Hello Tin,
I little while ago (Actually almost exactly one month ago) I posted in the Discord looking for info on how the Terrain Generator worked, I was looking to add bigger lakes, and Guppycur suggest to check you out, so far, looking through your Mod it looks like it would do what I was actually trying to do.
I am going to try to compare everything as best as I can to understand how the Terrain Generator works, but I am having a lot of trouble with it, a lot of it is trial and error and guess work.
So my question is, would it be possible for you to comment your Mod with simple descriptions on stuff? If you have the time that is, to help us out?
Something like this:
Code:
<!-- This module controls how.... -->
<module name="wtrPos_Fr0" type="FastRidgedMultifractal" seed_additive="110">
<property name="frequency" value="0.0039"/> <!-- Quick Simple Info -->
<property name="persistence" value="0.9"/> <!-- Quick Simple Info -->
<property name="octavecount" value="1"/> <!-- Quick Simple Info -->
</module>
Just by looking at it, frequency to me seems how often it occurs, and persistence is the range it has (like how far it will extend for that module, octavecount, this I have not any clue, and I don't even know what the module name is (like what is is actually doing), it is not as simple as knowing block names for stuff, and if it is, I have no clue where to start.
I don't need anything over explained, I am pretty sure I can figure it out with quick short explanations.
But, either way, I hope your mod helps me get a little further than what I have been able to do myself.
I have a pretty good grasp on editing most of the xmls (most are pretty straight forward), this really has been my one big hurdle, this part of the RWG.
And Many Thanks for your work on this,
-Smugger