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True Survival

They also can scratch you and have a very small chance to bite you. Single are no problem but there is also a wandering zombie rabbit horde of up to 20. That can get interesting. Now that I'm getting into SDX I could probably upload some new sounds for the zombie animals.

 
They also can scratch you and have a very small chance to bite you. Single are no problem but there is also a wandering zombie rabbit horde of up to 20. That can get interesting. Now that I'm getting into SDX I could probably upload some new sounds for the zombie animals.
That explain what happened to me yesterday.

I was hiding behind some haybale on top of a random rock for the night, but there was a huge amount of bark/growl right next to me xD

I should have tried to kill them ... a few leather is always welcome.

But yeah, something else as sound would be really nice.

 
This mod is GREAT!

My friends and I really enjoy this! This mod adds sooo much! So many new content, blocks, items etc.

It also slow down the pace of the game, making the progression a lot more interesting.

It is also harder and puts emphasis on playing in multiplayer to use strenght of every class!

If you want to have an idea of what it looks like, you can check either my 10 minutes condensed best of video or all of the episodes.

Here is the best of:

https://www.facebook.com/CriticalMaxShow/

https://twitter.com/Critical_Max_

Logo_Twitch_Small.jpg

 
ROFL at the first 10 seconds of this video

I always wondered how players messed up choosing their professions and lose their briefcase. Its so easy, craft, place and open. Never thought you would spin in a circle and toss your briefcase on some grass lol. But seeing that made me think of a way to fix it for ya'll goofballs. Ill make it drop itself when it falls so if that happens it will be lootable dropped item that you can suck up holding "E". Cools vids.

 
The Official True Survival Xtreme test server is now up and running.

209.222.2.74 port:29220 pw: xtreme

You MUST HAVE EAC OFF and USE THE 7D2D MOD LAUNCHER with the latest True Survival Xtreme Mod files. This will be being constantly updated so always use fresh files for now. Cheat Menu is on and will stay on so new stuff can be tested until i can integrate all the new items into game play. Map may be wiped at any time so don't get invested in the map.

 
The Official True Survival Xtreme test server is now up and running.209.222.2.74 port:29220 pw: xtreme

You MUST HAVE EAC OFF and USE THE 7D2D MOD LAUNCHER with the latest True Survival Xtreme Mod files. This will be being constantly updated so always use fresh files for now. Cheat Menu is on and will stay on so new stuff can be tested until i can integrate all the new items into game play. Map may be wiped at any time so don't get invested in the map.

I added the server's IP address and port number to the Launcher config file. When people use the 7D2D Mod Launcher, the IP address and port should populate in the Connect To Server box at the bottom. Useful for people like me who forget quickly!

-SphereII

 
That explain what happened to me yesterday.I was hiding behind some haybale on top of a random rock for the night, but there was a huge amount of bark/growl right next to me xD

I should have tried to kill them ... a few leather is always welcome.

But yeah, something else as sound would be really nice.
Someone find me a angry chicken and bunny sound lol

@Sphereii

Thanks

 
Updated-

Added some of the new skill tree

Changed skills gained from using or crafting items

Removed Rain Catcher Block

Added new Hunting Skill and new animal parts in loot

Removed Laser Sights and all Laser Sighted Weapons

Added Animal Bladder Flask with 6 uses of 100/hydration 50/stamina. You add 5 jars of water for each use of flask. Alt use pours portion of water on your head cooling you, putting out fires and rinsing off acid.

I have not done what each skill requires to purchase yet just getting everything in there so don't pay attention to requirements.

 
Hey spider.

Dunno what you will do with this information, but I noticed that (at last) the block 552 (tv) have both the possibility to be pickup AND have a harvest property. Basically, anyone can take a tv, place it, harvest it a bit - not destroying it (so they get some broken circuit board), and pickup again.

infinite circuit board, basically.

As far as I see, looking in the files, circuit board only come from TV and rare loot so it's quite a big exploit.

Usually you would want to avoid using both those property together on a block.

