PC Thoughts on Demolishers

Seen them coming 5 or 6 at a time. No way you can track them all in the confusion.
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Won't work. M60 has zero accuracy even when modded for accuracy. If there is any gun guarantee to set off their charge, it's that one. And the AK.
When there is a will there is a way. Its half the fun figuring it out. 😎

 
I did manage to learn that I could take them down if I only hit them in the legs. I'm not a good enough shot to try for the head. BUT... I had to run for it and draw them away, which would not have been possible if I hadn't been in sorta weenie mode. Playing solo, I keep my hoard size smaller. If I had the numbers you guys have, there's no way I could have survived a footrace like that. Bladetraps worked at leg level if they walked through 2 of them. However, if they fell over into a trap, tripped over a body... anything like that, they were set off.

It's gonna take some work to figure this one out. I've only managed to get to GS 160 one time in experimental because I've been starting over with every drop, and I did it that time with 300%xp gain activated. It's too messy that way, though. Your GS goes up too fast and you really aren't ready for what hits you. Off to restart again for 18.1b2.

 
Let's sort'em out.

The gap the zombies have to pass through is initially 3 blocks high.

On the upper part, i place an upside down bladetrap.

On the floor, i put halfblocks to raise the zombies up to make them pass slightly higher.

And of course, an electrical fence to increase the time they spend in the bladetraps (which also reduce how long the bladetraps will last without repairs, of course).

Result:

Taller zombies like Demolishers, Cops, Wights, snow zombies and on occasion some regular sized ones will be hit in the head by the bladetraps, while smaller ones will pass through (although taking damage from the electrical fence wire).

A very crude and rude sorting machine.

I have not managed to trigger a demolition zombie with this setup yet, although a sample size of 20 is a bit small to determine if it is perfect or not.

edit: A slight bonus with the setup in the video, keep in mind that the highest DPS from a bladetrap is under the centre of it.

 
When there is a will there is a way. Its half the fun figuring it out.
I agree. Perhaps i should learn from that last sentence too. It might be the best for other inventors. Thank you.

 
Let's sort'em out.
I've seen your other test videos. (Almost wish I didnt 😅). Great job with this testing. This half block idea is pretty cool, thanks for sharing. Maybe I'll use a variation of it in the future.

 
While I kind of like the idea behind the demolishers... I feel like they are limiting base design a tad too much. Now you have to think of base designs that are exclusively constructed to deal with them, which doesn't leave a lot of options left when it comes to shapes or traps.

 
While I kind of like the idea behind the demolishers... I feel like they are limiting base design a tad too much. Now you have to think of base designs that are exclusively constructed to deal with them, which doesn't leave a lot of options left when it comes to shapes or traps.
Perhaps...but I think it adds more depth/challenge/progression to base building. Since demos aren't supposed to show up until mid/late game, you can get away with simpler designs and then pushed to evolve or......die. 😅👍

 
I love them so Much I made a modlet that adds them into standard spawns lol.... Love Em & we need more Mini Bosses roaming around at night & in the wasteland... Just added a Radiated version to my mod & hes harder than the standard & still lots of fun... Head Shots are the best...

You can just Mod out the Base destruction & Up the radius of Organic damage...

 
Well, didn't know people like Serious Sam so much. The idea of demolisher is a bit weird for me, but hey, it's their game. If I don't want it then I can mod it out through xml.

 
It would Fit in with an Apocalypse as he could of been working on Demolition before being Bit which is why he cant arm his device but we the player can set it off :)

 
Perhaps...but I think it adds more depth/challenge/progression to base building. Since demos aren't supposed to show up until mid/late game, you can get away with simpler designs and then pushed to evolve or......die.
Normally, I build a new horde base. Rebuilding an existing base is usually more time consuming than simply building a new base.

In addition, I can continue to use the existing base even if it is no longer as effective.

 
It would Fit in with an Apocalypse as he could of been working on Demolition before being Bit which is why he cant arm his device but we the player can set it off :)
To me, he looks a bit strange. Who ties demolition vests around their body like that? The green/red light also makes it look a bit too over-the-top for me, even alien-like. I don't know.

