Adam the Waster
Well-known member
yeah he kinda looks like it! except he wears bomb squad gear! and he has contact grenades on his chest with his C4they are totally inspired by the fallout super mutants imo![]()
yeah he kinda looks like it! except he wears bomb squad gear! and he has contact grenades on his chest with his C4they are totally inspired by the fallout super mutants imo![]()
If you hit the green light then 2 seconds later he explodes. But don't think it's easy to catch him before he gets to the base. As a single player trying to keep track of all zombies is difficult even with only 8 zombies at a time and with more zombies it is impossible.You can make them blow up before they reach your base? That seems pretty easy then making them not as bad as I first thought. I thought the only way to deal with them was to headshot them to death before they reach your base.
A new hard to kill and destructive zombie is ok for me a long as there are multiple ways to deal with him. Madmole once said that they don't give you a problem if they don't give you the tools to solve it. Apparently the only tool he imagines is the M60 and AP ammo. But not everyone wants to play Rambo.My thoughts on the demolisher are a bit mixed. To some degree, i don't mind them adding a stronger lategame zombie. But a tank (lots of hp and heavy armor) that just destroy spikes, and have a fairly high chance to also ruin traps. Still better then untouchable aliens that shoot lasers with their eyes, but not by much.
Indeed, and that is why i am not 87% against the demolisher , since its arrival me, and you, and other players too need to rethink our strategies, and solve this new problem. We know the M60 with AP rounds work. JaWoodles force field probaly work. Lower placed blade traps, with electric fences to increase the time they spend in the blade traps could possibly work.A new hard to kill and destructive zombie is ok for me a long as there are multiple ways to deal with him. Madmole once said that they don't give you a problem if they don't give you the tools to solve it. Apparently the only tool he imagines is the M60 and AP ammo. But not everyone wants to play Rambo.
I don't know what's fun about standing on a building, shooting at zombies and throwing grenades. I tried it and it was boring as hell.
But building a base, thinking up a strategy, thinking about what the zombies will do and how to get them to do what I want, that's fun.
He has 1000 HP. You have to hit very often to get him down. Even with AP bullets.so wouldn't a marksman rifle with mods and AP bullets take him down?
May want to give the rocket launcher a try. It can be modded with at least a 2x scope. Still feel the aim is a little bit off, but it does a lot of damage when it finally hit. As a bonus, it do damage nearby zombies as well.A new hard to kill and destructive zombie is ok for me a long as there are multiple ways to deal with him. Madmole once said that they don't give you a problem if they don't give you the tools to solve it. Apparently the only tool he imagines is the M60 and AP ammo. But not everyone wants to play Rambo.
I tried exploding crossbow bolts, but discovered that the AoE damage trigger the explosion. The rocket launcher would have to kill him instantly. Otherwise he will explode while I reload.May want to give the rocket launcher a try. It can be modded with at least a 2x scope. Still feel the aim is a little bit off, but it does a lot of damage when it finally hit. As a bonus, it do damage nearby zombies as well.
Best results if the demolisher is already a little bit hurt, say from a molotov or landmine. The best rocket does 650 damage, possibly more if perked. Not fully tested perked rocket vs unperked rockets. It is worth a shot.I tried exploding crossbow bolts, but discovered that the AoE damage trigger the explosion. The rocket launcher would have to kill him instantly. Otherwise he will explode while I reload.
Several levels of defense are ok if you can assume that the number of retreat options is sufficient but with the demolisher it could happen that you run out of retreat options. Today I read a post from someone who had 17 demolishers in base at the same time.Iam suprised nobody thought of multiple layer defense. Late game, concrete should be no problem, so personally I plan on leting the demolisher explode and just retreat to another layer
You aren't going to have enough layers. I think I had around 9+ spawn during my Day 42 horde night (which was only the 2nd horde night they started spawning). And if you plan on sacrificing layers to demolishers, what about the other zeds? The horde still does damage, so more than likely you're looking at losing a layer per demolisher plus layers to the regular horde.Iam suprised nobody thought of multiple layer defense. Late game, concrete should be no problem, so personally I plan on leting the demolisher explode and just retreat to another layer
arent you playing Multi player?You aren't going to have enough layers. I think I had around 9+ spawn during my Day 42 horde night (which was only the 2nd horde night they started spawning). And if you plan on sacrificing layers to demolishers, what about the other zeds? The horde still does damage, so more than likely you're looking at losing a layer per demolisher plus layers to the regular horde.
I have a server, and unfortunately I was by myself for that one.arent you playing Multi player?
I am already doing tests and trying to find a way to kill the demolisher reliably and quickly without triggering the explosion.A new threat is added and some here are already crying foul? This is arguably the best part of new alphas, let's put on our thinking caps and conquer it!!!!! ROARRRR!!!
There is a way to use traps to kill demolishers. At least I have a theory I'm testing out. It may or may not blow up in my face (pun intendedI am already doing tests and trying to find a way to kill the demolisher reliably and quickly without triggering the explosion.
But I want to do that with traps because firearms are too easy. A fully modded Q6 M60 with AP ammo and the demolisher is dead in a few seconds. I also want to use as few resources as possible. With the right weapons and enough ammo I can defend anything. That's not difficult. It becomes interesting when you have to use your mind instead of just using raw force.
Seen them coming 5 or 6 at a time. No way you can track them all in the confusion.If you hit the green light then 2 seconds later he explodes. But don't think it's easy to catch him before he gets to the base. As a single player trying to keep track of all zombies is difficult even with only 8 zombies at a time and with more zombies it is impossible.
Won't work. M60 has zero accuracy even when modded for accuracy. If there is any gun guarantee to set off their charge, it's that one. And the AK.A new hard to kill and destructive zombie is ok for me a long as there are multiple ways to deal with him. Madmole once said that they don't give you a problem if they don't give you the tools to solve it. Apparently the only tool he imagines is the M60 and AP ammo. But not everyone wants to play Rambo.