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True Survival

How about this

Fruit Trees

  • Apple(Has 3 unique growth stages, grows wild, seed recipe)
  • Lime(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Lemon(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Orange(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Peach(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Pear(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Cherry(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Avocado(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)

Veggies-

  • Tomato(Has 3 unique growth stages, seed recipe)
  • Carrot(Has 3 unique growth stages, grows wild, seed recipe)
  • Corn(Has 3 unique growth stages, grows wild, seed recipe)
  • Potato(Has 3 unique growth stages, grows wild, seed recipe)

Fruit Plants-

  • Blueberry(Has 3 unique growth stages, grows wild, seed recipe)
  • Snowberry(only grows in wild, drops no seeds, grows wild)
  • Strawberry(Has 3 unique growth stages, seed recipe)
  • Yucca Fruit(Has 2 unique growth stages, grows wild, seed recipe)

Flowers-

  • Goldenrod(Has 3 unique growth stages, grows wild, seed recipe)
  • Red Flower(Has 3 unique growth stages, grows wild, seed recipe)
  • Cotton(Has 3 unique growth stages, grows wild, seed recipe)
  • Forrest (only grows in wild, drops no seeds)
  • Sunflower(Has 3 unique growth stages, grows wild, seed recipe)

Other Food-

  • Wheat(Has 3 unique growth stages, grows wild, seed recipe)
  • Mushrooms(Has 3 unique growth stages, grows wild, seed recipe)

Medicine-

  • Aloe(Has 3 unique growth stages, grows wild, seed recipe)

Buff Items-

  • Tobacco(grows wild drops seeds)
  • Cannabis(grows wild drops seeds)
  • Hops(Has 3 unique growth stages, seed recipe)
  • Coffee(Has 3 unique growth stages, seed recipe)

Resources-

  • Redwood Tree(grows wild drops seeds)
  • Bamboo(grows wild drops no seeds)
  • Palm tree(grows wild drops no seeds, for decoration)
  • Sugarcane(grows wild drops no seeds, for decoration)
  • Yucca Cactus(grows wild drops seeds)

WHat ya think?

 
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@xyth Maybe with the new shapes system we will not have a recipe for each shape, so one recipe for all wood frames, one recipe for all concrete blocks, etc. But I don't know. In our mod we can remove flagstone/brick blocks and make them only 'paintjobs' for cobblestone, as those materials fit into cobblestone role.

 
@xyth Maybe with the new shapes system we will not have a recipe for each shape, so one recipe for all wood frames, one recipe for all concrete blocks, etc. But I don't know. In our mod we can remove flagstone/brick blocks and make them only 'paintjobs' for cobblestone, as those materials fit into cobblestone role.
Yeah, I think there will only be a recipe for each shape, then a sub menu for the class, like wood or cobblestone. So that will remove a lot of recipes from the search.

 
@xyth Maybe with the new shapes system we will not have a recipe for each shape, so one recipe for all wood frames, one recipe for all concrete blocks, etc. But I don't know. In our mod we can remove flagstone/brick blocks and make them only 'paintjobs' for cobblestone, as those materials fit into cobblestone role.
That's my understanding of how the new block system will work. One recipe for each of the different types of blocks, which will definitely lessen the amount of recipes. It would be nice if the Pimps could make the search only search for recipes build able at a certain station.

Spider. Suggestion now that I'm thinking about it. Add the rope recipe to the first category (forget what it's called, the one that has important recipes from all the other tabs). It's just a quality of life request, so we don't have to keep searching for rope every time we need to make some.

