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True Survival

Quest items like this should be an item conversion, converting an item already in your inventory to the quest reward, not creating a new one if it all possible. I don't know if that's how the mod works, but that's how it should be to avoid problems like that.
The method I am using is the only way I know to reward a skill point to specific Perk without leaving any available exploits(besides duping of course). If anyone knows of another way I'd be excited to hear it.

P.S.

All requested player resets are done also

 
yep, i know this is my bad. pure carelessness. after finished planting, i quickly run to my underground base since night is approaching. after already down there and gonna sort my items in the bag is when i just noticed that my bag full (although my belt still have empty slot). not sure why the quest items didn't goes to my belt empty slot instead. so pretty sure if the quest item did drop on my feet up there, it should be already gone by now, hahah. that's where i goes stuck with the quest.

anyhow, after this update, i noticed new items in the craft window called for "barterfor......"

is this the solution to regain the lost quest items? what workstation needed to craft it tho?

the torch still not working properly i think, it can be interacted (can choose open or pick it up), if choose open, no response. not opening any window. if choose pick it up, the torch returned into our bag as different item, which is "wall torch".

the "dummiesbook" still gave nothing when used.

 
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Husbandry

I know that the mode has agriculture, but would you like to know if it has Husbandry and fishing? It would be very good, because a lot of people like it. And sorry my bad english.

 
I know that the mode has agriculture, but would you like to know if it has Husbandry and fishing? It would be very good, because a lot of people like it. And sorry my bad english.
It does not have those yet. It may have things like that in a future version.

 
anyhow, after this update, i noticed new items in the craft window called for "barterfor......"

is this the solution to regain the lost quest items? what workstation needed to craft it tho?
Another idea could be use the research desk. 100 seeds and a skillbook gives you the needed skill. "Gathering' all those seeds will be difficult to exploit, and allows other players to help if needed.

 
anyhow, after this update, i noticed new items in the craft window called for "barterfor......"

is this the solution to regain the lost quest items? what workstation needed to craft it tho?
*If you are going to be a tester please make sure to read any Mod changes*

From the Update post above your post-

"-Added first part of new Trader System. The Barter System. The Vending Machines at the Traders are now a workstation and you can use it to barter items for other items. Please let me know any suggestions for barter trades that would be good."

the "dummiesbook" still gave nothing when used.
I checked these and they all worked properly. If you are having problem getting one to work I need more info than 1 of 50 is not working I need the name of the item you are having problems with to do any real bug fixing.

Another idea could be use the research desk. 100 seeds and a skillbook gives you the needed skill. "Gathering' all those seeds will be difficult to exploit, and allows other players to help if needed.
If it was done that way before the 7th night horde on day 7 nearly everyone playing the Mod would be at max skill level. When developing new game play systems you cant make it just for your style of game play. You cant make it for just your teams style of game play. You have to design the game so that EVERYONE'S style of game play is still playable, fun and challenging. While your idea may sound good for your style of game play I assure you there are other players that will have gathered enough of the required resources to level everyone playing on the server in a few hours. Also the Farming quest is designed so you have to do the work and finish it and it will not allow others to do your work for you.

 
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A few more bugs found:

When I reach the carrot stage in the farming quest there is no recipe to craft carrots into carrot seeds

I found an animal gore block that can be opened. Inside I found 20 wood frames

Parts of an engine scrap into iron. If you scrap the whole engine it scraps to steel.

Update:

And there are a lot of For Dummies Books found in pill cases. Went through a PopnPills and collected about 40 of them

 
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So, just a general impression so far. Starting kits seem good, nothing too op. Zombies are great now that horde night is back in full swing. The size of the hordes astounds me and is awesome, especially the wandering hordes. Progression of skills seems good. Nutrition system is a great addition, although xyth thinks the speed bonus is too much, maybe tone it down to 125 percent from 150 percent. Wellness goes up fast once you get the hang of what foods to make but thats balanced by the difficulty of the zombies. Loot is quite varied and its worthwhile to scavenge alot. So, all in all its lookin pretty stable, looking forward to the addition of trader quests and more content you have planned(ie npcs you know i love em). If anyone has issues continue to let spider or me know or post here. Feedback would be welcome as well. Just remember, the mod is for everyone, not just you lol. And where the heck are you unlikem? Youre supposed to be testing lol.

 
Please reset ID 76561198030750290. Thanks! Still lost on what I should be doing from the beginning. Dying a ton and there seems to be no way to increase wellness with all the resources either gone or extremely scarce. I don't have any idea what I should be spending skill points in to as well. Took me several days to figure out how to even use sticks in a useful manner. Still seeing a great deal of running zeds right from the get go.

Thanks for your work, this mod will definitely be one of the best for 7 Days.

 
@Deven-

I try to make it so there is no one path you must take to survive. Just try and survive the day. Do what ever needs doing to survive the next few game hours. And dont feel bad, running away screaming like a little girl is a legitimate play style in this mod and is sometimes the only way to survive. Spend your points on whatever will help you immediately stay alive in your current situation. Remember if you get any Bad Diet Buffs you will not be able to gain Wellness from any foods or drinks. So its important to stay healthy, no living on corn bread and can foods for long or it will hurt you. Learn the new food system and what foods break down to what servings. Also this isn't a shootem up style mod, this is a more semi-realistic "life's a female dog then you die" Walking Dead Style Mod. So don't think your Rambo and can take on 5 zombies with a level 10 wooden bow 5 arrows and your first wooden club, you'll get eaten alive.

@naxter60-

Good bug catches all get them in the next update. Thanks

@Darkstardragon-

Ya where is Unlikem? He is usually first one on for testing. I wonder where he is that's very un like him. (had to lol)

 
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As for feedback then, I like that there is such a wide variety of items to gather it keeps encouraging us out to scavenge. Even when we are high(er) level and are swimming in crops and high wellness, we still struggle to have a complete or good quality gun. I am yet to find a hunting knife. Keeping that element of constantly needing to venture further and further to find 'that one piece' you need , having to improvise with what you have in the meantime, and having to make sacrifices with what to carry in your pack keeps the game interesting and variable. Its a good balance.

 
Spider,

I started on the server with no starting items and no quests! I need my profile reset. Steam ID is STEAM_0:0:8027573

 
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Spider, I started on the server with no starting items and no quests! I need my profile reset. Steam ID is STEAM_0:0:8027573
That's not your steamID, but i reset you anyway. Its 76561197976320874/minisith

 
down for me too.

Meanwhile more bugs I have found:

Corrugated metal sheet disappears in forge and doesn't register in iron count. Same for metal rubbish bins

1 Protein serving in prep table creates 5 protein points. Then you extract 1 protein serving and do it again. etc..

 
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