PC Thoughts on Demolishers

You can make them blow up before they reach your base? That seems pretty easy then making them not as bad as I first thought. I thought the only way to deal with them was to headshot them to death before they reach your base.
If you hit the green light then 2 seconds later he explodes. But don't think it's easy to catch him before he gets to the base. As a single player trying to keep track of all zombies is difficult even with only 8 zombies at a time and with more zombies it is impossible.

And by the way, you got some holes to patch once the horde is over. Other than the cop, the demolisher also does some damage to the soil. So keep some top soil ready :)

 
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My thoughts on the demolisher are a bit mixed. To some degree, i don't mind them adding a stronger lategame zombie. But a tank (lots of hp and heavy armor) that just destroy spikes, and have a fairly high chance to also ruin traps. Still better then untouchable aliens that shoot lasers with their eyes, but not by much.
A new hard to kill and destructive zombie is ok for me a long as there are multiple ways to deal with him. Madmole once said that they don't give you a problem if they don't give you the tools to solve it. Apparently the only tool he imagines is the M60 and AP ammo. But not everyone wants to play Rambo.

I don't know what's fun about standing on a building, shooting at zombies and throwing grenades. I tried it and it was boring as hell.

But building a base, thinking up a strategy, thinking about what the zombies will do and how to get them to do what I want, that's fun.

What I could imagine as a trap against the demolisher would be something like a dart trap loaded with steel darts instead of iron darts. Ten times as expensive to craft but they can penetrate armor. You could then place them for example on the end of a corridor so that they only fire if a zombie has survived all traps before. This way you could save some ammo. In some mods there are HD dart traps that works like this. Tougher zombies but also tougher traps to deal with them.

 
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A new hard to kill and destructive zombie is ok for me a long as there are multiple ways to deal with him. Madmole once said that they don't give you a problem if they don't give you the tools to solve it. Apparently the only tool he imagines is the M60 and AP ammo. But not everyone wants to play Rambo.
I don't know what's fun about standing on a building, shooting at zombies and throwing grenades. I tried it and it was boring as hell.

But building a base, thinking up a strategy, thinking about what the zombies will do and how to get them to do what I want, that's fun.
Indeed, and that is why i am not 87% against the demolisher , since its arrival me, and you, and other players too need to rethink our strategies, and solve this new problem. We know the M60 with AP rounds work. JaWoodles force field probaly work. Lower placed blade traps, with electric fences to increase the time they spend in the blade traps could possibly work.

Using a switch to open a powered door, and force an alternative path designed for the demolisher might work.

 
so wouldn't a marksman rifle with mods and AP bullets take him down?

I'm almost at day 49 and my gamestage is almost at 140 on single player. I still haven't seen the demolisher but from all the comments it seems like a full steel base and electric traps can help take him down easier and limit the amount of damage the base sustains.

lots of weapons use AP rounds and if you max out a peek and attribute you can get in a lot of damage. I will see how it goes when I hopefully face him on day 49.

 
so wouldn't a marksman rifle with mods and AP bullets take him down?
He has 1000 HP. You have to hit very often to get him down. Even with AP bullets.

EDIT: i did some tests on default difficulty. With a fully modified Q6 Marksman Rifle you need 7 shots to the head and 15 to the body without any skills. With all skills maxed out you need 3 shots to the head and 6 shots to the body.

A AK47 with 7,62mm AP bullets will also work but the M60 has a higher fire rate, a bigger magazine and a higher base damage.

I also tested if exploding crossbow bolts would be effective but the AOE damage triggers the explosion.

 
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I saw my first demolisher yesterday, by the time I hit the button, it was close enough to destroy most of my bunker.

The days of a bunker are long over with demolishers, there's just no way for me to kill them in such a way that they won't explode without doing a ton of damage to the bunker and then the rest of the zombies pour in.

I'm thinking the only way to deal with them is some kind of open air killing field with turrets and lots of barbed wire and spikes.

- P

 
A new hard to kill and destructive zombie is ok for me a long as there are multiple ways to deal with him. Madmole once said that they don't give you a problem if they don't give you the tools to solve it. Apparently the only tool he imagines is the M60 and AP ammo. But not everyone wants to play Rambo.
May want to give the rocket launcher a try. It can be modded with at least a 2x scope. Still feel the aim is a little bit off, but it does a lot of damage when it finally hit. As a bonus, it do damage nearby zombies as well.

 
May want to give the rocket launcher a try. It can be modded with at least a 2x scope. Still feel the aim is a little bit off, but it does a lot of damage when it finally hit. As a bonus, it do damage nearby zombies as well.
I tried exploding crossbow bolts, but discovered that the AoE damage trigger the explosion. The rocket launcher would have to kill him instantly. Otherwise he will explode while I reload.

