• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

True Survival

If I could I would like to make an early game suggestion for a couple of useful but non-op items:Obsidian: would have to be a new resources, maybe found in the burnt forest.

Obsidian knives: a simple knife that causes bleeding and has badish durability.

Obsidian arrows: arrows that cause bleeding

Glass knife: a very crude shank like weapon made of scrap glass. They are very sharp but break easily.

Glass arrows: just an alternative to stone.

Birch glue: made from birch sap, just as a alternative for glue. Could be used in new arrow or knife recipes "url its used to attach stone arrowheads to wood"

Pine sap: used irl as an antiseptic, fuel source, and to make soap, overall a useful resource.

Firelance: a crude "firearm" that consists of a hollow tube packed with gunpowder and small rocks, nails, glass, or lead shot.

Not so primitive suggestions:

Blackpowder harpoon gun: essentially blackpowder arrow gun, uses bow ans arrow skill.

Bangstick (also called a power head): a more civilized version of the fire lance which is essentially a modified spear designed to kill large gane/zombies. Essential a high damage melee weapon that you reload

Airbow: a crossbow equivalent of the compound bow that uses compressed air.
I understand that some of these would not be necessary but they would be fun. The airbow and harpoon gun would be redundant but I think they would be fun the obsidian and glass knives I would love to see in game, I could help with models but not coding if need be I have a few lined up for such an item.

 
Can anyone point me in a direction to find carrots in this mod? Need to pick 100 of them to make seed for the quest. Please and thanks

 
Can anyone point me in a direction to find carrots in this mod? Need to pick 100 of them to make seed for the quest. Please and thanks
In one of the green biomes, look for clay deposits that have yellow flowers, cotton etc... then look closely for small unatural green colour 'tufts' poking out of the ground. They are carrots. Easy to spot during a storm as their shading is different to the other plants

 
@Spider

Howdy, another one for ya.

The firstAidPerk has two levels. The second level does nothing.

The Large1stAidKit recipe that is unlocked doesn't exist in either recipe or item xml.

I watched some game play footage of version 15 on Youtube, wow I missed out on some neat content (having only played 7Days since version 16 came out).

The spider were actual creatures instead of blocks and chased you down! I don't think I could have produced enough antivenom to survive lol!

Cheers

 
Got another question. Ran over to the trader and he is nowhere to be found. Does he go on vacation or something lol?

Thanks btw for the answers about carrots guys.

 
Got another question. Ran over to the trader and he is nowhere to be found. Does he go on vacation or something lol?
Thanks btw for the answers about carrots guys.
each biome has a wandering trader that looks like an npc with club, the difference is, it's INVULNERABLE. fun thing is, if you're able to somehow 'herd' him and trap him within your base, he can be an awesome zombie's destroyer if a wandering horde coming to your base. can single handedly flatten an entire wandering horde.

 
@Wolverine576

Wheat can also be used in the Food Prep table for grain.

@Spider

The Gored buff is displaying the Snake Bite buff indicator along with "The leg the snake got is throbbing...." message.

Cheers

 
Reset Request

Hey Spider,

After dying multiple times to your mod over, and over, and over, knowing that one small mistake can set me back hours of gameplay, I simply question my ability as a gamer and life in general. 9.5/10 Can't wait to hit the streets again! Can I please get a reset? <3

Steam ID 76561197980274817

Thanks!

 
Back
Top