PC Time to max out all perks and attributes, a challenge?

Because a vastly OP player is a bored player.
That's not even the main issue here.

As e1ghtbit said you can't be overpowered if you don't level.

Have you guys tested the game thoroughly ? On day 28 I've killed about 700 zombies, build a 4 store building and I am stuck on level 40ish because there just isn't enough concrete to upgrade the base . I've stopped gaining enough levels at about level 38 and I'm killing zombies and building a base like crazy.

Whereas in A17 I could build wood to iron to concrete I can no longer do that. Instead I have to use cobblestones to upgrade the wood . Cobblestone contains stone. Stone is a material used for concrete . I need 300% to 400% more stone to build a base that can hold irradiated cops. And frankly there isn't a perk or a book that allows you to gather three times the stone in the previous game. And how am I supposed to gather all those materials if I gain 100% more stone when I max out a perk?

And even using plain rebar frames that's still 200%+ more concrete compared to previous versions even when we count the reduction from the perks.

I haven't even leveled healing perks or farm perks but just the basic cooking.

How am I supposed to survive after day 40 in higher difficulties on solo?

I think you developers don't truly test the hostility and the limits of the game. I think you solely focus on the aesthetics of the game which would be fine ,really . But you want a decent release and that requires a balanced game . And this game is balanced only for a few hours of early gameplay .

 
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How am I supposed to survive after day 40 in higher difficulties on solo?
You're saying that the game is too difficult after day 40 at higher difficulties on solo.

You're really saying that you picked a difficulty level that is too high for you.

Choose a lower difficulty and you'll be able to play past day 40

If you want the early game to be as challenging as possible then wait until day 39 to turn the difficulty down.

There is no endgame win condition for this game. It is like Space Invaders. It keeps ramping up until you die. It is actually good that there is a difficulty level that gets too hard for you to succeed. It makes getting to Day 50 a challenge.

There is no condescension here btw. I play Adventurer and Nomad tops.

 
I'm certainly not saying the game is too difficult. I've played on all the difficulties and the zombies are just tankier on higher diffs. The AI doesn't get smarter.

The whole issue is just a matter of time. If I'm not able to get to whatever is driving me to play in this alpha I'll just drop the map until the next release. If I'm heavily gated by skill points in x to try out some of the new stuff and I don't see a decent avenue to get there I will just tire of the game and move on until the next release. If you want a space invaders type game leave levels out of it and have more and more zombies come until you lose.

If you want to have some sort of RPG system then you can expect that "Leveling Up" is progression. If there is a point where leveling simply isn't going to happen in a reasonable time then that means progression is halted or extremely slowed. What are you working towards at that point? Just enduring an endless game for no purpose? The progression is part of the chase.

They could always cap the levels at 100 and then give us quest lines to earn skill points.

 
You're saying that the game is too difficult after day 40 at higher difficulties on solo.
You're really saying that you picked a difficulty level that is too high for you.

Choose a lower difficulty and you'll be able to play past day 40

If you want the early game to be as challenging as possible then wait until day 39 to turn the difficulty down.

There is no endgame win condition for this game. It is like Space Invaders. It keeps ramping up until you die. It is actually good that there is a difficulty level that gets too hard for you to succeed. It makes getting to Day 50 a challenge.

There is no condescension here btw. I play Adventurer and Nomad tops.
I played on Nomad on 100% experience. I died a lot not from zombies but from starvation until I used knives to get 3 times the food from harvesting animals. Then I stopped dying. The game felt stagnant again so I started to build. A lot. I've made at least a dozen of quests despite the fact the quest rewards are as laughable in A18 as in A17.

But on later levels the game progressed even slower by not providing me enough skill points. The game became too time consuming to level up . So if the purpose of the game is not to become a god , to fight endless hordes of zombies with my godlike character, when there is no end game quest, what *is* the point of the game?

That's right,there is no point in playing the game anymore.

 
I played on Nomad on 100% experience. I died a lot not from zombies but from starvation until I used knives to get 3 times the food from harvesting animals. Then I stopped dying. The game felt stagnant again so I started to build. A lot. I've made at least a dozen of quests despite the fact the quest rewards are as laughable in A18 as in A17.
But on later levels the game progressed even slower by not providing me enough skill points. The game became too time consuming to level up . So if the purpose of the game is not to become a god , to fight endless hordes of zombies with my godlike character, when there is no end game quest, what *is* the point of the game?

