PC Time to max out all perks and attributes, a challenge?

You also have to consider that there just is not enough to do to keep you playing for that long, i'm on day 20 in my current dead is dead warrior difficulty run (all defaults other than difficulty and mark air drops to On), and I'm already pretty bored, I got a good base, enough ammo for a army, enough food that I could hole up in there for a month+. I just don't see much of a reason to keep going. Got a t6 steel sledge, and t4-5 for guns I use, which are pump shotgun, ak47, and a pistol. Partly the stat system ■■■■es me off, as I hate the fact if I wanna use pistols which I like I have to waste points in agi that has like no other perk I am interstead in. Stealth just isin't really effective in the game later on, it makes exploring poi's take way to long imo.

The game needs action skills instead, you use handguns? it raises the handgun skill which then the perks unlock at lv 1, 20, 40, 60 and then 80 in the skill. Instead of this stat locked garbage. Darkness Falls mod uses this and it works wonderfully. Handguns, Rifles, Automatic Weapons, Shotguns, Blade, Blunt, Medicine, Armor Use, Athletics, Mining and Construction are the action skills. You raise them by using their related weapons/tools, which then lets you raise perks to improve your use of them, or unlocks other perks, like construction unlocks the workbench and the metal workstation/tailoring station Darkness Falls has. Its a much better experence than vanilla skill wise. Not to mention 3x the spawn rate, zombies with special abilitys, special bosses, a tier above steel for armor/tools/melee weapons and more.

 
Perhaps you guys should think about why...
It takes forever to level in a18, not enough zombies around to kill. They also give less exp than they did in a17 as well. Also the fact that once your established the reason to play the game is pretty much gone.

I also feel stats need to do more, each stat should have a speicla thing they buff, Each point of fortitude, could up hp or stam regen a bit, each point of str could up block or melee damage a bit, each point of perception=ranged damage. Agility could up movement speed. Intel could up exp gain. Just some other benefit to adding to the stat other than just headshot and dismember chance to its weapons. Lets face it, if your going to go for a melee build str is pretty much the best one, it has the 2 best weapons clubs/sledge, and the sex t-rex skill that lets you later on power attack with the sledge for free on kill shots. Then you want fort, heavy armor+healing factor is lovely. The other stat sjust don't really offer as much nice stuff as str and fort does imo.

Int, has lost a lot of its value due to being able to just get schematics for things, I never put any points in intel anymore, I use workstations I find in poi's or traders till I find the schematic or buy one off a trader. Nevermind the fact the int weapons are complete ♥♥♥♥. There is also the fact weapons are locked to their stats, and the best ones in each tier generally are schematic only anyway. I do however like that i'm not forced to go into intel anymore, but your just forced to go into str/fort if you wanna mine decently or have any decent melee ability/tank ability.

 
I haven't heard a single complaint about an inability to gain XP.(and I'm not counting those who obviously hacked their way to that point)

This is working fine until proven otherwise.
Earning exp works fine, the problem is its slow. Gamers today for the most part are all rush rush rush. Its why I don't bother with mmorpgs anymore, its all rush to level cap to do raids for gear that has no real purpose anymore as your at level cap, and there usually is nothing to use the gear for after you spend all that time to get it.

 
Doesn't xp go up with gs though? Current game I'm on day 20+ and zombie kills are 750xp or 850xp, radiated are over 1000xp, even looking in trash is more xp, or is there a limit to these increments?

Definitely a test of patience more than anything else, I don't think I can do one thing over and over, maybe accumulation of many projects to keep myself sane. Be a good challenge when stable hits though.

 
I think the whole point of this update is to never reach level 300 and perk into everything, TFP want people to pick a specific build and perk into that such as strength, agility etc. like fallout or Skyrim. You want to be a mage or swordsman? Type of thing.
But who ever does reach level 300 it will take for ever 😭😭 good luck honestly. I’d say go with screamer farms and steel upgrading.
Problem is other than str and fort this is just not viable. No matter what build you are, your going to want some str and fortitude, str fo rminer 69'er/motherload/sex t-rex, fort for heavy armor, living off the land, healing factor, both stats have 3 must have perks each imo. I can completly bypass Perception, Intel, and agility and do perfectly fine, byt if I cut str or fort out, i'd suffer a ton for it. In fact my current game is 7 str 7 fort atm, with sledge/shotgun/machine guns speced into for weapons. I see 0 reason to have to touch the other 3 stats as they offer nothing of value period compared to str or fort. I am bitter as I mentioned about how pistol is agi and how agi lacks anything really of value, so I can't justify wasting perk points in agi yet. I'm on day 20 in my game, lv 42 or 43 I think.

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Doesn't xp go up with gs though? Current game I'm on day 20+ and zombie kills are 750xp or 850xp, radiated are over 1000xp, even looking in trash is more xp, or is there a limit to these increments?
Definitely a test of patience more than anything else, I don't think I can do one thing over and over, maybe accumulation of many projects to keep myself sane. Be a good challenge when stable hits though.
It does and it doesn't, a basic zombie is always going to give the same amount of exp no matter what the GS is, same for ferals, and radiateds. I get 467 exp for a basic zombie due to the nerd glasses on. That has not gone up since day 1.

