lot of work to do. As of right now improving crafting quality by crafting is out unless I or someone else figures out a way to do it. So let get to what I can do.
Building Progression-

All these Blocks recipes would be unlocked from the start

Wood Frame Block made with Wood Scrap (upgrade=Plank)

Scrap Iron Frame Block made with scrap Iron(upgrade=SheetMetal)

Rebar Frame Block made in Forge with Iron(upgrade=SteelPlates)

Flagstone Block made with Stone(upgrade=Bricks)

The recipes for the upgrade items needed for each block and the complete recipe list of shapes for each building style would unlock through quest that everyone will have on game start.

Building Quest-

Wood Frame/Scrap Iron Frame/Rebar Frame

Would all have the same style quest. A 1 part quest that requires the player to upgrade 250 Frames of the given style. Once finished the player would unlock the recipes for the upgrade material and for all the shapes of blocks of the given style.

Flagstone Block-

Would have a 2 part quest that requires the player to craft 250 Flagstone Blocks. Once finished the player would unlock the all the shapes of Flagstone blocks and get a second quest. Part 2 would require the player upgrade 250 flagstone blocks. Once finished the player would unlock the recipes for the Bricks(the upgrade material) and for all the shapes of Brick blocks.

Game Play Note-

All world building blocks would drop some upgrading materials of that style when destroyed. To do all of these quest the player would have to loot upgrading supplies or destroy world building blocks of the same style to find the needed upgrading materials.

Weapons-

Stats

I want to go back to the stats coming from the weapons quality and the modifications the player applies to them and not player purchased perks. So rebalance all weapons to feel more like a real weapon. I will be making it more like before where headshots kill.

Loot

I want to go back to finding weapon parts to craft guns. Whole guns should be super rare and only max level 2 weapons found in loot at all.

Parts and Recipes

We can't do gun parts like before but we could still need to find 3-5 gun parts to build a working guns(no crafting gun parts). The parts just wouldn't have a quality or effect the guns stats they would just be normal items used in recipes. We could go back to finding books to teach you how to assemble each gun.

That's all I have for now let me know what you think.

Die Well!

Things to think on….

Farming progression/system?

The process to raise your crafting quality Quest/Perk/Book?

Many more attributes now to make unique Professions.

Steel Block Quest/Perk/Book?
Sounding good Spider! I really hope you find a way to get progression through doing back. Looking forward to getting stuck back in! :-)

 
Hello Spider, good to see you are back! How are you?

I haven't yet played A17, but I've been watching Games4Kickz play it. My only concern is the progression. At first A17 seemed challenging, but I soon realised it's not, it's very easy and gets boring really fast. The leveling when you kills zombies is too fast for my taste. Perks need a good overhaul. Item quality is now plain simple and its progression is just bad for me. I want to experience a good in-depth item and character progression. Item mods are nice though. I agree with weapon parts and looting.

I always loved your mod the most. I know you will make it more fun, challenging and immersive than vanilla but I would like you to focus more on the character and building/items progression because that's the A17's weakest spot.

P.S. It sucks that we can't loot zombies anymore. We should be having fun killing them now with the new melee system, but it's kinda the same after an hour of killing them, just using power attack for 2x times for every zombie...

Edit: I found this post

"No dying light is a zombie killing game. Call of duty Zombies is a zombie killing game. Dead island is a zombie killing game. Left 4 dead is a zombie killing game. Dead rising is a zombie killing game. OP was pointing out that 7DTD is so much more than that. The beauty of it isn't just killing Zeds, as is the case with others. It should be first and foremost a zombie SURVIVAL game, with crafting and building. It's unique and amazing. Some of us just want to make sure it's uniqueness isn't lost."

I want that just that, a true immersive unique challenging fun survival. Zombie killing would be great if it was like in Dying light, but...

 
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@xFORCERx -

Im sad to say how right you are. I was looking forward for this alpha for almost 2 years and the more I play it the more I am starting to hate it. Its hard to even play it for a hour or two. Where before you had dozens of things you could do at any given time to improve your player and progress in the game. Now it is exactly like all those other game you posted where there is only one point to the whole game PEW..PEW..PEW..PEW kill zombies like we are all 10 years old. WTF FUN PIMPS. Its like they took their idea that they had tweaked and perfected over the last 5 years and just said F it and threw it out and said lets lets just be exactly like all our competitors.

RWG and Progression are not broken they are crap. Plain crap. I have faith in Magolie to get RWG looking good but as for the progression system its almost like they intentionally made it unable to be modded back to how it was. Unless someone can figure a way to fix this progression or someone can hack into the dll and undo the wasted crap they did over the last year it honestly looks like this game might become a $5 game in a bin at Walmart. Because the only players that like these games are casual gamers and 10 year old's.

 
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