PC Treatise On Glass Jars

Lesamuen

New member
So how come cooking food that uses bottled water consumes the jars? Is there glass in my food? Shouldn't I die from internal bleeding while nomming on my boiled eggs?

It's especially annoying early game, before you have a forge to make new glass jars, since you only have a limited amount from looting-you have to be conservative with what you use your glass jars to cook. I end up starving to death because the only food I can make early game that doesn't require water is bacon and eggs, after all my water has gone into corn bread, corn on the cob, and boiled eggs, and I sometimes go for days without finding pigs or deer or wolves to get meat from.

Even after I get a forge, making food is still an annoyance-I have to go out and dig up sand all the time, throw it in the forge, and make a million glass jars that can't be reused for food. It takes a lot of extra time to make food when you have to make a whole new jar for every food item.

Also, how come you can't use boiled (canned) water in place of bottled water for crafting? You can drink both equally safely, and both give the exact same stats-the only difference is that it can't be stacked. So it's probably the exact same water content-why can't you just pour it on your little egg the same way you can use bottled water to make boiled eggs?

Rant over. It's not impossible to work around, but it's still just an extremely annoying and unrealistic mechanic that I hope can be rebalanced.

 
So how come cooking food that uses bottled water consumes the jars? Is there glass in my food? Shouldn't I die from internal bleeding while nomming on my boiled eggs?
You are totally right. Until TFP fixes it, please add the following code to any food in items.xml made with bottled water:

Code:
       <property class="Action0">
               <property name="Class" value="Eat"/>
               <property name="Delay" value="1.0"/>
               <property name="Use_time" value="..."/>
               <property name="Gain_health" value="-50"/>
               <property name="Sound_start" value="player_eating"/>
       </property>
:cocksure:

 
Simple fix which like all simple fixes gets pushed until some mythical "gold" or not-alpha release...
Are you talking about Meganoth's "fix"? Look at it more closely...lol

 
You think that is weird? All glass jars (even filled ones) have metal coverings... wonder where that came from...

You think that "eating glass jars" is weird? Have you ever made water in an empty can? Now bring your mouth to that sharpened metal edge of the opening and try not to cut yourself...

 
You think that is weird? All glass jars (even filled ones) have metal coverings... wonder where that came from...
You think that "eating glass jars" is weird? Have you ever made water in an empty can? Now bring your mouth to that sharpened metal edge of the opening and try not to cut yourself...
weird.... no thats not weird because as an infantry soldier i have done that... but... i still am amazed that we can pick up and place a 4x4 vehicle in our back pack along with 50,000 wood blocks, a generator and 6 small engines and gas, wire and metric tons of other crap. :)

 
Joking aside it's a technical issue.

Recipes and workbenches can't create more than one item at a time.

 
One solution would be to just have all jar recipes result in "Jar-o" meals.

Jar-o-stew

Jar-o-pie

Jar-o-etc.

Then when you eat the meal the jar is returned as with drinking.

 
Get creative! Take the metabolism perks, sexual t-rex, miner 69'er are all great at reducing your food/water needs. Find a trader or POI with a forge and every 10 sand and 1 clay soil is enough to make 5 jars. You can have a week's supply in just a few minutes. In non-desert biomes the gray gravel will provide more than enough sand for your needs. Or just loot like two houses, the stuff is just about coming out of the walls now

 
Also, how come you can't use boiled (canned) water in place of bottled water for crafting? You can drink both equally safely, and both give the exact same stats-the only difference is that it can't be stacked. So it's probably the exact same water content-why can't you just pour it on your little egg the same way you can use bottled water to make boiled eggs?
I have often thought of how annoying it is that you can't use a can to boil an egg. The glass jars being used every time you do this is really stupid. Granted if you boil a glass jar in water it will often break, but that isn't what we are doing is it. You are simply using the contents. Zero difference in pouring it into a pan than down your throat. It doesn't make any sense and really adds a lot of needless micromanagement of resources that would never happen in the real world. Granted you can't run around with 15 quarts of water jammed into your belt without them breaking, but neither can you carry a single flagstone block and run let alone 50 of them.

Point being, jar management is tedium and not necessary.

We SHOULD be able to use cans to boil meat and eggs. Hell I have seen videos of guys making bacon and eggs in a paper bag over a fire. See link below:

 
We SHOULD be able to use cans to boil meat and eggs. Hell I have seen videos of guys making bacon and eggs in a paper bag over a fire.
The game can't be expected to model every single way to do every single task. Real life is always going to be more versatile than a contrived game. Bacon and eggs in a pot, on a grill, in a pan, in a can, in a paper bag, in a microwave, on the hot fender of a car, etc etc etc etc.

Games pick one or maybe two ways and you just have to learn those rules and see them as generalized abstractions of every single possible other way you could've done it if it was real life.

In this game you make bacon and eggs in a cooking pot and that's it. Pretend it's a paper bag or a can or change the recipe requirements in the xml if you wish.

I think most people don't even really think about where the bottles go and like Elroy said, have sooooo many glass jars eventually that not even the cost of the resource really registers. I really doubt it will ever change. It is just a quirk of the game that the glass bottle is spent during the cooking process. Don't think about it so literally and just play accepting the rules of the game as they are.

Or mod it the way I suggested or some other way.

 
I don't know how difficult it would be to code, but it would be very nice if recipes could allow ingredients to come from a list of acceptable alternates, for instance {jar of water, can of water} for recipes that need water or {meat, mushroom} for stews, etc. We get the same function by having two recipes, each using one of the possible ingredients but that clutters up the crafting UI.

There's already been a lot of discussion about how nice it would be for recipes to be able to output more than one thing as well.

 
Well OP, just remember you don't have to dig up sand to make jars. All 7 days characters come built in with the ability to transmute wood into glass with a special spell called wooden window.

 
Well OP, just remember you don't have to dig up sand to make jars. All 7 days characters come built in with the ability to transmute wood into glass with a special spell called wooden window.
In 17.4 you also need a glass pane to craft wood windows.

 
Well OP, just remember you don't have to dig up sand to make jars. All 7 days characters come built in with the ability to transmute wood into glass with a special spell called wooden window.
In 17.4 you also need a glass pane to craft wood windows.
Definitely one of the better fixes, IMO. That 'glassless window' recipe always drove me insane.
 
The game can't be expected to model every single way to do every single task. Real life is always going to be more versatile than a contrived game.
I definitely understand where you are coming from. Here is what I feel is the crux of the issue. boiling water in cans was an after thought. This happened after the recipies for eggs and boiled meat were established using water and a pot.

I feel it was just an error on their part for not implementing it in cans as this is one of the most basic of food cooking you can do in a survival situation.

 
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