PC Thoughts on Demolishers

I'd love to see a temporary alternative AI response kick in after a drop resulting in them trying to take a direct route to the player for a period of time even if that's trying to scale up walls. Then as they pile up, if there are a certain number of zombies above them, say 3 blocks high, have the bottom block be 'crushed' into a zombie body block killing the zombies in the space. This will result in the blood moon spawner generating more zombies to replace those killed and it closes the gap from the bottom to the top. Afterwards we have zombie meat blocks that we have to get rid of which double as a source of rotten flesh. That kills two birds with one change, exploitation of the AI's response to cheesy fall obstacles and the very limited rotten flesh that should be everywhere in a zombie game.
Were you around for gore blocks? We that a thing in past alphas...😂

 
Standing on a tower, shooting zombies and throwing grenades is also boring. At least for me. I never understood the hype about weapons and explosions.
It's much more fun for me to test the limits of the AI and build bases that kill zombies fully automatically.

My current base is a funnel base with dart traps, electric fences and blade traps. The blade traps are placed in a way that they hit the demolisher only on the head and not on the chest. The disadvantage of this base is that I need a lot of iron for the dart traps.
I also appreciate fully automatic bases. It's feels great when a design nets the desired results. Like giving the apocalypse a big middle finger and yelling..."Take that!" Lol

 
They are still going to explode somewhere though - somewhere outwith your control.
I see one fix which would be to nerf their explosion's damage down to that of a cop. Still serious but not guaranteed to destroy pretty much every non-Steel block around it. Right now they deal 5000 damage to everything in range when they blow. To put that in context, a re-enforced concrete block has 5000 HP and Steel has 12000 HP. Iron Bars and Blade Traps have 2500 so they die instantly.

On my latest play-through I will try one more approach in base design.... I will organise some sort of deep, Steel block-walled pit that I can somehow funnel all zombies into on horde night, while I can stand above it on some platform and chuck explosives down there while shooting down in a fish in a barrel way. The idea is I am shepherding the Demolishers to a place where it doesn't matter if they blow up; there will be nothing nearby them that I care about. Steel blocks are easily replaceable and beyond them will simply be earth as this pit will be quite deep. So basically an old school sunken kill-box that is simply made out of Steel (no traps, nothing fancy - some spikes probably) to hold the horde in while we kill them with bullets and bombs from above.... old school.

If that fails or proves no fun, then we will mod them out of the game (which is actually pretty easy).
Have you already tried turret fire to their backs and electrical fencing? That's the strategy I'm going for but havent gotten a horde with them yet.

 
I think the block damage should be increased, and the radius should be increased as well. By the time you get them showing up, resource collection is not an issue, and having that destructive variable makes the game exciting. I liked the whole being triggered by random zombie hits too, that was a level of chaos on horde night that makes it more memorable. I also think explosions near them, and fire, should trigger a detonation from them. also, if they fall the wrong way, that should set them off. They also should blow up even if dead, i wish they had not taken that mechanic out.

Now what would be extra great is if zombie bears also started showing up for horde night too. Horde night needs to be crazy, and destructive.

 
I think the block damage should be increased, and the radius should be increased as well. By the time you get them showing up, resource collection is not an issue, and having that destructive variable makes the game exciting. I liked the whole being triggered by random zombie hits too, that was a level of chaos on horde night that makes it more memorable. I also think explosions near them, and fire, should trigger a detonation from them. also, if they fall the wrong way, that should set them off. They also should blow up even if dead, i wish they had not taken that mechanic out.
Now what would be extra great is if zombie bears also started showing up for horde night too. Horde night needs to be crazy, and destructive.
Yeah, all that is missing now is sharks that shoot lasers....😂😂😂

 
Yeah, all that is missing now is sharks that shoot lasers....������
Don't give me ideas. I just now proposed "trash babies" : Zombie kids that hide in trash bags that pop out and attack you.

I may propose crazier ideas like a hunch back that shoots black widows or bees from their back, like in vampire hunter d.

Eventually i may break down and start really looking into unity rather than just lazily look at the icon on my desk top, then i could just add crazy zombies in as mods.

 
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Have you already tried turret fire to their backs and electrical fencing? That's the strategy I'm going for but havent gotten a horde with them yet.
When I tested this with shotgun turrets, one of the demolishers had a ragdoll effect where he turned around. I don't know how likely that is but it can happen.

 
I think the block damage should be increased, and the radius should be increased as well. By the time you get them showing up, resource collection is not an issue, and having that destructive variable makes the game exciting.
One or two that you get on the early horde nights after GS 158 is not a major issue but have you played to a point where they come in the dozens? Asking for them to be buffed suggests not. They will very quickly destroy entire bases or POIs if they explode near them in succession. You get chain reactions that spread 10 x 10 or more blocks easily and will destroy EVERYTHING in that radius no matter what it is made of.

 
When I tested this with shotgun turrets, one of the demolishers had a ragdoll effect where he turned around. I don't know how likely that is but it can happen.
I set my auto turrets on a separate switch last night for more precise use. 😎👍

As a side note, I dont think they explode while laying down. But if they do, I'm always actively defending my breach point so hopefully I can just nukem in time...😂

 
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