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True Survival

True Survival Xtreme

*disclaimer-


I didn't not write any scripts or upload any textures or 3D Meshes. All praise for the individual items should be heaped on their creators for their awesomenessesss!!


A test build is now ready for download and can be found on the 7d2dModLauncher under SDX

https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die

I have merged about 20 different current SDX mods into True Survival. At the moment they all are in the cheat menu and work but are not incorporated into the game play. Please feel free to mess around with it. I recommend it for testing only and always with cheat on. It is not ready for real game play but I need to know what weapons to keep or toss and I need to balance everything and everything else. Please give feed back.

No SDX required as long as you launch it through the Mod Launcher

List of SDX mods that are partially or fully included-

Lucille

Michonne's Katana

Apple Tree

Tomato Plant

Alchemy Station

Double Barrel

Engineers Desk

Police Cars and Trucks

Medieval

Morte Fishing

Morte Farming

Morte Power

Morte Power Traps

Morte Spawner

Morte Traps

Ranged Weapons

Razor Wire

Power Mod

Workbenches

 
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make sure you are installing the full mod on the server and not just the client pack. Client pack is for players.
Fixed my issue, FTP client must have messed up the transfer of some items.

 
Spider, I will test your SDX version as soon as I make it work on my computer. Im trying all day, but I can not launch any SDX mod currently thru the Mod Launcher. Shpereii is trying to help me.

 
Spider, I will test your SDX version as soon as I make it work on my computer. Im trying all day, but I can not launch any SDX mod currently thru the Mod Launcher. Shpereii is trying to help me.
Feel free to add me to steam as we work through this issue. Same username as here.

-SphereII

 
I need to get my server back up and running for testing. Can anyone suggest a provider or steer me from a bad one?

 
Ok sorted through the Medieval SDX mod and pulled out the ones that might fit into the mod still working on balancing the stats but here’s a list of our new melee weapons

2- 1H Swords

1- Saber

2-2H Sword

4-1H Axes

1-2H Axe

1- Dagger

2- Maces

1-Chained Mace

1-1H Hammer

http://images.akamai.steamusercontent.com/ugc/263846487457286835/281267157614498BA08A53438208635279199241/

I think we will keep all the guns. I don’t see any reason to not have them since each has its own mesh, ammo and stats. Here’s the list of new guns.

Lsat

LSAT Laser

mg42

Grenade Launcher

Beretta

mk23

mk23Laser

mp443

mp443Laser

Desert Eagle

Luger

ACW

ACW Laser

ak12

ak12Laser

ScarH

ScarH Laser

m4a1

m4a1Laser

g36c

Uzi

Uzi Laser

Cbj

Cbj Laser

amr2

USAS12

USAS12Laser

amr2Player

Multi Rocket Launcher

Minigun

Double Barrel

 
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Yeah didn't read the last posts...sorry was thinking you Ripped headbangers Appart. I think you now how much time is in such a mod ;)

 
Sofar I have only looked into the single SDX mods like fishing, farming, Power and stuff haven't looked into any overhaul mods yet. What else is there in SDX overhauls besides Haedbangers? Is that the only one?

 
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So finally I was able to run the new SDX True Survival and ran through the new mods. My first impressions:

- Police cars look too new and shiny. While we need the variety, these cars are too immersion breaking for my taste. The military and army trucks suit better though.

- Apple trees are fine, though your old apple trees were good too.

- Tomatoes. Sure, why not.

- Fishing. Yes, good fishing pole model. But somehow the process seems too complicated. Especially the part when you need to put the fish on the ground and chop it. For some reason your old fishing (with a very limited graphics part) felt more fun. But we need fishing in the game, I wonder if you could make it better.

- Farming. I didn't try the new farming in the game, just watched the mod's video. Water needs to be implemented, but again, I'm not a fan of the way it is implemented here. Maybe we could 'upgrade' the crops with a water can? But the rain part is good, and I hope we will have weather again in the dedicated server in A15.