 
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I tried exploding crossbow bolts, but discovered that the AoE damage trigger the explosion. The rocket launcher would have to kill him instantly. Otherwise he will explode while I reload.
Best results if the demolisher is already a little bit hurt, say from a molotov or landmine. The best rocket does 650 damage, possibly more if perked. Not fully tested perked rocket vs unperked rockets. It is worth a shot.

 
Iam suprised nobody thought of multiple layer defense. Late game, concrete should be no problem, so personally I plan on leting the demolisher explode and just retreat to another layer

 
Iam suprised nobody thought of multiple layer defense. Late game, concrete should be no problem, so personally I plan on leting the demolisher explode and just retreat to another layer
Several levels of defense are ok if you can assume that the number of retreat options is sufficient but with the demolisher it could happen that you run out of retreat options. Today I read a post from someone who had 17 demolishers in base at the same time.

 
Iam suprised nobody thought of multiple layer defense. Late game, concrete should be no problem, so personally I plan on leting the demolisher explode and just retreat to another layer
You aren't going to have enough layers. I think I had around 9+ spawn during my Day 42 horde night (which was only the 2nd horde night they started spawning). And if you plan on sacrificing layers to demolishers, what about the other zeds? The horde still does damage, so more than likely you're looking at losing a layer per demolisher plus layers to the regular horde.

 
You aren't going to have enough layers. I think I had around 9+ spawn during my Day 42 horde night (which was only the 2nd horde night they started spawning). And if you plan on sacrificing layers to demolishers, what about the other zeds? The horde still does damage, so more than likely you're looking at losing a layer per demolisher plus layers to the regular horde.
arent you playing Multi player?

 
A new threat is added and some here are already crying foul? This is arguably the best part of new alphas, let's put on our thinking caps and conquer it!!!!! ROARRRR!!!

 
A new threat is added and some here are already crying foul? This is arguably the best part of new alphas, let's put on our thinking caps and conquer it!!!!! ROARRRR!!!
I am already doing tests and trying to find a way to kill the demolisher reliably and quickly without triggering the explosion.

But I want to do that with traps because firearms are too easy. A fully modded Q6 M60 with AP ammo and the demolisher is dead in a few seconds. I also want to use as few resources as possible. With the right weapons and enough ammo I can defend anything. That's not difficult. It becomes interesting when you have to use your mind instead of just using raw force.

 
Day 92 here. Demolishers are spawning in since day 28. The last night (91) was the first time I messed up with a demolisher and he blew up in my face (I have a design for an almost melee only horde base and I use a steel sledgehammer - that thing is a beast <3).

I made the mistake to install 2 blade traps at chest level... one of them triggered the c4 and I could do nothing, should have switched off the traps the moment I saw the demolisher at the doorstep.

Apart from the above case I have fought numerous demolishers at my base, nowadays I have mostly radiated ferals and nothing can touch me if I am really careful. (For convenience I switched off sprint speed but at horde night not even their speed could help them.)

The main idea is to control their flow - my base sits in an 8 x 12 blocks surface + some stairs; I made it so that cops have 0 visibility of me when they are further away than 3 blocks, and when they are close they just rip at the steel wall while slowed by the electric fence. The same for the demolishers. If things seem to get damaged I just use my nailgun a bit why the zeds are laying low from a SH blow.

So this is how I deal with them, see if you can use any of it.

 
I am already doing tests and trying to find a way to kill the demolisher reliably and quickly without triggering the explosion.
But I want to do that with traps because firearms are too easy. A fully modded Q6 M60 with AP ammo and the demolisher is dead in a few seconds. I also want to use as few resources as possible. With the right weapons and enough ammo I can defend anything. That's not difficult. It becomes interesting when you have to use your mind instead of just using raw force.
There is a way to use traps to kill demolishers. At least I have a theory I'm testing out. It may or may not blow up in my face (pun intended 😅).

 
If you hit the green light then 2 seconds later he explodes. But don't think it's easy to catch him before he gets to the base. As a single player trying to keep track of all zombies is difficult even with only 8 zombies at a time and with more zombies it is impossible.
Seen them coming 5 or 6 at a time. No way you can track them all in the confusion.

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A new hard to kill and destructive zombie is ok for me a long as there are multiple ways to deal with him. Madmole once said that they don't give you a problem if they don't give you the tools to solve it. Apparently the only tool he imagines is the M60 and AP ammo. But not everyone wants to play Rambo.
Won't work. M60 has zero accuracy even when modded for accuracy. If there is any gun guarantee to set off their charge, it's that one. And the AK.

 
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