In previous beta's. I was lucky to ever find an ak after several hours of looting. I normally found single shot rifles and shotguns. all of poor quality. and rarely pieces of sniper rifles. my point is. if playing single player. you could alter or fine tune the rng values of some weapons if were talking single player. your worrying about the one person playing. if its annoyance over several people playing. thats still a pvp thing. i know its not as easy as just changing some values but this game has been out for 7 years now. its been more then playable since alpha 15. its just. frustrating to see mechanics i enjoy go out the window and be forced to use others now that i don't like. while elements i do like are being added. If i could chop out apha 17 or 18's graphics, map layout, and leveling system maybe. and stick it back into alpha 14-16. good lord.
I'm talking about single player. There simply is no challenge if I have an AK in hand and only normal zombies against me. I always liked to shoot bow in this game and now the game has a phase where a bow is the best ranged weapon you have.
I would be playing this game for months at a time with friends. or atleast would enjoy doing so. and the mod that the person above mentioned (the one i first replied to) also overhauls more then just bringing old stuff up. it changes the entire layout of the game along with adding new stuff.... idk man theres no easy way with any of this. and i know i sound like just a winey idiot but the only 2 times i've logged on this forum is to complain about recent (and at the time before recent) changes. last time was the jump from alpha 14-15 when they changed the loot system from 1-600 lvls to 1-6 lvls per weapon and tool. and some other changes they did for the exp points. i wish peer to peer existed when the game hit alpha 12. its one of the biggest things they added im happy about in later alphas. also... a question. at night. my torches will light a few feet around them. but if i move say 20 feet away. the lighting of the torch disappears. is that a settings thing on my end or is that something game play wise the implemented for some reason? Cause its kinda irritating.
Technical reasons: Light distance was reduced to allow better FPS I seem to remember.
and there are a few other design choices. like eating. it feels like the game is telling me that i need to eat 50 pounds of food a day just cause i ran a mile or two and used a shovel to dig up a trench. or the way damage system is working now. I get attacked by a dog and get my arm broken. ok fair. get that squared away. get attacked by a crawling zombie. my leg gets broken. i got abbrasions. im infected. so now im half health. i need the best medicine in the game to get rid of it in less then 2 hours for the major breaks or abrasions. (im assuming thats leveled to the day length cause i play 2 hour days) I usually want good tools starting out so i usually drop alot of points into the two trees that effect my harvesting and my tool quality. only to learn through a friend that they will need to make the tools cause it takes more and more materials to make higher level iron tools (20 30 40 50 forged iron ect along with 2 3 4 5 amounts of tape and other stuff) since my tool quality skill is higher. and i cant do anything about it and didn't know before hand. which forces me to limit were i put my points. and if i want to make med kits now? i better save 12+ or how ever many levels JUST FOR THE DOCTOR SKILL TREE that may as well be a pipe dream of several hours of work EVEN ON 300% exp gain. there trying to slow the early game progression but it makes everything i do agonizingly slow and painful and the only way around it is to play with friends and perk into one skill tree to make a nice rounded play style between eachother. but if your solo? pffft. enjoy not having somthing in your play through.
Food scarcity and injuries are common ingredients in survival games. 7 Days to Die is a survival game, but before A19 such elements could just be ignored. Now the early game puts some importance on survival and you need to find ways to overcome those initial problems.
I never needed to spec into the doctor skill in my SP games. Just loot and you'll eventually find all the recipes for bandages and med kits. Before that just build a farm and grow aloe vera. You know you can use aloe vera for healing, right? And food also heals.
But if you speed through the game on 300% xp then you naturally don't have the time to find all the recipes. Personally I don't see what's the hurry, I always play at 100% XP.
Sorry if im being annoying. I'll go back to not existing after i get no responses. its not my game its the devs and communities. I'm just along for the ride. i just get frustrated.
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