 
@Oragepoilu

It "should" break with one click of a wrench. It only has 25HP. That TV was left pick up able so people could take it back to their base as a decoration. You are right that normally you would not want those to properties on an item because of exploits but the way i do it is give those item like furniture and T.V's real low HP so they will break on one hit with a wrench. This lets it stay pickup able, destroy-able and harvest-able all with different outcomes. If the TV is not breaking in one hit then let me know you should not be able to partially harvest it then pick it up.

 
You can actually partially harvest it with low QL wrench. A grey one do the trick, I don't remember exactly how much it was (around 30-50) but I needed 2 hit to harvest the TV.

When you add stamina block dmg loss, the durability dmg block loss and the possibility to repair to downgrade the QL, it's rather easy to do it.

So, change :

<drop event="Destroy" name="scrapIron" count="1" />

<drop event="Destroy" name="BrokenCircuit" count="2" />

<drop event="Harvest" name="BrokenCircuit" count="3" prob="1" tool_category="Disassemble" />

<drop event="Harvest" name="CircuitBoard" count="3" prob="0.2" tool_category="Disassemble" />

into

<drop event="Destroy" name="scrapIron" count="1" />

<drop event="Destroy" name="BrokenCircuit" count="2" />

<drop event="Destroy" name="BrokenCircuit" count="3" prob="1" tool_category="Disassemble" />

<drop event="Destroy" name="CircuitBoard" count="3" prob="0.2" tool_category="Disassemble" />

<drop event="Harvest" name="scrapIron" count="1" prob="0" tool_category="Disassemble" />

harvest into destroy still allow you to have more drop when using a wrench, while the new line force the game to show the dissembling animation with the wrench so the player can see if using the wrench if useful or not with one hit.

Same outcome, minus the ability to abuse the drop.

