Added new Dynamic Player system.Changed name and updated the Hunting modlet.
Regarding the Terrain gen: It will at times throw Object references, but will still complete. This is a result of the system trying to find rwg Bridge tiles, because of the extra water bodies I added, and is trying to place those tiles that they didn't add. You can also close the DM by hitting close, when the object references pop up, but just sit back and let it go. It doesn't stop it from completing, and being able to play the map

and it's 17.4 compatible.
2019-07-27T11:05:22 6.523 INF Block IDs withOUT mapping
2019-07-27T11:05:22 6.523 INF BlockIDs linear
2019-07-27T11:05:23 7.292 INF Item IDs withOUT mapping
2019-07-27T11:05:23 7.292 INF ItemIDs linear
HDR Render Texture not supported, disabling HDR on reflection probe.
2019-07-27T11:05:27 11.585 INF Generating county 'Old Funovo Valley' using world seed '-349358991'. World size (16384x16384)
2019-07-27T11:05:27 11.588 INF Started thread RWG
2019-07-27T11:05:27 11.591 ERR Exception in thread RWG:
NullReferenceException: Object reference not set to an instance of an object
2019-07-27T11:05:27 11.595 INF Exited thread RWG
2019-07-27T11:05:27 11.643 INF WorldGenerator:Exporting Generated Data
2019-07-27T11:05:27 11.644 INF WorldGenerator:Exporting Generated Data: Writing Terrain to Heightmap
NullReferenceException: Object reference not set to an instance of an object
And it dies at that point, world does not get generated. I tried a couple of different seeds, always the same thing. Is there anything special to getting this to work other than copying rwgmixer.xml over?