That's right,there is no point in playing the game anymore.
The point is to just play and have fun till you either start over and try new builds or put it away and come back later after some updates. This game is just a sandbox, find something you enjoy, tweak the xml files to your desire, mod to your hearts content. It just sounds not like an issue of taking too long to level but more like you ran out of new stuff to do and are burnt out.

 
My wife was watching me (and some friends on our server) base building and going through horde night a few times and she got irritated, she asked "How do you know when you have won? Whats the point?"

I mean we kinda know when we have won, not the exact moment but roughly around that day. We hit a point where we feel like we could coast like this basically forever. We have no worry about food/sickness due to crops/meat/medicine. We handle almost any daytime horde like a boss without firing a shot if we don't feel like it. Our base is neigh unpenetrable on day 100+ horde night. We can go toe to toe with a glowing cop zed without breaking a sweat in melee. Our defenses are maintained and perfect.

We hit a point and realize we have basically......won. It's not a finish line, it's a feeling. It's when we stop logging in every night or every other night. It's happened in the past build, it will happen in this one. It will happen in A19 and we all know it.

Thats not a failing of the game. That is the game, we "beat" it. We know we did. If the game had more to throw at us we would play for longer *COUGHBANDITSCOUGH*, maybe a lot longer. But we ran out of challenge. Some of you know what I mean. ALSO, its why we hit a thousand hours here in this game.......logged into it on steam. or more for some of you freaks ;)

And meanwhile *CENSORED* Fallout 4 (or insert big name title here) cant hold our attention for a week.

 
The point is to just play and have fun till you either start over and try new builds or put it away and come back later after some updates. This game is just a sandbox, find something you enjoy, tweak the xml files to your desire, mod to your hearts content. It just sounds not like an issue of taking too long to level but more like you ran out of new stuff to do and are burnt out.
Actually I think I've figured it out. And it's kind of unsettling. You *can* become a god in this game however the rules for achieving this goal have changed.

Instead of leveling up , wasting time building and killing which was the normal routine in all other versions , you can now become a demi god by being a book worm explorer .

It's the way of the devs changing the meta game from a farming grindfest to a continuous looting and pillaging experience.

So next time you want to become OP just keep repeating the same quest that contains libraries with the highest looting chance and you're set.

Eventually you'll want to reset your character to a sledge hammer, machine gun, tech priest enthusiast.

Or abuse crafting bundles if you're into that thing.

 
I played on Nomad on 100% experience. I died a lot not from zombies but from starvation until I used knives to get 3 times the food from harvesting animals. Then I stopped dying. The game felt stagnant again so I started to build. A lot. I've made at least a dozen of quests despite the fact the quest rewards are as laughable in A18 as in A17.
But on later levels the game progressed even slower by not providing me enough skill points. The game became too time consuming to level up . So if the purpose of the game is not to become a god , to fight endless hordes of zombies with my godlike character, when there is no end game quest, what *is* the point of the game?

That's right,there is no point in playing the game anymore.
that's the kind of game i like to play. its more sandbox, do what you want type of thing. you're in a zombie world and choose what you want to do.

i'll take that over being forced to farm loot boxes(or anything else) to be able to keep going. making end game a 'farm this for X hours then farm this for X hours then farm this for X hours' with no spare time to do whatever you want to do is something i dislike. there's very few games with that rigid of gameplay that i play through more than once, if at all.

i'm aware there's people that prefer to be given set goals in games but i'm definitely not one of them. i've put countless hours into elder scrolls and fallout games but i've spent an extreme minority of that time doing the main story line which is the least appealing thing to me about that game excluding the first play through. --unmodded, i should add. i need zero mods to enjoy bethesda games unlike some claim is necessary.

building, exploring and progressing my character tend to be the things i spend most of my time on in games. which is likely one of the reasons i get a bit irritated by the smaller maps. level caps get me also. at least skyrim had an update that allowed you to keep progressing your character. fallout 4 does similar to this game, once you hit a certain level, xp per level is increased drastically to the point where its better to make a new character if you want to see a different build than it is to continue with that character to be able to try everything out.

i'm definitely not a fan of that. i want to see everything on my first toon. i've never had an itch to restart just to see a different build. i tend to just go play something else and when the itch hits me i go back to fallout(for example) and usually end up doing the same build because that's the playstyle i enjoy. in the end, unless i keep playing that character for hundreds of hours(or mod the game), i don't even get to see a good chunk of builds. luckily i keep the saves of my first toon to play through any new content so i get more variety out of my main toon but the chances of me ever playing that toon to max is rather smalll without modding xp per level.

though i should add that the saving grace for this game would be that you can reset your perks. if you want to see different builds you can, without having to put another hundred hours into a new game.

 
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