Thoughts on IzPrebuilt's mods

So @IzPrebuilt has took it appon his self to try and shape the game into something "better" whether you agree or not is up too you. But what do yall think?

I think some are really good and I think what the game could use like tools as weapons, more open weapon classes, and especially more zombies (that I want more then anything)
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I have only watched the water rework vod, so will restrict my comments to that.

Surprisingly, it is quite close to what I have envisioned. In general it implements and returns some common expectations and interactions we have with water and water collection.

I may quibble over some naming conventions, not be a fan of the super stacking, and some of the balancing; but overall it's a very nice re-imagining of water mechanics. I would integrate in to my play throughs, especially when IzPrebuilt moves it past the 60% prototype stage that continuously hamstrings TFPs.
 
A lot of good ideas generally speaking but I disagree on the finer details on a lot of things. The water system is unnecessarily convoluted and there are too many zombies in the xml files. Loot would have to be reworked for 48 zombies in a grid as you would burn through so much ammo.

The things I do like is parts quality making a return, better loot distribution, better loot containers, and more zombies (generally speaking).

Not a fan of the LBD rework, jars or axes being weapons.
 
Not a fan of the LBD rework, jars or axes being weapons.
Heh. I read that as "jars or axes being weapons". Jars for weapons....hmmm. Old West saloon fight anyone? 😁

As far as the mods, I doubt I would actually consider using any of them, but that is because I am picky with mods. I tend not to like various aspects of them and if that is the case, I won't use them even if I do like other aspects of them. Things like LBD or jars or tools for weapons don't interest me at all.
 
Just watched the loot table mod vod. What can I say, the rationale and the balance seems great out of the box.

Although, the downplay of how many (and types) of guns in the US was a little strange. At an average of 120 civilian guns per 100 people that is almost double the Falklands Islands at 62 per 100 (small population) and 24 times that of the UK at 5 per 100.
 
I have co-op friends that would love for tools to be viable weapons. Balancing tools as weapons is a great idea for a modlet.

Notwithstanding, that stone and iron axes are not really designed to cut like a blade and sharpened entrenching-tools (foldable shovel) were sharpened and used for hand to hand combat. But then again TFPs have made many worse incongruatities.

I think I would exclude the auger, the ratchet, and the impact driver. I would even consider buffing the nailgun magazine (to 200) and buffing nail damage.
 
So @IzPrebuilt has took it appon his self to try and shape the game into something "better" whether you agree or not is up too you. But what do yall think?

I think some are really good and I think what the game could use like tools as weapons, more open weapon classes, and especially more zombies (that I want more then anything)
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They look good; I am hopeful. Frankly; I am game for trying anything that goes counter to the Pun Fimps current direction.
 
The axe already is a viable weapon in the current version. Don´t know why you would need a mod for that. There is a whole series on YT called Battleminer where the axe is the main weapon and it worked pretty well from the few clips i have seen.

Didn´t try it myself, currently playing No Man´s Sky, but i recall our miner saying she uses the axe as a melee weapon quite often.
 
The axe already is a viable weapon in the current version. Don´t know why you would need a mod for that. There is a whole series on YT called Battleminer where the axe is the main weapon and it worked pretty well from the few clips i have seen.

Didn´t try it myself, currently playing No Man´s Sky, but i recall our miner saying she uses the axe as a melee weapon quite often.
There are several times that I'll use an iron or steel axe as a weapon. Even though they are not weapons, they do work just as good in a pinch.
 
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