stample
New member
I've gone through a couple horde nights with demolishers now, and they're pretty rough on bases. I like the challenge, but it doesn't feel right.
Why/how do demolishers trigger their explosives when they're close to death? I'm not saying TFP's idea of zombies is wrong, maybe they're smart, but it doesn't seem consistent with anything else they've done with zombies to date. Excepting the pathing AI, they're pretty typical mindless zombies. They don't use tools or weapons, they're like animals, running on instinct.
Also, its irritating that once they trigger the countdown, nothing stops it, even killing them. With cops, at least you could focus fire and prevent the explosion. With these guys, you either need to get a head decap, or stun lock them while putting tons of shots into them to kill them before they can trigger it. With a group of 6 of us, we were only able to kill 2 of about 20 without them detonating. Granted we had about 50 zombies at any time and couldn't focus fire together very well, but still.
I'd like to propose a change. Remove their ability to trigger it themselves. Instead, make the explosives trigger (immediately, no countdown) when ~200 pts of damage occurs to their body hitbox, or maybe like a 15% chance any time the body is hit. This will let you detonate them safely with a couple good shots if you see them from a distance, but force you to be more careful about how you attack them once they get up to your base. Melee would be especially dangerous because if you miss the head and hit the body, no chance to get out of range.
I think they should also detonate immediately if they take fire or electrical damage. No using stun batons in melee with them! This'll also let you use electric fences to keep them out with the downside that it'll blow a hole in the ground, allowing subsequent zombies to circumvent your fence by walking under it.
Also, on a related note, one of my co-players pointed out that the only way to see explosion resistance on a block is to have it in your inventory (or check the xml). Since you can't craft steel blocks, only upgrade to them, there's no way for the player to see how much resistance a steel block has, which seems like a big oversight. Shouldn't have to resort to creative, or checking the game files, to find the stats on an item.
Why/how do demolishers trigger their explosives when they're close to death? I'm not saying TFP's idea of zombies is wrong, maybe they're smart, but it doesn't seem consistent with anything else they've done with zombies to date. Excepting the pathing AI, they're pretty typical mindless zombies. They don't use tools or weapons, they're like animals, running on instinct.
Also, its irritating that once they trigger the countdown, nothing stops it, even killing them. With cops, at least you could focus fire and prevent the explosion. With these guys, you either need to get a head decap, or stun lock them while putting tons of shots into them to kill them before they can trigger it. With a group of 6 of us, we were only able to kill 2 of about 20 without them detonating. Granted we had about 50 zombies at any time and couldn't focus fire together very well, but still.
I'd like to propose a change. Remove their ability to trigger it themselves. Instead, make the explosives trigger (immediately, no countdown) when ~200 pts of damage occurs to their body hitbox, or maybe like a 15% chance any time the body is hit. This will let you detonate them safely with a couple good shots if you see them from a distance, but force you to be more careful about how you attack them once they get up to your base. Melee would be especially dangerous because if you miss the head and hit the body, no chance to get out of range.
I think they should also detonate immediately if they take fire or electrical damage. No using stun batons in melee with them! This'll also let you use electric fences to keep them out with the downside that it'll blow a hole in the ground, allowing subsequent zombies to circumvent your fence by walking under it.
Also, on a related note, one of my co-players pointed out that the only way to see explosion resistance on a block is to have it in your inventory (or check the xml). Since you can't craft steel blocks, only upgrade to them, there's no way for the player to see how much resistance a steel block has, which seems like a big oversight. Shouldn't have to resort to creative, or checking the game files, to find the stats on an item.