• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

True Survival

Server is down temporarily....no eta until Spider gets back online as its an issue a reboot wont fix.

 
It appears I was overlooked in the reset, so unless you don't want me on the server could I get a reset?

ID 76561198030750290

Thanks

 
2Spider

I wrote to you in PM, but received no response,

so I'm not sure if you need this:

But i found few more bugs:

No icons:

cntusmedicinecabinet

craftedrevolverbarrel

craftedrevolverstock

iron shiv

partsauger_bladediamond

lightbulb

halberd

brickbuildingskill

Other:

"Use" action on steakknife

strange recipe - baby chiken = (3 cloth fragment +2 candles)*360 min

when scraping 2 potatoes = 1 veggieserving; scraping 1 potato = 1 veggieserving

Same thing with scraping meat to proteine

Brickbuilding quest - 2nd stage - making 1 frame gives max skill

woodbuilding quest- 2nd stage - making 1 frame gives max skill

 
I was wondering if it's possible to import a Unity CS script, add it to the player spawn function/GameObject that will automatically delete a players save based on their Steam64 ID if they attempt to spawn into the world with a wellness <= 0. You'd save you the hassle of having to manually delete player's saves.

PS: The server has been restarted twice, Spider personally responded to my post, several people have been reset yet I STILL have to be reset after asking TWICE. I get it - I'll piss off.

PSS: Thanks and sorry about the rant.. Thank you for the reset.

 
Last edited by a moderator:
I was wondering if it's possible to import a Unity CS script, add it to the player spawn function/GameObject that will automatically delete a players save based on their Steam64 ID if they attempt to spawn into the world with a wellness <= 0. You'd save you the hassle of having to manually delete player's saves.
PS: The server has been restarted twice, Spider personally responded to my post, several people have been reset yet I STILL have to be reset after asking TWICE. I get it - I'll piss off.
Sorry I missed ya on the first pass. Not my job so don't shoot the volunteer. Gimme a minute and retry

 
I wait for it so hard.For me 7 days is only singleplayer game (love when ppl dodge horde nights by log off......)This mod sounds hard so i hope i will get it to my hand soon :)

 
I wait for it so hard.For me 7 days is only singleplayer game (love when ppl dodge horde nights by log off......)This mod sounds hard so i hope i will get it to my hand soon :)
When the server is dead is dead and first time on server is hoard nite, no thanks. I don't have time to be on alot for multiplayer and I enjoy the build up to hoard night.

But since I enjoy this mod I'll be on the server a little till single player come out for this mod. I was playing vanilla, but it is not as fun as this mod.

 
Hay peps sorry I haven't been on much this week kinda busy with some life stuff. I should be back to modding near the end of the week to do another big update. After that if all goes well we will do one more Test Play of end game mechanics for a week or 2. Thanks for all the feed back and bug reports I'll get to them soon.

 
Hay peps sorry I haven't been on much this week kinda busy with some life stuff. I should be back to modding near the end of the week to do another big update. After that if all goes well we will do one more Test Play of end game mechanics for a week or 2. Thanks for all the feed back and bug reports I'll get to them soon.
He Spider, after the test server are you going to keep an official mod server up for us all to play on :-D ?

 
A couple more things i've noticed that might be bugs;

- Inventory menu can be very laggy when searching for items. It has actually got me killed a couple of times as it can hang for a couple of seconds when starting to type out the item you are wanting to search and craft. This is on a i7 / 16GBD DDR3 / 970 GTX setup.

- Sometimes when zombies run at me they go into the animation of eating my corpse and just stay there instead of attacking me.

Also, I know this is subjective but I do feel that too many of the zombies run during the day. I know I kind of touched on this earlier but It is my only complaint. As a new player joining the server I am constantly been chased when i'm outside and then inside we have buggy sleepers constantly respawning. It isn't one specific zombie type, it just feels like only 1 or 2 of the 50 i might see in one game day move at walking speed.

Other than this, the balance feels rock solid. I love the nutrition / revamped wellness system. I love that crafting to improve item level is back and there is just so much content. True Survival actually makes me explore, loot every single container and break everything I can find apart.

@spider, do you need a hand with any of the audio for the game? I could definitely improve the pistol sound, revolver I think (i'm a sound designer). PM me if you need anything.

 
Missed my 103 level because of my stupidity :miserable: Could you please reset my character on the server: my steam id 76561198098540353

 
@caatalyst-

You bet the Test Server will stay up because I am tryn not to play the mod too much in development because I haven't had a good long game of 7d2d since A14 probably and TS A16 is looking so sweet I'm definitely going to want to settle into a play through and build a base with all the new powered stuff.

The crafting lag when using the text search is a vanilla problem. When they changed it so the player could search for any recipe on any crafting window they never updated their code that parses the recipe list, mostly because this doesn't effect the vanilla game much as they seem to want to limit the recipe and item count in game(the droolers get confused easily). But when you play any 7d2d mod that has added any descent amount or recipes you will have this. Now TS and TS only has for the most part eliminated all other crafting inventory lag. Hop on any other heavy recipe mod and try and even open your inventory when running and you will freeze for a good few seconds and most likely die. Before Jeo left us he showed us how to do this and Xyth has figured it out and now maintains some of Jeo's .dll tweaks for eliminating most of the refreshes the vanilla game does for a bunch of actions in the crafting screen like smelting, moving a item in inventory or clicking on recipes. Where vanilla parses the entire recipe file every time one of those actions happens TS does not.

I never turn down free mod help! Yes we would love a "Sound Guy". I'm not much for telling others what to do, this isn't a paid job after all, so just let me know what you can/want to do and we can go from there.

-------------------------------------------------------------------------------------------------------------------------------------

Speaking of Mod help!

I'm putting a call out for POI modders, well mostly editors at this point. What I need to do is edit nearly all the current POI's in the Mod by adding a ton of sleeper spawn points. I have a idea to try and make the Sleeper Spawning better. Besides the problem of not being able to pull zombies out of a poi to kill them(nothing I can do about this one) the other main Sleeper problem I see is the constant zombies spawning in the same room you just cleared. Sometimes after you kill one sleeper another will spawn right in front of you right in the same spot. I'm thinking the problem is for example you will have 20 sleeper zombies supposed to spawn in a poi but only 8 sleeper spawn points. So after one moves from the spawn point or you kill it another will spawn in the same spawn point until it spawns the whole amount of 20 Sleepers. So what I want to try is adding a bunch more sleeper spawn points so that all the sleeper zombies that are supposed to spawn in the POI can spawn all at once at the start. So a player could judge somewhat by looking through a window or door how many zombies where inside, of course some are hidden out of sight but you get my point. So if anyone knows how to use the POI editors and is interested in helping let us know.

 
Last edited by a moderator:
Not sure if this is a feature or bug but I'll describe what happened.

A mini horde of zeds came to check out the commotion at my home base; I was able to lead most of them away safely, however a few had remained, stuck on the outside of my base. When I came back to finish those stragglers off I noticed one of them was one of the big, fat spiting kind. I approached from the backside of my base and realized I was getting pelted by this spit. Not only was I getting destroyed by his spitting but a great deal of the stuff inside of my base was being decimated as well - including my cabinets and refrigerator where I stored most of my food stuff :( Problem with this is, there was clearly several walls between him and me/my stuff including a huge 'shipping container'.

TLDR Big fat spittter guy can spit through walls, several at a time and still kill players/stuff. Not sure if it's a bug or feature.

 
Back
Top