 
I haven't heard a single complaint about an inability to gain XP.(and I'm not counting those who obviously hacked their way to that point)

This is working fine until proven otherwise.
Increasing the levels raises the difficulty of the horde. Dying resets that counter however since you're stuck at a 2 digit level you now have to reset on a low horde night.

Also even if we assume the counter is not that important what about people like us who want to max out our character ? Shouldn't we get an option to change the exponential growth of the experience? I think adding a linear multiplier in the options is not enough .

Adding custom skill points per level would be also be a welcoming change .

I do know about editing the xml files which I did in the past but you should not expect people to design your own game .

 
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I thought the level cap was 150 in A18?




Just to put all these arguments into some context....I am level 60 on day 26 with normal (100%) exp gain. Haven't been power-levelling either, just playing normally. Not everyone gains exp at the same rate. ;P
Never wanted to imply that.... you've got about 2/3rd the amount of xp that I do with a lower percentage, so clearly you're leveling faster than I am. I still find it unlikely you're going to get the 10x more exp to get to level 110. Maybe you will, who can say? But like I said, I'm just flat out guessing.

A18 current level cap is supposedly 300... however, the amount of xp you can have caps out by the time you hit 252. So that is actually the cap.

 
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You also have to consider that there just is not enough to do to keep you playing for that long, i'm on day 20 in my current dead is dead warrior difficulty run (all defaults other than difficulty and mark air drops to On), and I'm already pretty bored, I got a good base, enough ammo for a army, enough food that I could hole up in there for a month+. I just don't see much of a reason to keep going.
This always puzzles me. I never have a motivation problem like this. For me the ultimate goal is to survive the horde night when at max gamestage. Always has been, in every alpha since GS was a thing.

You're on day 20 so I am pretty sure you are not on max gamestage yet (it's 600). Your goal is therefore for your base to survive the GS 600 horde, right?

Now if you are telling me there is so little to do between whatever GS you are on and 600, that you are bored, then yes I agree. We have a lack of endgame content issue as always. But at least you could shoot for the GS 200, 300, 400, 500 AND 600 horde as milestones and see how your base does.

I mean surely you are not saying that your current day 20 base is as good as it could be and exactly as you want it to be if you could magically fight gamestage 600 right now? Because I *assure* you, it would be destroyed.

 
Doesn't xp go up with gs though?
Only indirectly. The raw numbers per zombie kill do not change, but in theory with higher GS you will be meeting and killing more of them, and also killing faster due to having better guns and perks, so....

 
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Only indirectly. The raw numbers per zombie do not change, but in theory you will be meeting and killing more of them with higher GS, so....
Exactly, your xp gain goes up linearly. The amount you need, however, goes up exponentially.

 
I haven't heard a single complaint about an inability to gain XP.(and I'm not counting those who obviously hacked their way to that point)

This is working fine until proven otherwise.
Well, just give us an option to put in our own formula for XP per lvl to progression.xml.

 
Also even if we assume the counter is not that important what about people like us who want to max out our character ? Shouldn't we get an option to change the exponential growth of the experience? I think adding a linear multiplier in the options is not enough .Adding custom skill points per level would be also be a welcoming change .

I do know about editing the xml files which I did in the past but you should not expect people to design your own game .
You are free to design your game any way you wish.

If "maxing out a character" is your goal in the game then you really should mod the game to allow that in whatever time frame you see fit. In vanilla 7DTD there is no need for that. It's not a winning condition nor a goal in the game.

Well, just give us an option to put in our own formula for XP per lvl to progression.xml.
You can choose any degree of linear or exponential progression.

 
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Well sure but a bored player is also someone who can't ever level.

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They will eventually level and do get XP but the time investment feels like "never".

 
You can choose any degree of linear or exponential progression.
The formula according to progression.xml is

XPRequired = exp_to_level * experience_multiplier ^ level

I can edit exp_to_level & experience_multiplier.

Those are both constants. The exponent level cannot be chosen by me.

How am I supposed to get f(x) = a*n^x linear without access to x or removing the ^ function?

 
They're going to nerf that droprate anyway as another way to gate player progression. They change what the game wants to be a lot though. I'm sure I'm not the only one who remembers that Madmole never intended this to be a multiplayer game. Now they are leaning into multiplayer to the point where they added grouping and team xp. I think this game doesn't know what it wants to be so it's shifting here and there.

I expect even the item quality gating and xp\leveling progression to change a few more times in the coming alpha releases.

 
You set n = 1.
This will simply result in a level system where each level takes the same amount of XP, aka a straight line without any slope. Ok I give you it's linear, but it's obviously not useful for a XP system that should scale linear with level.

So we could change the multiplier to be slightly higher than 1, the smaller the difference the more 'linear' it will be in a certain region.

I calculated some possibilities for various modifiers.

https://imgur.com/ydQWAwu

Total XP, is the integral of the formula from 0->300.

1.015 or slightly above seems somewhat reasonable, but the problem would be mobs giving more XP later on if I'm not mistaken(?). I did not check that and the last time I played as A15 or so.

 
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