I like the idea, but I'm not a fan of the design. I think a guy with a gas tank that explodes if hit, sorta like the exploding zombies in that ZombiU game, would fit better.

 
To me, he looks a bit strange. Who ties demolition vests around their body like that? The green/red light also makes it look a bit too over-the-top for me, even alien-like. I don't know.
I like the idea, but I'm not a fan of the design. I think a guy with a gas tank that explodes if hit, sorta like the exploding zombies in that ZombiU game, would fit better.
Maybe the demo guy rigged himself up just in case his position was over run and wanted a painless death instead of being eaten alive...😂

 
To me, he looks a bit strange. Who ties demolition vests around their body like that? The green/red light also makes it look a bit too over-the-top for me, even alien-like. I don't know.
I like the idea, but I'm not a fan of the design. I think a guy with a gas tank that explodes if hit, sorta like the exploding zombies in that ZombiU game, would fit better.
Haha Your NOT American , ANYTHING is possible with those people & I mean ANYTHING..... Bets hes also a Bible Basher

 
Won't work. M60 has zero accuracy even when modded for accuracy. If there is any gun guarantee to set off their charge, it's that one. And the AK.
I've been playing on a well populated server and at the end of every horde night the mods spawn in about 30 demo men every minute or so for us to run from. We all fight in a trader protected fort but often times 3 or 4 players will completely murder the whole lot of demo men before any can go boom.

 
Just had a horde night with Demo's last night with my pal and I. We loaded up every last gun and bit of ammo we had expecting the worse and we....lasted an hour and a half into horde night before the thirtieth-fiftieth demo man of the night blew us up.

Not a fan of the demo's at they are now. This is just stupid.

They should be threat 200-300 as they are now, not 100. We tried aiming all over them to not blow up the bombs on them, they blew up every single time. Not that it mattered since there were so many of them on the screen at once (really, 3-4 demos at once?) along with glowing cop zombies and all the other zeds running defense for them. AP ammo honestly made 0 difference in killing them since there was so much other stuff on the screen that we had to get through just to hit them that by the time we could even target them they were already within detonation distance. Death was inevitable at that point.

As it stands I see 0 reason to even bother with Horde night as it is, there is no challenge to it. We are simply burning several thousands rounds of ammo over and over and killing hundreds of zeds until one of them gets close enough to detonate within that magic distance and there is no way to survive the blast.

It's simply not fun. I'm sure for a lot of you its the time of your life and you are happily melee killing them with 0 effort, more power to you. But for us it was just laughably stupid. We weren't even mad, just rolling our eyes at the pointlessness of that many suicide super zeds showing up constantly.

Anyways yea we are a bunch of pansies. Sure, we accept that. But until this is patched we will just spend horde night on some giant POI and let them dig away at the walls until morning. I just don't see a way to kill that many of those guys at once with 2 people and we are using fully modded T5 M60's, burned through 2000 rounds of 7.62&ap in under ten minutes.

 
Let's sort'em out.
I cant see that working on horde night with these guys showing up in groups. Also why did they not blow up? Do you have it turned off somehow? Everything we did set these guys off, everywhere we shot them had the timer going. One detonation and there goes all of that hard earned materials. Just so much damage. At least you have it so they will blow up 6 blocks away. Maybe we should make the outer structures out of wood and assume they are going to get blown up. Like inevitable.

 
I cant see that working on horde night with these guys showing up in groups. Also why did they not blow up? Do you have it turned off somehow? Everything we did set these guys off, everywhere we shot them had the timer going. One detonation and there goes all of that hard earned materials. Just so much damage. At least you have it so they will blow up 6 blocks away. Maybe we should make the outer structures out of wood and assume they are going to get blown up. Like inevitable.
The demolisher only explodes when you hit the green light on the chest. The blade trap only hits the head.

An M60 has a wide spread. If you aim in the direction of the demolisher it is very likely that you accidentally hit the green light.

I also ran some tests on the demolisher with dart traps. These don't seem to trigger the explosion no matter at what height or direction they fire at the demolisher. But they don't do much damage. You need at least 12 dart traps and 2 blade traps to kill a demolisher.

 
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