Hek Harris
New member
Solo, I'm richer than Cresus, so it's hard to give any advice other than "raise the prices!"
Quests pay too much. I think prices should be indexed to the player's reputation with the merchant. And the reputation should depend on successful quests (and their level) or quests that are not successful or canceled (the reputation should drastically fall in this case).
I would also like merchants to offer more decorative items, anything that is not craftable.
I would prefer that vending machines disappear, but hey, it's personal: I find these things counter-immersive and totally inappropriate in a devastated world.
And as has been suggested, I would much prefer specialized dealers, which would require to look for them: a gunsmith, a grocer, a doctor, a furniture merchant, etc.
edit : and when we're infected or sick, they should refuse to trade (or shoot at sight ^^)
Quests pay too much. I think prices should be indexed to the player's reputation with the merchant. And the reputation should depend on successful quests (and their level) or quests that are not successful or canceled (the reputation should drastically fall in this case).
I would also like merchants to offer more decorative items, anything that is not craftable.
I would prefer that vending machines disappear, but hey, it's personal: I find these things counter-immersive and totally inappropriate in a devastated world.
And as has been suggested, I would much prefer specialized dealers, which would require to look for them: a gunsmith, a grocer, a doctor, a furniture merchant, etc.
edit : and when we're infected or sick, they should refuse to trade (or shoot at sight ^^)
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