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True Survival

Player Reset-

snakefiveoh

*All resets are done around 8AM EST. Please post your 17 number Steam ID with your request to have your player reset on The Official True Survival Server

ip : 172.96.166.18


port : 24565



password : spider


*Current players please make sure your files are current before logging in.


*First time players before logging into the Server for the first time please start up a SP game to insure you have the Mod installed properly

 
each biome has a wandering trader that looks like an npc with club, the difference is, it's INVULNERABLE. fun thing is, if you're able to somehow 'herd' him and trap him within your base, he can be an awesome zombie's destroyer if a wandering horde coming to your base. can single handedly flatten an entire wandering horde.
So the only place to find a trader is by chance to find the wanding one?

EDIT: Not sure it really matters cause now the trader joe wont let me in.... Just bounces me out even though sign says open and its 1800

 
Last edited by a moderator:
Joined the server, died twice in the first two days. I wanna start anew: 76561198036135921

btw, looks like the game runs better on the server than in SP, no stutter.

 
So the only place to find a trader is by chance to find the wanding one?
EDIT: Not sure it really matters cause now the trader joe wont let me in.... Just bounces me out even though sign says open and its 1800
nope, there's an original trader settlement like in the original as well, but maybe rarer.

the bug that you cannot go inside the trader settlement is the bug from vanilla/original game tho. usually no cure on that unless start a new game, or you delete (refresh) that map region from the 7dtd folder.

 
@spider

add more ways to make coal? Instead of planks, maybe sticks

- - - Updated - - -

nope, there's an original trader settlement like in the original as well, but maybe rarer.
the bug that you cannot go inside the trader settlement is the bug from vanilla/original game tho. usually no cure on that unless start a new game, or you delete (refresh) that map region from the 7dtd folder.
Ive also read a server reboot, sometimes fixes it

 
nope, there's an original trader settlement like in the original as well, but maybe rarer.
the bug that you cannot go inside the trader settlement is the bug from vanilla/original game tho. usually no cure on that unless start a new game, or you delete (refresh) that map region from the 7dtd folder.
Is there a thread somewhere explaining how to figure out which map region to delete? Hate to delete my base lol.

 
Any good seeds.

Im trying to start a new world but am having troubles finding a seed with big cities. All of the ones i've tried just have tiny towns and all of the vanilla seeds with big cities dont work in this mod due to the RWG being different, all the big cities in the vanilla seeds are now small towns.

 
Yes
Steam app. Games, right click 7d2d, properties, beta tab, op into 16.2
Yeah I can do that with my game Wolverine, but my dedicated server, which runs on its own machine through SteamCMD is at 16.3. Thats what I need to downgrade

 
Yeah I can do that with my game Wolverine, but my dedicated server, which runs on its own machine through SteamCMD is at 16.3. Thats what I need to downgrade
use this, just change the install path to your needs:

steamcmd +login anonymous +force_install_dir C:\Users\Administrator\Desktop\7d2d +app_update 294420 -beta alpha16.2 -validate +quit

 
The treasure hunter perk doesn't work cause your thief perk also has the line <setvalue perk_level="0" ... /> for the treasure radius effect, and that overwrites it again for everyone who didn't unlock the thief perk. If you simply delete that one line from the thief perk, it works.

Your magazines don't give 350xp on use as intended, but only around 10xp. Couldn't figure this one out myself but had a look at other mods with skillbooks to fix it. This solution is from Clockwork mod (Valmod uses another alternative, simpler method for skillups, but this one allows to adjust the xp). The skillmagazine format needs to be like this to work:

Code:
<item id="1688" name="scavengingForDummies">
<property name="Meshfile" value="Items/Misc/Book" />
<property name="Material" value="MprofessionPage" />
<property name="HoldType" value="21" />
<property name="Weight" value="5" />
<property name="FuelValue" value="5" />
<property name="Stacknumber" value="5000" />
<property name="CustomIcon" value="schematicMaster"/>
<property name="DescriptionKey" value="SkillMagazineReadDesc" />
<property class="Action1">
	<property name="Class" value="LearnRecipe" />
	<property name="Delay" value="1" />
	<property name="ActionExpBonusMultiplier" value="0" />
	<property name="Sound_start" value="Misc/recipe_unlocked" />			
	<property name="Recipes_to_learn" value="Scavenging_Skill"/>
	<property name="ActionExp" value="350"/>	
</property>		
</item>
plus there needs to be a corresponding fake recipe, for a non-existant crafting table, e.g.:

Code:
<recipe name="Scavenging_Skill" count="1" craft_area="Crafting_Table" >
<ingredient name="Ink" count="1"/>
</recipe>
and a corresponding skill item, that extends from a new master skill:

Code:
<item id="2061" name="MasterSkill">
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="paper"/>
<property name="Weight" value="40"/>
<property name="HoldType" value="45"/>
<property name="Stacknumber" value="1"/>
<property name="Group" value="Resources"/>
<property name="UserHidden" value="true"/>
</item>	
<item id="2062" name="Scavenging_Skill">
<property name="Extends" value="MasterSkill"/>
<property name="ActionSkillGroup" value="Scavenging"/>
</item>
Hope that helps a bit.

 
I suggest you make us combine 3 or 4 serving types (protein, grain, veggies and fruit) to gain nutrition buff. And special animal parts (like pork belly) should be very valuable.
That's the way it already works. Eating meat&corn kebabs for a long time you will get poor diet. You need fruits & veggies.

 
That's the way it already works. Eating meat&corn kebabs for a long time you will get poor diet. You need fruits & veggies.
Actually kabobs and meatpies already do give nutrition and are completely sufficient, all you need after a death (when your nutrition is reset and you get hit with bad diet) is some patience, it worked itself up again for me.

 
My diet is based on 5 nutrition healthy large meals, all 4 : protein, veggies, fruits and grains. Still, I go on bad diet a lot.

Is it because I get my face beaten by Z ? I hardly go on good diet, and when I get beaten it feels like my diet goes down straight away. Or is it because I use some painkillers/stimulants/chemical stuff ? If that's the case, it would be good to notice it in their description.

I don't complain, just trying to get it.

 
Where does a guy make an iron club? I've bought the perk and am trying to do the quest. Says it requires a hammer in the workbench but doesn't give me the craft button....

 
@Exxodous

Iron club can be made at an anvil (with a claw Hammer installed). Not to be confused with an anvil installed as a tool in a forge though, simply place it on the ground and use it as a stand-alone crafting bench.

@Spider

woodHatch1_v2 (1252) and woodHatch1_v3 (1253) need their ModelOffset to match woodHatch1_v1.

scrapHatch_v3 extends scrapHatch_v1 which includes an upgrade path to scrapHatch_v2. This creates and endless upgrade loop. Too bad there's no actionxp for upgrading it though lol.

 
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