 
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New Food System

Drinks-

Can Murky Water

Can Boiled Water

Bottled River Water

Bottled Water

Goldenrod Tea

Red Tea

Apple Juice

Carrot Juice

Food Yucca Juice

Blueberry Juice

Wellness Juice

Coffee

Beer

Grain Alcohol

Veggies-

Tomatoes

Potatos

Corn

Carrot

Fruit-

Apple

Blueberry

Yucca Fruit

Meat-

rawMeat

Pork Belly

Venison Tenderloin

Bear Flank

Fish Fillet

Bass Meat

Salmon Meat

Other-

Mushrooms

Wheat

Egg

Can Food-

Can Beef

Can Chicken

Can Lamb

Can Cat food

Can Dog Food

Can Chili

Can Miso

Can Pasta

Can Peas

Can Pears

Can Fish

Can Soup

Can Stock

Can Tuna

Can Ham

Prepared Foods-

Baked-

Bread

Cornbread

Blueberry Pie

Baked Potato

Apple-pie

Carrot Cake

Corn on the Cob

Fried-

Bacon and Eggs

Fried Egg Omelet

Brain Schnitzel

Fish N Chips

11 Fruit Salads-

Blue+Yucca

Blue+Yucca+Apple

Yucca+Apple

Blue+Apple

Blue+Apple+Pear

Yucca+Apple+Pear

Blue+Yucca+Pear

Blue+Yucca+Pear+Apple

Blue+Pear

Yucca+Pear

Apple+Pear

11Veggie Salads-

Tomato+Potato

Tomato + Corn

Tomato + Carrot

Potato + Corn

Potato + Carrot

Corn + Carrot

Tomato + Potato + Corn

Tomato + Corn + Carrot

Potato + Corn + Carrot

Tomato +Corn + Carrot + Potato

4 Sandwiches

Charred Sandwich

Grilled Sandwich

Boiled Sandwich

Sham Sandwich

Kabobs-

Meat+Potato+Stick

Meat+Corn+Stick

Meat+Carrot+Stick

Meat+Tomato+Stick

Meat+Potato+Carrot+Stick

Meat+Potato+Corn+Stick

Meat+Corn+Carrot+Stick

Meat+Potato+Tomato+Stick

Meat+Corn+Tomato+Stick

Meat+Carrot+Tomato+Stick

Meat+Potato+Carrot+Tomato+Stick

Meat+Potato+Corn+Tomato+Stick

Meat+Corn+Carrot+Tomato+Stick

Meat+Corn+Carrot+Potato+Stick

11 Stir-fry Meals

Potato+Meat

Carrot+Meat

Corn+Meat

Potato+Meat+Carrot

Carrot+Meat+Corn

Corn+Meat+Potato

Corn+Meat+Potato+Carrot

Potato+Corn

Potato+Corn+Carrot

Corn+Carrot

Carrot+Potato

14 Glazed Meats

Honey+Meat

Honey+Meat+Blue

Honey+Meat+Yucca

Honey+Meat+Apple

Honey+Meat+Apple+Blue

Honey+Meat+Apple+Yucca

Honey+Meat+Blue+Yucca

Apple+Meat

Apple+Meat+Blue

Apple+Meat+Yucca

Apple+Meat+Yucca+Blue

Blue+Meat

Blue+Meat+Yucca

Blue+Meat+Yucca

Yucca+Meat

4 Stews-

Veggie Stew

Meat Stew

Bear Stew

Fish Chowder

 
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Plan for new food system-

I have lowered all food drops in loot.

I have lowered drink drop in loot.

Removed Jalapeno

Removed Rabbit, Chicken, Venison, Pork, Bear meats. They are replaced with raw Meat

Added the SDX Tomato and plant

Lowered the chance to find prepared foods in loot

Added new food items Venison Tenderloin, Pork Belly and Bear Flank. You will need to raise your skill in hunting to have a better chance of harvesting these from animals.

Added Hunting Skill- Gain xp by harvesting from animals and as you level earn more from harvesting. Hunting unlocks better knifes to butcher the animals more efficiently.

Added new animal parts – Animal Bladder, Sinew, Hooves

Added Morte Farming-Plants need water to grow and will grow in the rain

The new recipe system allows the player to combine nearly any food items to make a meal.

The more items combined the better the stats on the finished meal. Ex: combining 2 different items will combine their stats and add +2. Combining 3 different items will combine all their stats and add +3. And combining 4 different food items will combine their total stats and add +4 to the finished meal.

Changed all drinks to not remove fire, acid and smelly buff when drank.

Added alternative use (other mouse button) to drinks. This will pour the drink item on the player removing fire, acid and smelly buffs but will not give the stats like when drunk. This action can also be used when not thirsty

Honey will no longer remove bio infection when drank instead I added alternative use for Honey that rubs it on your cuts to remove the bio infection. This does not give the stats like when drunk. This action can also be used when not thirsty

Added farming skill- Gain xp in this by harvesting plants

Added new Over Eating system that will punish players for gaming the wellness system and gorging on to much wellness food over to short a time.

 
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Haven't played your mod in a while and remember it being fun so I installed to give it a go. The only real critique I can give is that the spawns are huge. So much that I can't even get through the getting started quest chain before dying, obviously on day 1. While getting killed isn't a bad thing (what!?), the problem that ends up killing me is that while fighting 1 zombie another 2 will appear and then more will join in and then more and more. I'm not even close to a POI, this is just out in the world. IF I'm lucky enough to survive the mini-horde, I'll walk for 5 minutes and then there will be another. I've had 3 clubs at one point all break on me, leaving me with fists, while trying to fight off a horde. I can't run from them because while doing so I'll run into another mini-horde. Basically it boils down to to many zombies spawning together.

Can anyone offer a suggestion on what I need to edit to get it to my liking? I have nothing against large groups of zombies, I really don't, but right now it's just incredibly insane the amount there are.

Also, while I'm thinking about it. Anyone know what needs to be changed to keep tall grass (that you get fibers from) from growing back as quick as it does? I'd like to be able to clear out an area and have the grass stay gone for a while.

 
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