- Alchemy station model is nice, a bit big maybe :) I didn't find Engineers desk model in the creative menu, but I read the description, and I liked it. We already have this 'reverse engineering' thing when we craft gun schematics, and I like the perspective of spreading it to other items.

- Medieval weapons just don't fit into the game. And we have enough melee variety (even the spear). Maybe lets take a couple of weapons from this mod, those that look more or less home-made. It would be pain in the ass to balance them all.

- Ranged weapons. Well, I'd love to have them. But how are you gonna balance it all? All those calibers. I got the impression that fire arms don't play much role in your mod, they are end game. The mod intends to make ammo rare, and these things eat much too much ammo. But again, it would be a waste not to include them. Though I don't like the laser variants. It doesn't look good, it doesn't help aiming. I expect it will take ages to incorporate those guns into your mod if you want quality. Some guns (desert eagle, M4a1) seem too dark to me, something wrong with their textures. AMR2 has endless ammo bug? And its model doesn't have a scope, but it uses scope for aiming. And I don't like the way how aiming down the sights looks with many of these guns. Sorry if I sound too negative.

- Double barrel shotgun is good, the question is, do we need the old sawed off shotgun now?

- My best hopes are for power mod. I haven't tried it, but I saw the video. That's the direction I'd love to go.

- Spawner. What do we need it for? You have some evil ideas, don't you?

All in all I feel a bit disappointed. I'm so sorry to say that. I am playing your mod because you have the right balance (for my taste). And the balance is more important than features. The mod is growing bigger and you need more people to develop it, and now we have SDX. Implementing and testing will take ages, so don't take more than you can chew.

Ah, I'm sounding too negative, but I don't mean it. I hope other people post their feed back.

 
Thanks for the detailed rundown.

A lot of these SDX things I'm just going to use their new meshes like the Apple tree. Most of these will not fit game play wise into True Survival.

The Fishing is awesome honestly once you figure out how to do it. There seems to be a problem with SDX mods using the text file for descriptions. I will get around to making detailed descriptions on things so they are easy to understand without going to watch some vids.

The Framing is also really nice, I just need to sweet talk Morte into including trampling into it correctly so players don't take damage. Then it would be perfect.

The Alchemy thing Im just going to use the mesh that's the only reason that block is in there so I remember. Its a really nice Chemist set up.

The Medieval Mod i kept the ones listed above and did just what you said. I kept the cruder looking weapons that were rigged well and looked right with the game setting.

Ya i also noticed that the laser is an object that stops a certain distant from the player. You can see that in coop. I'll probably drop that part but keep the rest of the guns. There is another SDX mods that i think has a bunch of scope overlays i think. I still haven't loaded them all up yet. I think the person that put the guns in did pretty good balancing the damage, range and stuff per the weapon but i just need to bring them inline with the head shot only system in True Survival.(its done and will be in the next upload later today)

The place SDX really shines is the scripts and the Power Mod is definitely a game changer. 3 types of power seems to complicated so we will only have electricity but you will be able to make electricity in a few different ways. Some of the other new machine code is awesome and im gona use it for many new things.

Dont be disappointed, what's available now is just True Survival with a ton of other mods thrown on top of it. It is not incorporated at all. Just make sure when ever you go to play it you use the Launcher with the mod update clicked because I am constantly updating and uploading the changes.

Yes you will meet the spawner and you will not like it. :)

 
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SDX security cameras/CCTV mod looks fun. For a paranoid PVP defence.
Maybe with a random flash of a shadow run cross the screen when you aren't looking directly at it....?

-SphereII

 
I am doing okay but can't find an augerengine. Where can they be found? Can they be crafted? I can't build a metal crafting table yet as I also can't find hubcaps. If hubcaps are a rare drop from cars then I have been unlucky as I have demolished dozens of cars without finding a single hubcap.

 
If hubcaps are a rare drop from cars then I have been unlucky as I have demolished dozens of cars without finding a single hubcap.
I also harvested dozens of cars and never had hubcaps, but I found it in the baggage department once. The best place I figured out is trash cans. So I went to a wasteland and there are those 'corner ruins' with a guarantied trashcan, and found a hub cap there, took me a while though.

 
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