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Tin's Modlet Tweaks

Hello Tin,

I little while ago (Actually almost exactly one month ago) I posted in the Discord looking for info on how the Terrain Generator worked, I was looking to add bigger lakes, and Guppycur suggest to check you out, so far, looking through your Mod it looks like it would do what I was actually trying to do.

I am going to try to compare everything as best as I can to understand how the Terrain Generator works, but I am having a lot of trouble with it, a lot of it is trial and error and guess work.

So my question is, would it be possible for you to comment your Mod with simple descriptions on stuff? If you have the time that is, to help us out?

Something like this:

Code:
<!-- This module controls how.... -->
<module name="wtrPos_Fr0" type="FastRidgedMultifractal" seed_additive="110">
  <property name="frequency" value="0.0039"/> <!-- Quick Simple Info -->
  <property name="persistence" value="0.9"/> <!-- Quick Simple Info -->
  <property name="octavecount" value="1"/> <!-- Quick Simple Info -->
</module>
Just by looking at it, frequency to me seems how often it occurs, and persistence is the range it has (like how far it will extend for that module, octavecount, this I have not any clue, and I don't even know what the module name is (like what is is actually doing), it is not as simple as knowing block names for stuff, and if it is, I have no clue where to start.

I don't need anything over explained, I am pretty sure I can figure it out with quick short explanations.

But, either way, I hope your mod helps me get a little further than what I have been able to do myself.

I have a pretty good grasp on editing most of the xmls (most are pretty straight forward), this really has been my one big hurdle, this part of the RWG.

And Many Thanks for your work on this,

-Smugger

 
So to be short, I am working on an A18 version here and there ;)
Lol at the news article. ... That's doable! Will jot that down and put it on my long list of things to do :)

Glad to hear some of the modlets are still a18 compatible, but I will eventually go through them again at some point. A 18 has opened some areas I have been looking for, so some of them will be getting a revamp fully.
@Tin:

Good to hear you are still at it. Cannot recall, but was it your Terrain Gen that distinctly placed biomes by elevation, or one of the prior vanilla builds? Felt more accurate, especially for larger maps, than what TFP does now.

Currently struggling to get fps in a playable range with an old GTX 950 on the latest exp build. CPU and RAM are golden an barely utilized. Feel your pain with the random fps dips. Definitely don't have hundreds of dollars to throw at this game via a new graphics card, so very curious how you were able to boost fps that much. Specifics?

 
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