 
How about thisFruit Trees

  • Apple(Has 3 unique growth stages, grows wild, seed recipe)
  • Lime(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Lemon(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Orange(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Peach(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Pear(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Cherry(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)
  • Avocado(only use the second stage of growth that does not show the fruit as extra tree decoration in the biomes)

Veggies-

  • Tomato(Has 3 unique growth stages, seed recipe)
  • Carrot(Has 3 unique growth stages, grows wild, seed recipe)
  • Corn(Has 3 unique growth stages, grows wild, seed recipe)
  • Potato(Has 3 unique growth stages, grows wild, seed recipe)

Fruit Plants-

  • Blueberry(Has 3 unique growth stages, grows wild, seed recipe)
  • Snowberry(only grows in wild, drops no seeds, grows wild)
  • Strawberry(Has 3 unique growth stages, seed recipe)
  • Yucca Fruit(Has 2 unique growth stages, grows wild, seed recipe)

Flowers-

  • Goldenrod(Has 3 unique growth stages, grows wild, seed recipe)
  • Red Flower(Has 3 unique growth stages, grows wild, seed recipe)
  • Cotton(Has 3 unique growth stages, grows wild, seed recipe)
  • Forrest (only grows in wild, drops no seeds)
  • Sunflower(Has 3 unique growth stages, grows wild, seed recipe)

Other Food-

  • Wheat(Has 3 unique growth stages, grows wild, seed recipe)
  • Mushrooms(Has 3 unique growth stages, grows wild, seed recipe)

Medicine-

  • Aloe(Has 3 unique growth stages, grows wild, seed recipe)

Buff Items-

  • Tobacco(grows wild drops seeds)
  • Cannabis(grows wild drops seeds)
  • Hops(Has 3 unique growth stages, seed recipe)
  • Coffee(Has 3 unique growth stages, seed recipe)

Resources-

  • Redwood Tree(grows wild drops seeds)
  • Bamboo(grows wild drops no seeds)
  • Palm tree(grows wild drops no seeds, for decoration)
  • Sugarcane(grows wild drops no seeds, for decoration)
  • Yucca Cactus(grows wild drops seeds)

WHat ya think?
sounds to me like you try to copy Starvation.......

 
Spider. Suggestion now that I'm thinking about it. Add the rope recipe to the first category (forget what it's called, the one that has important recipes from all the other tabs). It's just a quality of life request, so we don't have to keep searching for rope every time we need to make some.
I just click on the grass icon in my backpack and then click recipes. I takes you right to the rope recipe that way.

 
I just click on the grass icon in my backpack and then click recipes. I takes you right to the rope recipe that way.
Wow... seriously? I use that method all the time when trying to find recipes when I know I have one of the ingredients. Why the heck did I never think to do that with rope? I feel dumb now LOL.

 
Spider. As others have mentioned, sounds like the farming variety you're looking at is from Starvation. That mod looks so amazing and I'd love to try it but I don't want to give up your mod. The part of that mod that interests me the most is the survivor colony stuff. Would any of that be possible to add to TS?

 
Spider. As others have mentioned, sounds like the farming variety you're looking at is from Starvation. That mod looks so amazing and I'd love to try it but I don't want to give up your mod. The part of that mod that interests me the most is the survivor colony stuff. Would any of that be possible to add to TS?
Starvation has nearly pure vanilla game play except for the cool add-ins. TS changes the game play significantly. As long as managing a village is optional I am not opposed to adding something like that in, but I found managing settlements in Fallout tedious, and I doubt starvation will be any different (I hold out some hope as those guys are amazing!). For me, I just want to survive solo (or with friends).

 
No I dont plan on adding the working survivors that make stuff and eat. They are cool but not sure it they fit TS game play. I would like to use Morts follower interface so we dont have to punch them, that be nice.

Here's how it came out

Fruit Trees

  • Apple(Has 3 unique growth stages, grows wild in Pine Forrest, seed recipe)

Veggies-

  • Tomato(Has 3 unique growth stages, seed recipe)
  • Carrot(Has 3 unique growth stages, grows wild in Forrest, seed recipe)
  • Corn(Has 3 unique growth stages, grows wild in Plains, seed recipe)
  • Potato(Has 3 unique growth stages, grows wild in Forrest, seed recipe)

Fruit Plants-

  • Blueberry(Has 3 unique growth stages, grows wild in Snow, seed recipe)
  • Snowberry(only grows in wild, drops no seeds, grows wild)
  • Strawberry(Has 3 unique growth stages, seed recipe)
  • Yucca Fruit(Has 2 unique growth stages, grows wild in Desert, seed recipe)

