PC Treatise On Glass Jars

Maybe water could be a resource for the campfire like how iron, brass, ect. are resources for the forge.

 
a nice addition would be the ability to make a clay cistern. storing water is a huge drain on play time. something like a cistern with a sand, charcoal filter attached to the top would be great. all the resources are available in game.

maybe what is needed is a proper kitchen setup like a crafting table that would accomplish removing a lot of the tedium from resource/h20 management.

once you have a kitchen crafting table jar use ends when crafting certain recipies.

 
We have all been around here long enough to know that going through the various alpha builds of this game means stepping back, having a think and changing your approach to adapt.

In the context of this topic, food made with jars isn't the only option early game anymore.

Every large town now has several crop plots, one of which is potato. Get that potato farm going and you now make baked potato requiring no water and restoring as much food as cornbread.

In a pinch, go for a walk in the snow biome (early game weather buff) and pick up 100 snowberries. Slow but better than starving and saves you digging sand with a stone shovel.

I only eat potato early game. I'd rather save my eggs for pie and meat for stews which restore much more stats but we all play differently I guess.

 
If i'm low on food and near or at desert/snow/forest, i try to find yucca/snowberries/berries. Yucca is tough as it has high poison chance, yet snowberries have 1% and regular berries i think have 0% (which is why they are so good), even though they are pretty rare.

Better than not munching on anything.

 
One solution would be to just have all jar recipes result in "Jar-o" meals.
Jar-o-stew

Jar-o-pie

Jar-o-etc.

Then when you eat the meal the jar is returned as with drinking.
Thats a very good idea Roland.

 
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