@RyanX @astynax777
I said I was finished discussing the subject, however I
really need to make something clear to both of you. This isn't an argument of "your" interpretation of racism and "my" interpretation of racism. This is about taking the tenets of racism, highlighted by decades of experts working in the field, and holding them up against Crowder's output. In that sense he
is a racist. It really is as simple as that. The analogy here is someone saying, for example, "a car is not a car" despite all the experts going, "nope, that's definitely a car". Trying to spin it as some over-arching political agenda is asinine, and a tactic oft used when those they like, or admire, fail to adhere to common decency standards. Be very aware that I am not calling either of you racists. I don't know you, I have no context of your life, so I am in no position to make any judgement about your intentions, nor you mine.
Bottom line, if I was to post "contentious" Crowder quotes on here, those quotes would be either removed or I would be banned as a member, and rightly so. I think that tells you all you need to know.
If you wish to continue this discussion in DMs, then no problem. There is no personal element here, and I do not believe I have in any way been rude or insulting during this exchange and would like to continue in that vein.
--- anyway, back to the topic...
I like the idea of random times, maybe even a 24 hour trader here and there...but they all close down for Blood Moon.
Closed for Blood Moon would be a nice touch, and I can imagine a playthrough with people who are bad at planning getting absolutely stung by not checking the days. I noticed when I went to Joel recently, he told me there was a Blood Moon coming, albeit he was 2 days early but I suppose technically he's not wrong, so it fits in with the lore. He could just "pack up for the day" knowing the horde was due.
Now at this point I'd like to add in that, for me, I dislike the protection the trader bases have. It's like nothing else in the game and stands out as an anomaly while hinting at a "solution to a problem" (ie: zombies destroying the trader) when a more elegant solution could be found. In some mods the traders can be broken (and built upon) with guards taking the place of indestructibility. Those guards are, in general, hilariously bad. However replacing them with, for example turrets and building the traders as near zombie proof, in the same way we do so for our own bases, perhaps with traps to kill of any stragglers that somehow manage to work their way in would seem more fitting. I get how important traders are now, and TFP doesn't want them destroyed in game, but they really should fit in with the meta of the game, ie: everything is destructible.
I agree with you that it's pretty darn easy to get dukes now with the new questing rewards and trader location. For Kage - it's pretty nice that he doesn't have a lot of traveling time for his videos and streams. I think that's where this whole thing is coming from - he doesn't want to waste a lot of time traveling or stuck inside at night (especially early game where the risk/reward is not worth it). If you look at his last stream - it was pretty awesome with the trader open at night as it created an incentive to keep questing during the night which lead to some pretty epic scenarios (encountering a wandering horde in the city all running at them with some funny deaths). He was also able to get a bike early on so that he didn't have to spend like 20 minutes running to the trader in the next down. Sure, we're not all streamers, but I for one can appreciate the timesavers that the trader brings to the game if I choose to play that way - and I think that's what it's all about. I don't think TFP should force people to play the game a certain way and have to struggle with boring/long walks/nights. The more options they can give so people can play the game the way they want - the better IMO.
It's all balancing I suppose, although imo the very last people TFP should be designing the game for are streamers. They are not your typical gamer and do not follow typical gamer loops.
Of the the two changes made (closer quests, early bike) they seemed to have combined inside an already much easier alpha to make the progression far quicker. In A20 I no longer farm, because it's badly nerfed and the traders have tons of cheap crops, nor do I mine, because of the changes to the building system (much less iron needed) and the sheer amount of "above ground" resources. The game has definitely changed, and I'll be totally honest with you, I'm not sure all of it is for the better. Again, balancing is the key here, and I'm not someone who will drop the game because they introduce mechanics I don't like - you just adapt your play style, right?