Flowers-

  • Goldenrod(Has 3 unique growth stages, grows wild, seed recipe)
  • Red Flower(Has 3 unique growth stages, grows wild, seed recipe)
  • Cotton(Has 3 unique growth stages, grows wild, seed recipe)
  • Forrest (only grows in wild, drops no seeds)
  • Sunflower(Has 3 unique growth stages, grows wild in Plains, seed recipe)

Other Food-

  • Wheat(Has 3 unique growth stages, grows wild in Plains, seed recipe)
  • Mushrooms(Has 3 unique growth stages, grows wild Cave, seed recipe)

Medicine-

  • Aloe(Has 3 unique growth stages, grows wild in Desert, seed recipe)

Buff Items-

  • Tobacco(grows wild in Plains drops seeds)
  • Cannabis(grows wild in Forrest and Pine Forrest, drops seeds)
  • Hops(Has 3 unique growth stages, seed recipe)
  • Coffee(Has 3 unique growth stages, seed recipe)

Resources-

  • Redwood Tree(grows wild drops seeds)Used to make Redwood Blocks that are stronger against zombies.
  • Bamboo(grows wild in Water Biome, drops no seeds)
  • Palm tree(grows wild in Water Biome, drops no seeds, for decoration)
  • Sugarcane(grows wild in Water Biome, drops no seeds, for decoration)
  • Yucca Cactus(grows wild in Desert drops seeds)

What ya think?

 
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@Spider-

I am playing random generation world with 120 min days.

Mostly was running around in forest/pine forest and desert. Is there some specific biome which causes "overstuffed" to persist infinitely?

 
Here are the Plants that we have nothing to do with.

Forrest Flower- This flower drops no seeds and can not be farmed. I was thinking maybe make it an ingredient for the cure for the Z Virus?

Sun Flower- Gather the Seeds and Dry them on the Drying Rack to make a easy snack that slightly lowers Hydration(maybe needs salt?)

Sugar Cane-Could just be for decorations or we could use it for Beer/Grain Alcohol recipe

 
I like the sunflower seed idea. Sugar cane ingredient can be used to boost the OH content of alcohol recipes to increase bonuses (example- light beer vs normal). Forest flowers, yeah maybe for the natural cure whatever its called.

Are you adding new diseases like Scurvy? If so, consider biome plant distribution for things that cure that (tomatoes, carrots, blueberries)

If your adding in cannabis, might as well add in a small %chance to mushrooms to provide a similar buff (or a fun one) as most players cant tell one mushroom apart from another so will occasionally pick up a more interesting one.

 
@xyth-

No I had a whole nutrition system worked out with scurvy and other sicknesses where fruits, veggies and meat gave different nutrition vitamins and the player would needed to eat a balanced diet but after getting it all finished I looked at it and it was a whole lot of complicated work for much of nothing. The bonus you get now for prepared foods really achieves the same goal, "to get the player to eat a varied diet".

The tobacco will be dried on the Drying Rack and with papers you can roll cigarettes. The Cannabis will be the same but I'm going to add the "weed" buff that will make you slow and hungry for a bit. You could use this to help lessen the Over Stuffed buff or use it to make yourself hungry so you can eat more wellness foods.

 
invisible items

hello :) just downloaded the mod ,and some items are invisible in my inventory ,i can see the name of the item if i hover my mouse over it and i can use them but theres no item icon etc ,any idea what i did wrong and how i could fix it? thanks! :)

 
won't they destroy the base block and cause it to collapse? unless u meant like the roof of a house :x
As unlikem said, climb up to top of poi, knock out ladders/stairs, rinse, repeat. Oh, just watch out for the climbers lol. I never spend horde night at my base, ever! Ive had zombies collapse my base more than once so now i just say no.

 
won't they destroy the base block and cause it to collapse? unless u meant like the roof of a house :x
No, go find a fuel station or Diner POI, use the ladder to climb to the roof, then lean over, and destroy the top 2 rungs of the ladder.

And/or destroy the bottom rung too, then jump on it.

The Zed's will mostly just congregate around inside the building, as they can't get to your roof. :)

Just remember the loot the POI first, otherwise the Zed's may trash it. Lol

A Motels top floor rooms(not hotels, too many ways up) also make good safe houses.

 
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